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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: how do add stock sound to my map? please
mr_sly
General Member
Since: Apr 10, 2007
Posts: 138
Last: May 29, 2015
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Monday, Sep. 21, 2009 07:27 pm
Can some one please help me,
i have been working through map tutorials, with some succsess,
i have made a map that works online using the openwarfare mod
thats what our server runs.
i have managed to learn how to place effects using a regular mp_map_fx.gsc precaching and spawning the fx so i have fx in my map
fire,smoke,mist and fog.
i have made a .art and vision file for my map and so the fog loks great i think,
i have got good world spawn, all working well for a night map and the lights too.
i have added teleports and moving brush models. exploding walls/brushmodels,
i am missing still these aspects of a map
SOUND [confused]
i have tried and tried an i cant make may sounds work
is there any one who would be willing tpo show me how to do this or check my game folder to make sure i have all the rescorces the compiler needs to add sounds.
any help would be great , but i am wondering how i can do all this but not sound is it so hard?




// NOTE: If you add a comment, put a space after the double forward slash or you will get issues
col_map_mp,maps/mp/mp_btrain.d3dbsp
rawfile,maps/mp/mp_btrain.gsc
rawfile,maps/mp/_createfx.gsc
rawfile,maps/mp/mp_btrain_fx.gsc
rawfile,maps,mp/mp_btrain_art.gsc
rawfile,maps/mp/_teleport.gsc
rawfile,maps/mp/_interactive_objects.gsc
rawfile,maps/mp/_flare.gsc
rawfile,maps/mp/_minefields.gsc
rawfile,maps/mp/mp_btrain_rotate.gsc
//include,vehicles_drivable_mp
//rawfile,clientscripts/mp/mp_btrain.csc
sound,vehicles,veh_mp,all_mp
/////////////////////////////////////
//the fx for the exploding barrekls//
/////////////////////////////////////
fx,destructibles/fx_barrelexp_mp
fx,destructibles/fx_barrel_ignite
fx,destructibles/fx_barrel_fire_top
/////////////////////////////////////
xmodel,exploding_barrel_test_d
fx,maps/mp_maps/fx_mp_fire_large
fx,maps/mp_maps/fx_mp_smoke_column_tall
fx,maps/mp_maps/fx_mp_fire_tree_trunk
fx,maps/mp_maps/fx_mp_smoke_plume_xlg_slow_blk
fx,maps/mp_maps/fx_mp_fog_rolling_thick_large_area
fx,maps/mp_maps/fx_mp_rolling_mist
fx,maps/mp_maps/fx_mp_embers_patch
fx,maps/mp_maps/fx_mp_smoke_brush_smolder_md
fx,maps/mp_maps/fx_mp_fire_wall_crawl_capper
fx,maps/mp_maps/fx_mp_flies_carcass
fx,maps/mp_maps/fx_mp_fire_small_detail
fx,explosions/grenadeExp_dirt
////////////////////////////////////////////////////
///////////sly's own custom fx for searchlight//////
////////////////////////////////////////////////////
fx,maps/sly/fx_z_lighthouse_beam
/////////////////////////////////////
/////////////for fog i think///////////////
rawfile,vision/mp_btrain.vision
////////////////////////////////
// added for tanks
include,mp_vehicle_fx
stringtable,mp/mapstable.csv
material,compass_overlay_map_blank
material,loadscreen_mp_btrain
material,compass_map_mp_btrain
//impactfx,mp_btrain
xmodel,skybox_rhi3
/////the minefeild sounds//////
sound,mines,mp_btrain,all_mp
////////////////////////////////
sound,soundaliases,mp_btrain,all_mp
sound,mp_btrain,mp_btrain,all_mp
/////////////////////////////
/////testing out sounds//////
////////////////////////////
//frogs////
sound,mp_btrain/frogs_pac_00.wav//// dont think i need it
//////sniper minefeild fx//////
sound,waterfields,mp_btrain,all_mp
////////////////////////////////////
//sound,gemp_battlechatter,all_mp
//sound,rump_battlechatter,all_mp
//sound,living_battlefield,newvillers,all_mp
/////////////////////////////////////////////
sound,common,mp_btrain,!all_mp
sound,generic,mp_btrain,!all_mp
sound,voiceovers,mp_btrain,!all_mp
sound,multiplayer,mp_btrain,!all_mp
character,char_usa_raider_player_rifle
character,char_usa_raider_player_cqb
character,char_usa_raider_player_assault
character,char_usa_raider_player_lmg
character,char_usa_raider_player_smg
character,char_jap_impinf_player_smg
character,char_jap_impinf_player_rifle
character,char_jap_impinf_player_lmg
character,char_jap_impinf_player_cqb
character,char_jap_impinf_player_assault


edited on Sep. 21, 2009 04:11 pm by mr_sly

edited on Sep. 21, 2009 04:16 pm by mr_sly
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mr_sly
General Member
Since: Apr 10, 2007
Posts: 138
Last: May 29, 2015
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Wednesday, Sep. 23, 2009 08:33 am
i have downloaded the missing sounds from RGN and am not sure which directory they should go in i could put them in
C:\Program Files\Activision\Call of Duty - World at War\sound_assets\Raw\sound.
which was other wse emptey not inc null.wav
or should i put them here.
C:\Program Files\Activision\Call of Duty - World at War\raw\sound.
i really am not sure about this

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