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Topic | Replies | Views | Last Post | |
cod waw compile error "need to define the asphault effect" Call of Duty: World at War : CoDWW MP Mapping hi i am working on a map with a group of freinds when we compile the map we get this error "need to define the asphault effect" in the map we had used the asphalt texture "peleliu_terrain_asphalt_runway_edge_c" but deleted the brush, and still get t... [more] |
2 | 6377 | May 29, 2015 11:45 pm by mr_sly |
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Getting the SP flare working Call of Duty: World at War : CoDWW Scripting i think that iof you can set upthat flare in the clinent side it might work a the flare fx is 1shots and only work clientside not serverside so wont run from gsc i think my best guess it has bothered me for ages i want to do the same thingis with other 1s... [more] |
8 | 2887 | Feb 24, 2010 03:39 pm by mr_sly |
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how do i turn off teleports plz cod waw Call of Duty: World at War : CoDWW General thankls ... [more] |
5 | 2467 | Jan 21, 2010 09:11 pm by mr_sly |
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how do i turn off teleports plz cod waw Call of Duty: World at War : CoDWW General sort of i mae the map and used the teleports system and they work fine, they use4 a file called teleports.gsc from raw/maps/mp folder reads main() { entTransporter = getentarray("enter","targetname"); if(isdefined(entTransporter)) { f... [more] |
5 | 2467 | Jan 21, 2010 06:52 pm by mr_sly |
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how do i turn off teleports plz cod waw Call of Duty: World at War : CoDWW General can any one pleaee advise, on how i can stopp teleports from working on my server plz its cod waw and runs openwarfare please any help on this would be great thanks ... [more] |
5 | 2467 | Jan 21, 2010 08:27 am by mr_sly |
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sound sample Call of Duty: World at War : CoDWW MP Mapping if it help this sound was used in the ss sniper4*zoom mod for cod uo i have reinstalled since i had the mod but that is where i last heard it along with some other humerous 1 liners, ... [more] |
2 | 1953 | Jan 17, 2010 10:27 pm by mr_sly |
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What makes a good multiplayer map? Call of Duty: World at War : CoDWW MP Mapping some folk say make your map with 3 or more routes from spawn to objectives, others say make the unplayable area look real ,ie continue to make areas that are visible but unplayable pretty,, spreading spawns out or even trying to consele them will help wi... [more] |
7 | 2826 | Nov 3, 2009 11:00 am by mr_sly |
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Server Script compile Error. Bad Syntax (see console for details) Call of Duty: World at War : CoDWW MP Mapping sorry posted but realise that wta i had to say was allready said ... [more] |
22 | 3210 | Sep 28, 2009 07:32 am by mr_sly |
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[WIP] mp_kharkov Call of Duty: World at War : CoDWW Map + Mod Releases excelent, this was one of my faverite uo maps. looks really good, there are some interesting spots on this map, that you would only be able to get to by spawning there in tdm (second floor places). please please please add some ladders/rope here and there... [more] |
5 | 2275 | Sep 27, 2009 08:27 am by mr_sly |
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Adding smoke. Call of Duty: World at War : CoDWW MP Mapping http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Fog i used the above and below to get a nice effect. http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_.vision_file ... [more] |
4 | 1838 | Sep 26, 2009 08:19 am by mr_sly |
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Red lighting in map Call of Duty 4 : CoD4 MP Mapping you will need to spread the reflection probes around at head hieght. for a good reflection in gun scopes when i made my 1st map particular areas of my map lit with reddish like under sofets ect,i placed more reflection probes around and near the red bits... [more] |
3 | 2345 | Sep 25, 2009 02:51 pm by mr_sly |
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red worldspawn light Call of Duty: World at War : CoDWW SP Mapping you MAY need to add reflection probes, you WILL need to add light & sky grid brushes covering the playable area. light where you can stand and sky where you can not. only objects in this area get blit properly with all the power of cod waw lighting shad... [more] |
3 | 2829 | Sep 25, 2009 09:51 am by mr_sly |
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Wide screen help Call of Duty: World at War : CoDWW General it might also help to unselect "FULL SCREEN" also... [more] |
3 | 2575 | Sep 23, 2009 12:03 pm by mr_sly |
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how do add stock sound to my map? please Call of Duty: World at War : CoDWW MP Mapping i have downloaded the missing sounds from RGN and am not sure which directory they should go in i could put them in C:\Program Files\Activision\Call of Duty - World at War\sound_assets\Raw\sound. which was other wse emptey not inc null.wav or should i... [more] |
2 | 2141 | Sep 23, 2009 08:33 am by mr_sly |
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how do add stock sound to my map? please Call of Duty: World at War : CoDWW MP Mapping Can some one please help me, i have been working through map tutorials, with some succsess, i have made a map that works online using the openwarfare mod thats what our server runs. i have managed to learn how to place effects using a regular mp_map_f... [more] |
2 | 2141 | Sep 21, 2009 07:27 pm by mr_sly |
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CoD:WaW BAS gametype Call of Duty: World at War : CoDWW Offsite Links if the dedicated server is running mods you need to compile your map for that mod and load the .ff from that mod folder after compile not usermaps, i think it worked for me when my own map wopuld not work on our hypernia by the slot server. as soon as co... [more] |
43 | 3802 | Sep 20, 2009 07:09 pm by mr_sly |
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is it possible for the airstrike to be inaccurate Call of Duty 4 : CoD4 MP Mapping maybe im not supposed to put a link ill pm you i think it will help you do your thing ... [more] |
9 | 2490 | Sep 19, 2009 04:07 pm by mr_sly |
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is it possible for the airstrike to be inaccurate Call of Duty 4 : CoD4 MP Mapping lol i did mine as you can see. but then moved the map corners out further. as i made alot more outside my map (iread a thread on realism outside playable area and decided to conform, ) the mini map aught to be the last job also dont move the mouse when ... [more] |
9 | 2490 | Sep 19, 2009 07:42 am by mr_sly |
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Portalling inside of big buildings? Call of Duty 4 : CoD4 MP Mapping it must be different filters for cod 5 i dont have that ... [more] |
11 | 2961 | Sep 18, 2009 02:27 pm by mr_sly |
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Portalling inside of big buildings? Call of Duty 4 : CoD4 MP Mapping i have cod waw and folowed this threada bit but i cant find the portal no draw filter .can anyone tell me how to addd it to the box that says others please at the moment it is empty ... [more] |
11 | 2961 | Sep 18, 2009 07:58 am by mr_sly |
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recompile/then awaiting connection..1.. +infinity Call of Duty: World at War : CoDWW MP Mapping i fixed it it turned out that i had a model that was a bazooker and it had a class name of a flame thrower so there lies the challeng that was hung on in testing. i have no idea why the usermaps used the map i had compiled instead of the one the server do... [more] |
5 | 2307 | Sep 17, 2009 09:48 pm by mr_sly |
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recompile/then awaiting connection..1.. +infinity Call of Duty: World at War : CoDWW MP Mapping ok even more confused now afeter much messingaround and trying to get my map to work i ended up going back to our online server where a slightly older version was loaded but when i download the map from there and eventually connect its displaying the map ... [more] |
5 | 2307 | Sep 17, 2009 06:05 pm by mr_sly |
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recompile/then awaiting connection..1.. +infinity Call of Duty: World at War : CoDWW MP Mapping to be sure when ever i have tried to run the game from the run game tab it only ever starts the gamne on the main menu it has never loaded the map i choose in the run game options of the launcher, i have always run the game from the compile page after com... [more] |
5 | 2307 | Sep 17, 2009 12:56 pm by mr_sly |
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recompile/then awaiting connection..1.. +infinity Call of Duty: World at War : CoDWW MP Mapping i have added some models to my map some extra trees and foliage . when i tried to recompile my m,pa it all compiles as b4 but hangs on awaiting connection and does not count on from awaiting challenges ..1... does anyone know how to resolve this plz. it... [more] |
5 | 2307 | Sep 17, 2009 09:05 am by mr_sly |
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small terrain manipulation question plz Call of Duty: World at War : CoDWW MP Mapping ok i got it it was the "cycle edge direction on terrain quads in the tool bar at the top of raidaint. do for now!... [more] |
2 | 3672 | Sep 16, 2009 08:33 pm by mr_sly |
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