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Latest Posts by mr_sly
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cod waw compile error "need to define the asphault effect"
Call of Duty: World at War : CoDWW MP Mapping
hi i am working on a map with a group of freinds when we compile the map we get this error "need to define the asphault effect" in the map we had used the asphalt texture "peleliu_terrain_asphalt_runway_edge_c" but deleted the brush, and still get t... [more]
2 2334 May 29, 2015 04:45 pm
by mr_sly
Getting the SP flare working
Call of Duty: World at War : CoDWW Scripting
i think that iof you can set upthat flare in the clinent side it might work a the flare fx is 1shots and only work clientside not serverside so wont run from gsc i think my best guess it has bothered me for ages i want to do the same thingis with other 1s... [more]
8 2035 Feb 24, 2010 08:39 am
by mr_sly
how do i turn off teleports plz cod waw
Call of Duty: World at War : CoDWW General
thankls ... [more]
5 1731 Jan 21, 2010 02:11 pm
by mr_sly
how do i turn off teleports plz cod waw
Call of Duty: World at War : CoDWW General
sort of i mae the map and used the teleports system and they work fine, they use4 a file called teleports.gsc from raw/maps/mp folder reads main() { entTransporter = getentarray("enter","targetname"); if(isdefined(entTransporter)) { f... [more]
5 1731 Jan 21, 2010 11:52 am
by mr_sly
how do i turn off teleports plz cod waw
Call of Duty: World at War : CoDWW General
can any one pleaee advise, on how i can stopp teleports from working on my server plz its cod waw and runs openwarfare please any help on this would be great thanks ... [more]
5 1731 Jan 21, 2010 01:27 am
by mr_sly
sound sample
Call of Duty: World at War : CoDWW MP Mapping
if it help this sound was used in the ss sniper4*zoom mod for cod uo i have reinstalled since i had the mod but that is where i last heard it along with some other humerous 1 liners, ... [more]
2 1284 Jan 17, 2010 03:27 pm
by mr_sly
What makes a good multiplayer map?
Call of Duty: World at War : CoDWW MP Mapping
some folk say make your map with 3 or more routes from spawn to objectives, others say make the unplayable area look real ,ie continue to make areas that are visible but unplayable pretty,, spreading spawns out or even trying to consele them will help wi... [more]
7 2118 Nov 3, 2009 04:00 am
by mr_sly
Server Script compile Error. Bad Syntax (see console for details)
Call of Duty: World at War : CoDWW MP Mapping
sorry posted but realise that wta i had to say was allready said ... [more]
22 2743 Sep 28, 2009 12:32 am
by mr_sly
[WIP] mp_kharkov
Call of Duty: World at War : CoDWW Map + Mod Releases
excelent, this was one of my faverite uo maps. looks really good, there are some interesting spots on this map, that you would only be able to get to by spawning there in tdm (second floor places). please please please add some ladders/rope here and there... [more]
5 1557 Sep 27, 2009 01:27 am
by mr_sly
Adding smoke.
Call of Duty: World at War : CoDWW MP Mapping
http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Fog i used the above and below to get a nice effect. http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_.vision_file ... [more]
4 1197 Sep 26, 2009 01:19 am
by mr_sly
Red lighting in map
Call of Duty 4 : CoD4 MP Mapping
you will need to spread the reflection probes around at head hieght. for a good reflection in gun scopes when i made my 1st map particular areas of my map lit with reddish like under sofets ect,i placed more reflection probes around and near the red bits... [more]
3 1555 Sep 25, 2009 07:51 am
by mr_sly
red worldspawn light
Call of Duty: World at War : CoDWW SP Mapping
you MAY need to add reflection probes, you WILL need to add light & sky grid brushes covering the playable area. light where you can stand and sky where you can not. only objects in this area get blit properly with all the power of cod waw lighting shad... [more]
3 1966 Sep 25, 2009 02:51 am
by mr_sly
Wide screen help
Call of Duty: World at War : CoDWW General
it might also help to unselect "FULL SCREEN" also... [more]
3 1805 Sep 23, 2009 05:03 am
by mr_sly
how do add stock sound to my map? please
Call of Duty: World at War : CoDWW MP Mapping
i have downloaded the missing sounds from RGN and am not sure which directory they should go in i could put them in C:\Program Files\Activision\Call of Duty - World at War\sound_assets\Raw\sound. which was other wse emptey not inc null.wav or should i... [more]
2 1502 Sep 23, 2009 01:33 am
by mr_sly
how do add stock sound to my map? please
Call of Duty: World at War : CoDWW MP Mapping
Can some one please help me, i have been working through map tutorials, with some succsess, i have made a map that works online using the openwarfare mod thats what our server runs. i have managed to learn how to place effects using a regular mp_map_f... [more]
2 1502 Sep 21, 2009 12:27 pm
by mr_sly
CoD:WaW BAS gametype
Call of Duty: World at War : CoDWW Offsite Links
if the dedicated server is running mods you need to compile your map for that mod and load the .ff from that mod folder after compile not usermaps, i think it worked for me when my own map wopuld not work on our hypernia by the slot server. as soon as co... [more]
43 2876 Sep 20, 2009 12:09 pm
by mr_sly
is it possible for the airstrike to be inaccurate
Call of Duty 4 : CoD4 MP Mapping
maybe im not supposed to put a link ill pm you i think it will help you do your thing ... [more]
9 1862 Sep 19, 2009 09:07 am
by mr_sly
is it possible for the airstrike to be inaccurate
Call of Duty 4 : CoD4 MP Mapping
lol i did mine as you can see. but then moved the map corners out further. as i made alot more outside my map (iread a thread on realism outside playable area and decided to conform, ) the mini map aught to be the last job also dont move the mouse when ... [more]
9 1862 Sep 19, 2009 12:42 am
by mr_sly
Portalling inside of big buildings?
Call of Duty 4 : CoD4 MP Mapping
it must be different filters for cod 5 i dont have that ... [more]
11 2236 Sep 18, 2009 07:27 am
by mr_sly
Portalling inside of big buildings?
Call of Duty 4 : CoD4 MP Mapping
i have cod waw and folowed this threada bit but i cant find the portal no draw filter .can anyone tell me how to addd it to the box that says others please at the moment it is empty ... [more]
11 2236 Sep 18, 2009 12:58 am
by mr_sly
recompile/then awaiting connection..1.. +infinity
Call of Duty: World at War : CoDWW MP Mapping
i fixed it it turned out that i had a model that was a bazooker and it had a class name of a flame thrower so there lies the challeng that was hung on in testing. i have no idea why the usermaps used the map i had compiled instead of the one the server do... [more]
5 1688 Sep 17, 2009 02:48 pm
by mr_sly
recompile/then awaiting connection..1.. +infinity
Call of Duty: World at War : CoDWW MP Mapping
ok even more confused now afeter much messingaround and trying to get my map to work i ended up going back to our online server where a slightly older version was loaded but when i download the map from there and eventually connect its displaying the map ... [more]
5 1688 Sep 17, 2009 11:05 am
by mr_sly
recompile/then awaiting connection..1.. +infinity
Call of Duty: World at War : CoDWW MP Mapping
to be sure when ever i have tried to run the game from the run game tab it only ever starts the gamne on the main menu it has never loaded the map i choose in the run game options of the launcher, i have always run the game from the compile page after com... [more]
5 1688 Sep 17, 2009 05:56 am
by mr_sly
recompile/then awaiting connection..1.. +infinity
Call of Duty: World at War : CoDWW MP Mapping
i have added some models to my map some extra trees and foliage . when i tried to recompile my m,pa it all compiles as b4 but hangs on awaiting connection and does not count on from awaiting challenges ..1... does anyone know how to resolve this plz. it... [more]
5 1688 Sep 17, 2009 02:05 am
by mr_sly
small terrain manipulation question plz
Call of Duty: World at War : CoDWW MP Mapping
ok i got it it was the "cycle edge direction on terrain quads in the tool bar at the top of raidaint. do for now!... [more]
2 1212 Sep 16, 2009 01:33 pm
by mr_sly
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