Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
1 Active | 50 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: mp_Fence - Looking for a good map maker
SlanT
General Member
Since: Jun 16, 2009
Posts: 3
Last: Jun 27, 2009
[view latest posts]
Level 0
Category: CoD4 MP Mapping
Posted: Saturday, Jun. 27, 2009 02:22 pm
Hi! Im going to do a direct copy of the post I made at tek9 yesterday to save me some time. The map has been given positive critique:

LINK to TEK9 post

Pls read it thank you.

--------------------------------

First of all, this map hasn't been made yet. This is just a design I've been working on for a while and I believe it would work exellent in compeditive play.



Why?
I'm probably going to be flamed by some people by saying this but right now, noone of the compeditive cod4 maps are very great. They're fun, but all of them fails at some point.

When I designed this map (called mp_Fence at the moment), I worked with several aspects like the ability to have the same chances succeeding either you choose A plant or B plant. (example of a cod4 map that this doesn't work on is Crossfire)

Another problem with almost all of the existing maps is the chance to make a rotation from A to B and vice versa. its almost impossible to do this without being seen or shot down. It's sad that there's so few suprises in cod4 matches.
I really admire some of the CS maps like de_inferno and the famous de_dust2. Rotation on those maps are very common used tactics. So this is something that I've also tried to make a solution for when designing Fence.
(a cod4 map were a successful rotation is possible is in my mind District(mp_citystreets))

The third main problem I see with many of the maps is the option to play passively. By passive I mean when your team slowly can get close to an objective without being seen. The only map were you are able to play more passively in the current cod4 pool is Strike. Passive play is also connected with teamplay since you often work close to eachother and need to communicate more to succeed with your attack.

So by saying all this, I'm looking for a superb mapmaker. Im not good at mappingtools such as Radiant. I've tried several times but unfortually I haven't got the skill or the time learing it to start of a project like Fence. I want Fence to be fantastic and maybe take a place in cod4s compeditive map pool. For that, I need you :>

Hopefully there's mappers out there that thinks Fence looks interesting and want to have a closer look . For you guys that have ideas how to make the design even better, just post here or send a PM. :)

Fence is, like some of you will notice, resemble the map Crossfire. My idea is however not a replacement of the current Crossfire map though you could say that Fence basicly is the frame of Crossfire but in the end totally remade.
Still, if you pretend it's Crossfire it may be easier to understand the design.

The theme of Fence is going to be a small industry, working with cargo and logistics (boring but its not that important). If you're thinking about Crossfire, then I want you to know that Fence got more narrow streets. The picture doesn't show it but ironicly, Fence also got a slope just like Crossfire. Anyway, First thing you probably notice is the gigant building in the center of the map. This building connects the A and B side and it's an important building if you want to make a sneaky approach. I've widened both sides of the map with alleyways and got rid of the ridicously big CT-spawn area. The CT sniperhouses are also gone and instead CT got a pretty much straight way to the alleyways. Former Kebabhouse got two floors and a bridge over to B-house (Crossfire A-house :P). The bridge design is going to be like some sort of unload system for the lorrys, at least that was my intention. What you also will notice is that the A-bomsite is inside a building. I dont belive this is going to be a problem if there is enough room and entrances (example Crash A-bombsite and de_nuke). The A-house is divided into three different parts. the A-bomb room, the main entrance and the apartment. Beside the apartment there's a ladder which gives direct access to the second floor of the a-house. The A-bomb room is going to have like two floors. Again think of the bombsites of de_nuke and hopefully you understand what I mean.
The B-bombsite is at a inner courtyard. The attacking side got two very fast ways of rushing this site. At the same time, the defensive side got two of the three entraces on their side of the map.
As Fence got two alleyways and one mainroad snipers will play an important, yet tricky role choosing the "right" one.

So this was some info about the Fence design. The "problems" with rotations, passive play option and 50-50% of choosing bombsite has in my mind been solved. Basicly, the main road is the only thing that holds the bombsites apart and its plenty of ways doing a rotation between bombsites fast, and hopefully without being discovered by sucessfully working with smoke and flashes. Passive play has been improved and at the same time I've reduced obvious camping-spots. Hopefully you can with these box pictures pretending how a round could look like. So again, if you think its looking interesting. write here, PM or mail me cause I got more pictures, drawings and my little 3D landscape! So give me some support by telling your mappingfriends and I think this could work out really well! :>

Images:
Fence Above Ways

Fence 01

Defence Spawn View

Fence 02 Ladder

Winrar file with some more images:
LINK
Share |
reGi
General Member
Since: Mar 16, 2009
Posts: 71
Last: Aug 21, 2010
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Saturday, Jun. 27, 2009 03:00 pm
hi :) im a mapper, i need a good project to work on but a project of this scale will require more than 1 mapper. I think it will need 1 mapper to make base layout and another mapper to make a few prefabs. If this is ever going to be done it needs to be done quickly as MW2 is out soon, i think its a great idea.

Have u got xfire so i can talk to you more about this ?
Share |
Trikz
General Member
Since: Jun 22, 2009
Posts: 41
Last: Sep 19, 2010
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Saturday, Jun. 27, 2009 03:26 pm
Looks like a nice design but yeah i see the crossfire resemblance. Speaking as someone whos played a poo-poo ton of competitive matches agaisnt great teams in cod4 i can see this playing out very similiar too crossfire apart from bomb inbetween the buildings as one more entry place which could add an interesting dynamic. Be fun to see how it plays out.. ive only just started mapping so im not expierenced enough to help out but i would of liked to coz i have ms likeeas like yourself :) GL with it
Share |
SlanT
General Member
Since: Jun 16, 2009
Posts: 3
Last: Jun 27, 2009
[view latest posts]
Level 0
Category: CoD4 MP Mapping
Posted: Saturday, Jun. 27, 2009 03:31 pm
jackw899 writes...
Quote:
hi :) im a mapper, i need a good project to work on but a project of this scale will require more than 1 mapper. I think it will need 1 mapper to make base layout and another mapper to make a few prefabs. If this is ever going to be done it needs to be done quickly as MW2 is out soon, i think its a great idea.

Have u got xfire so i can talk to you more about this ?


Hi!
About the MW2 deadline. Im not sure if people are going to play it rather than cod4. Since the compeditive side doesnt care about perks, better graphics etc. But time will tell :)

Xfire is DR333AM but i prefer msn, notesandbills at hotmail.com

tnx!

edited on Jun. 27, 2009 11:32 am by SlanT
Share |
tourist.Tam
General Member
Since: Feb 2, 2007
Posts: 397
Last: Oct 6, 2009
[view latest posts]
Level 5
Category: CoD4 MP Mapping
Posted: Saturday, Jun. 27, 2009 04:33 pm
Definitely looks like a good basis, hopefully you can get some decent help. I agree that you might need more than one person to work on this one. Talking of which you should get a code repository to get every one involved to have access to the base code and make sure that you can reverse it.

Just two things:

1. you should try and make some hand drawn illustration about the slope business, it is really hard to visualize.
2. industry settings are a bit dull, have you thought through what you can get with a middle eastern setting?

Regards,

Tam
Share |
SlanT
General Member
Since: Jun 16, 2009
Posts: 3
Last: Jun 27, 2009
[view latest posts]
Level 0
Category: CoD4 MP Mapping
Posted: Saturday, Jun. 27, 2009 07:23 pm
tourist.Tam writes...
Quote:
Definitely looks like a good basis, hopefully you can get some decent help. I agree that you might need more than one person to work on this one. Talking of which you should get a code repository to get every one involved to have access to the base code and make sure that you can reverse it.

Just two things:

1. you should try and make some hand drawn illustration about the slope business, it is really hard to visualize.
2. industry settings are a bit dull, have you thought through what you can get with a middle eastern setting?

Regards,

Tam

Thank you.
I'll try to make some illustrations about the slope/inside environment etc. :> Would be done until monday maybe.

Haha, You're not the only one thinking a middle east approach would be better and it doesnt matter to me that much. The important part is that de gameplay works.

Tnx!
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Call of Duty 4 : CoD4 MP Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»