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Forum: All Forums : Valve's Source
Category: L4D Mapping
Left 4 Dead level design and mapping.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Get your Campaign On
Welshy
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Since: Feb 16, 2007
Posts: 1810
Last: Mar 22, 2020
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Category: L4D Mapping
Posted: Saturday, Jun. 20, 2009 03:25 am
Just saw this on the official left 4 dead Blog.
Quote:
Get your Campaign On
June 19, 2009 - Yasser Malaika

We're pretty excited about this next Left 4 Dead update, and we hope you will be as well. Since the Left 4 Dead Authoring Tools Beta was released several weeks ago, mod authors have been cooking with gas, so to speak. The ranks of dedicated community members working hard to create new content have been swelling, and a very hungry horde awaits...

We've long believed that Left 4 Dead should fully support community content, and we've been hard at work enhancing the UI and matchmaking systems to provide full support for your creations. The latest update, which will be available via Steam next week, is focused on custom campaigns. It introduces several key features:

Add-Ons

Third party campaigns are designed to be installed using a new Add-On framework. Content authors will be able to package up their new maps, along with new posters, models, and textures, into a single .VPK file. To install and activate this content in-game, players need simply download the .VPK and double click on it. Alternatively, they will be able to drop it into a new "addons" folder. The list of installed add-ons will be viewable from a new item on the 'Extras' main menu flyout.

Matchmaking

Because Left 4 Dead is all about sharing, we've re-tooled Left 4 Dead's matchmaking system to provide extensive support for custom add-on campaigns. When creating or searching for a lobby, a new option named "Add-on campaign" will let you select from among the add-on campaigns that you have installed. You can then find games or lobbies as well as create a lobby for that campaign. You can invite your friends, too. If they do not have the campaign installed, they will automatically be offered and an option to download it.

We've also made it easier to create lobbies by adding a 'Create Lobby' option directly from the 'Play Online' menu. Once you're ready to go, the new matchmaking system will automatically try to find any dedicated servers nearby that have the custom add-on campaign installed, or you can make your own local server.

Authoring Tools

We're also officially releasing the Authoring tools/SDK. Thanks to all who provided feedback during the open beta, the authoring tools have been updated with a few fixes and several new additions, including:

* The tutorial_standards map has been expanded into a minimal example campaign add-on called 'Dead Line'
* A new command line utility for creating and extracting from .VPK files
* Source files for all the official campaign maps

Also, look for a new tutorial on how to package up your campaigns into add-ons on the Developer Community wiki.

Have fun!
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Welshy
Preferred Member
Since: Feb 16, 2007
Posts: 1810
Last: Mar 22, 2020
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Level 8
Admin
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Im a fan of MODSonair
Im a HOST of MODSonair
Category: L4D Mapping
Posted: Saturday, Jun. 20, 2009 03:36 am
Looks like we are finally getting the support and some of the content that valve promised in the beginning.

Although I think it's a case of too little to late. The problem is that by the time the any custom made content is really ready the new game is going to be out.

Oh well at least we get the map files for all the stock campaigns
Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today
Have you heard the MODSonair Podcast?: www.modsonair.com
MODSonair is a weekly podcast bringing you the news from a modders perspective. Tune in every Sunday at 5pm GMT to listen LIVE.
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tourist.Tam
General Member
Since: Feb 2, 2007
Posts: 397
Last: Oct 6, 2009
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Level 5
Category: L4D Mapping
Posted: Saturday, Jun. 20, 2009 08:39 am
Good news ^_^

/Rant ON

Sorry to point out this out, but if you take into account all those lemmings that have 'pledge' NOT to buy the sequel, you are considering quite a large potential population of people for those custom made content.

And let's just remember that most of consumers making custom content well past the sell-by date of any video game are usually doing it for the fun of it. Hell, just have a look around and see all the maps that are done for NOT the latest games of our favourite game series.

Of course it is always satisfying to know that a large number of gamers are going to be able to have a go at your creation. This only reflect my point of view, but it seems to me that this 'campaign' against Valve and L4D sequel is fuelled by a fair amount of immature consumer stance toward a market, a company and ultimately a product.

Lets not forget the predominance of Console (relative weight of the sales including system, periphericals and games against PC gaming related sales) as a target platform that will impact the release of new title for company like Valve, more so with the like EA and Activision Blizzard.

/Rant OFF

Regards,

Tam

[edit: staying on topic apart from the long rant]

edited on Jun. 20, 2009 04:40 am by tourist.Tam
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