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Forum: All Forums : Call of Duty: World at War
Category: CoDWW SP Mapping
Call of Duty: World at War single player mapping, scripting and everything single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Red background when testing map + no spawn
dutchman16
General Member
Since: May 8, 2006
Posts: 177
Last: Apr 29, 2009
[view latest posts]
Level 4
Category: CoDWW SP Mapping
Posted: Wednesday, Apr. 15, 2009 05:44 pm
The title says enough I think, I can't spawn when I start the map. I made a info_player_start he stays in spectator mode and I can't choose a team.
It occured after trying to make a script for a vehicle.

for the red stuff here a screenshot:
(normaly it has to be a sort of grass :D )
[/url]


[i]edited on Apr. 15, 2009 01:45 pm by dutchman16[/i]
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tomv8
General Member
Since: Oct 5, 2008
Posts: 469
Last: Jul 14, 2010
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Level 5
Category: CoDWW SP Mapping
Posted: Wednesday, Apr. 15, 2009 05:47 pm
try removing the last couple of things youve done cause obviously the tank script had somethin to do with it :\
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dutchman16
General Member
Since: May 8, 2006
Posts: 177
Last: Apr 29, 2009
[view latest posts]
Level 4
Category: CoDWW SP Mapping
Posted: Wednesday, Apr. 15, 2009 05:48 pm
here is the script:

maps\_jeep::main("xmodel/vehicle_usa_wheeled_jeep");
maps\_load::main();
level.vehicle = getent("vehicle", "script_noteworthy");
path = getvehiclenode ("vehicle_start_path", "script_noteworthy");

maps\_vehicle::scripted_spawn(1);
level.vehicle attachPath(path);

level.vehicle startPath();
level.vehicle waittill("reached_end_node");
level.vehicle notify ("unload");

Can someone give me any tips:?
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tomv8
General Member
Since: Oct 5, 2008
Posts: 469
Last: Jul 14, 2010
[view latest posts]
Level 5
Category: CoDWW SP Mapping
Posted: Wednesday, Apr. 15, 2009 06:27 pm
maps\_jeep::main("xmodel/vehicle_usa_wheeled_jeep");
should be :
maps\_jeep::main("vehicle_usa_wheeled_jeep");

and you only need that top line
the rest of the script isnt needed
its all done in raidaint
check the cod 4 tut
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dutchman16
General Member
Since: May 8, 2006
Posts: 177
Last: Apr 29, 2009
[view latest posts]
Level 4
Category: CoDWW SP Mapping
Posted: Wednesday, Apr. 15, 2009 07:37 pm
I followed the tutorial and it works I think. But the red lines are still there and I can't spawn? Can someone help me to spawn? because when that works my jeep will finally move:D

Only the red lines + spawning are the problems now:( so it wasn't the vehicle script what caused the red stuff.

(I made a info_player_start but the camera stays in spectator mode and I can't choose a team.


edited on Apr. 15, 2009 03:38 pm by dutchman16
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dutchman16
General Member
Since: May 8, 2006
Posts: 177
Last: Apr 29, 2009
[view latest posts]
Level 4
Category: CoDWW SP Mapping
Posted: Sunday, Apr. 26, 2009 01:07 pm
*UP*

Is there someone who can help me please?

I made a new map to test or the problem inflicts my whole radiant. and It seems that it does. My new map has also a red ground after compiling. almost the same as in the picture.
*And the new map doesn't has any scripts at all. Just a ground, skybox and a info_player_start

edited on Apr. 26, 2009 09:14 am by dutchman16
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dutchman16
General Member
Since: May 8, 2006
Posts: 177
Last: Apr 29, 2009
[view latest posts]
Level 4
Category: CoDWW SP Mapping
Posted: Sunday, Apr. 26, 2009 06:35 pm
Still no answer so sorry for the spamming

* UP *
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoDWW SP Mapping
Posted: Sunday, Apr. 26, 2009 06:51 pm
Check for leaks, make sure you have at least 1 reflection probe and you are covering the playable space with the light grid volume texture.

Vehicles CODWAW

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dutchman16
General Member
Since: May 8, 2006
Posts: 177
Last: Apr 29, 2009
[view latest posts]
Level 4
Category: CoDWW SP Mapping
Posted: Sunday, Apr. 26, 2009 07:06 pm
Thanks techno2sl the red colors disappeared. But I still can't spawn. I made a info_player_start pointing in a direction. Than I should spawn, the screens stays in spectator mode and I can't choose a team.
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoDWW SP Mapping
Posted: Sunday, Apr. 26, 2009 09:52 pm
Team? Is this SP or MP?

You will need to atleast call the load script for your map to run.

for sp: yourmapname.gsc in raw/maps
Code:

#include maps\_utility; 

#include common_scripts\utility;

#using_animtree( "generic_human" ); 
main()
{
	maps\_load::main();
}
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