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Topic | Replies | Views | Last Post | |
Zombies Crashing? Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I checked the console, and the only thing it said, but repeated alot, was could not find menu 'main' ... [more] |
8 | 973 | Jan 10, 2009 06:15 am by nirvashtype007 |
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Zombies Crashing? Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Unashamed self bump. If anything, could someone at least tell me what in general causes this problem, and I will gladly try and figure it out on my own. But as of now, I dont know where to begin.... [more] |
8 | 973 | Jan 9, 2009 11:14 pm by nirvashtype007 |
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Zombies Crashing? Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I got the same error- undefined is not a field object. Any other tips?... [more] |
8 | 973 | Jan 9, 2009 08:28 pm by nirvashtype007 |
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Zombies Crashing? Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I'll compile it overnight with the changes, it should probobly be done tomorrow afternoon. I'll post the results.... [more] |
8 | 973 | Jan 9, 2009 03:56 am by nirvashtype007 |
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Zombies Crashing? Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I tried making my grid file, and got this- Script runtime error (see console for details) undefined is not a field object Can someone explains what this means or what may be causing this?... [more] |
8 | 973 | Jan 8, 2009 09:44 pm by nirvashtype007 |
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Zombies Crashing? Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I totally redid all of my zombie files, and tried to run the map. The exact moment after the level completely loads, the game crashes and the screen turns black. I have seen other posts with this problem, but no one answered or helped them. Are there sett... [more] |
8 | 973 | Jan 8, 2009 09:40 pm by nirvashtype007 |
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GSC problem- file not found? Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Still doesnt work. I got the same script compile error, and it says it couldnt find that same file. The list of errors I am getting are too long to list in one post, but they all say things like "sound not found" and "alias 'something' has zero variants" ... [more] |
6 | 1010 | Jan 6, 2009 08:48 pm by nirvashtype007 |
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GSC problem- file not found? Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping No, I forgot to add it to the csv. I'll see if it works now. I checked my csv and there was an extra letter in the line that targeted the fx file. I think it will work now. edited on Jan. 5, 2009 10:00 pm by nirvashtype007... [more] |
6 | 1010 | Jan 6, 2009 02:52 am by nirvashtype007 |
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GSC problem- file not found? Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I just finished a 12 hour compile of my new zombie map, and when I tried to run it it said it could not find my maps/createfx/nazi_zombie_mapname_fx.gsc, even though it is there. It may be a problem with the file itself, so here it is Code://_createfx ... [more] |
6 | 1010 | Jan 5, 2009 10:46 pm by nirvashtype007 |
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Zombie Blockers Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping thanks!... [more] |
3 | 1629 | Jan 1, 2009 04:38 pm by nirvashtype007 |
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Zombie Blockers Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping The tut for making zombie maps only gives an example on how to turn a model into a blocker (help door, etc.). I have a few doors that are brushes that I wish to use as blockers. How would I go about doing this?... [more] |
3 | 1629 | Jan 1, 2009 05:56 am by nirvashtype007 |
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Spotlights Call of Duty: World at War : CoDWW MP Mapping I made a few spotlights in my map and wanted to know how to properly use the hotspot texture. I tried just making blocks of it and fitting it but that looked like crap. What is the best way to use this texture?... [more] |
1 | 701 | Dec 29, 2008 10:17 pm by nirvashtype007 |
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Revolving Brushes Call of Duty 4 : CoD4 MP Mapping In my new map I have a water wheel with a few gears and was wondering how to script them to move. I read the tutorial, and know that I need to make the orgins and attatch the brushes. But I am still a noob when it comes to scripting, and got lost when it ... [more] |
3 | 824 | Aug 3, 2008 03:33 am by nirvashtype007 |
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Portal Errors Call of Duty 4 : CoD4 MP Mapping I have drastically decreased the number of portal errors! Thanks for all your help! ... [more] |
6 | 1165 | Apr 17, 2008 12:15 am by nirvashtype007 |
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Portal Errors Call of Duty 4 : CoD4 MP Mapping I am nearly done with my new map, all thats left is [dramatic pause] outdoor portals.. I made cells out of the portal no draw. The bottom of my map under the terrain is caulk, and the cells rub up against it. There is no bottom of the boxes, the caulk ... [more] |
6 | 1165 | Apr 14, 2008 11:22 pm by nirvashtype007 |
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Multiplayer Loadscreen Call of Duty 4 : CoD4 MP Mapping never mind its working find, opened wrong folder.... [more] |
5 | 934 | Apr 12, 2008 03:11 am by nirvashtype007 |
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Multiplayer Loadscreen Call of Duty 4 : CoD4 MP Mapping I created the textures_assets folder (just right click new folder). The wiki tells me to look for files that arent obviously in there. Do i need to unpack the .iwd files to find the textures/assets folder or materials? If so, where should I find the folde... [more] |
5 | 934 | Apr 12, 2008 02:55 am by nirvashtype007 |
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Multiplayer Loadscreen Call of Duty 4 : CoD4 MP Mapping I have searched the forums, and check the wiki, and I still do not get how to make a mp map loadscreen. I cant even find the texture_assets folder. Could someone please help me, and everyone else, understand how to do this?... [more] |
5 | 934 | Apr 11, 2008 11:14 pm by nirvashtype007 |
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Different machine gun models Call of Duty 4 : CoD4 MP Mapping My map has placed machine guns in it, but instead of the saw or rpd i wanted the 50cal machine guns on the back of the technicals. So I replaced the model in the turret info with the 50cal model. It looks good, but I am partially inside it when using it. ... [more] |
1 | 694 | Apr 8, 2008 08:27 pm by nirvashtype007 |
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Map Distributing and more Call of Duty 4 : CoD4 MP Mapping I have finished the beta of my map and am trying to send it to one of my clan members to load on our server. I have tried emailing the .ff files, but all the messages have been too big. They are compressed in a zipped folder. How do you recomend sending t... [more] |
1 | 718 | Apr 4, 2008 01:46 pm by nirvashtype007 |
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Security Cameras Call of Duty 4 : CoD4 MP Mapping I was wondering if it would be possible to somehow have a "security camera" in the map, and somehow have it relay footage to a television set in another room in the building. I know little about scripting so I have no idea if this would be impossible or f... [more] |
7 | 1693 | Mar 29, 2008 10:58 pm by nirvashtype007 |
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ii need step by step instructions.. how to add night vision Call of Duty 4 : CoD4 MP Mapping Its always automatically worked for me once I added my mapname.gsc file... [more] |
12 | 877 | Mar 22, 2008 10:39 pm by nirvashtype007 |
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Brush_BuildWindings: Encountered degenerate brush. Call of Duty 4 : CoD4 MP Mapping what I do is select a suspected bruch, then take the clipper tool and place the points so the cutting line intersects the brush. Then I look at the bottom and if it says "Encountered degenerate brush," i know that that bush is messed up. Btw I still do... [more] |
3 | 2231 | Mar 20, 2008 04:59 pm by nirvashtype007 |
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Solid Water Call of Duty 4 : CoD4 MP Mapping When I make water in my map, it is solid and you can stand on it. How can I fix this?... [more] |
1 | 811 | Mar 20, 2008 03:26 am by nirvashtype007 |
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Error: Too many static models Call of Duty 4 : CoD4 MP Mapping Sorry, the yellow script says "Too many visible static models" edited on Mar. 19, 2008 10:58 pm by nirvashtype007... [more] |
5 | 1839 | Mar 20, 2008 02:57 am by nirvashtype007 |
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