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Topic | Replies | Views | Last Post | |
A better breakable windows script, by me Call of Duty 4 : CoD4 Scripting Finally:) Even though I don't get it to work. Loading the map after compile shows me the glasswindow in it's shattered form and it doesn't break shooting at it. At first I thought that the instructions on the line added in the "mymap.gsc" was wrong. ... [more] |
13 | 2141 | Mar 23, 2008 04:36 pm by Mamma |
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how many "yourmapname.csv" should there be? Call of Duty 4 : CoD4 MP Mapping yes.... [more] |
5 | 822 | Mar 13, 2008 09:23 pm by Mamma |
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how many "yourmapname.csv" should there be? Call of Duty 4 : CoD4 MP Mapping regardless how I start it (through a mod or modtool) it doesnt say anything. It starts up and I see my loadingimage and shortly after it "shrinks down to window mode" (not fullscreen) and a new tab next to the cod4 tab on the taskbar shows with the title ... [more] |
5 | 822 | Mar 12, 2008 10:40 pm by Mamma |
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how many "yourmapname.csv" should there be? Call of Duty 4 : CoD4 MP Mapping Ok. Searching the forum I'm a little unsure of if a .csv file should be included in the "yourmapname.iwd". And if so what it should contain? I did a search in my [Root] and found about 5 or 6 "yourmap.csv" on various places... Is that normal? The re... [more] |
5 | 822 | Mar 12, 2008 10:09 pm by Mamma |
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Quick and probably easy question... Call of Duty 4 : CoD4 MP Mapping hmm, that would have been better... but a file would have been best:) Maybe it's Vista related :/ Thanks anyway November.... [more] |
8 | 2053 | Mar 7, 2008 06:29 pm by Mamma |
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Quick and probably easy question... Call of Duty 4 : CoD4 MP Mapping actually I mean both but mostly the otherone. The one that compile the BSP that everyone manage to ctrl+c ctrl+v in the forum all the time... Doesn't that information get logged in a .log somewhere? Because so often im to late to get the info in it since ... [more] |
8 | 2053 | Mar 7, 2008 05:38 pm by Mamma |
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My view good, others pink? Call of Duty 4 : CoD4 MP Mapping Aha, thanks... I will check that.... [more] |
3 | 927 | Mar 7, 2008 02:47 am by Mamma |
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My view good, others pink? Call of Duty 4 : CoD4 MP Mapping Almost done with my map now but in the beta testing my friends told me their reflections on stuff looked "pinkish" But mine look completly normal? IMG IMG - I've created lightgridvolumes. (don't now how to be shure that they work though?) - ... [more] |
3 | 927 | Mar 7, 2008 12:47 am by Mamma |
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Quick and probably easy question... Call of Duty 4 : CoD4 MP Mapping Ok, and how do force it to create that log? Because it doesn't seem to be there.... [more] |
8 | 2053 | Mar 7, 2008 12:04 am by Mamma |
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Quick and probably easy question... Call of Duty 4 : CoD4 MP Mapping I don't seem to find the log file created by the compiler/FFmaker and so on? Shouldn't there be one. After the cmd-windows disapears there has to be a log of it? ... [more] |
8 | 2053 | Mar 6, 2008 10:48 pm by Mamma |
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Dark spots anyone. Call of Duty 4 : CoD4 MP Mapping Rasta writes...Quote:Try altering the lightmap, by press 'shift + l' now press 'S' and select 'lmap' (with the patches selected obviously) I tried it but I'm not shure I did it right since I've never seen that before and dont really know what I was doi... [more] |
6 | 1777 | Feb 28, 2008 10:19 pm by Mamma |
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Dark spots anyone. Call of Duty 4 : CoD4 MP Mapping I will try it but I think something else is the problem. The spots doesn't show in radiant so it's kind of hard to localize the exact place. ... [more] |
6 | 1777 | Feb 28, 2008 09:06 pm by Mamma |
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Dark spots anyone. Call of Duty 4 : CoD4 MP Mapping I had these artifacts even when I made a map for COD1 but I don't remember the cure or cause. Anyone? larger img larger img edited on Feb. 28, 2008 02:37 pm by Mamma edited on Feb. 28, 2008 02:38 pm by Mamma... [more] |
6 | 1777 | Feb 28, 2008 07:36 pm by Mamma |
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xmodels fps portals issues. Call of Duty 4 : CoD4 MP Mapping The fps dips to about 40 when im at the end of the field looking downfield. So Yes.(usually 90 everywere else) Hmm, thats my last way out but i guess I don't have much of a choice but it looks bad. ... [more] |
5 | 1703 | Feb 25, 2008 05:40 pm by Mamma |
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xmodels fps portals issues. Call of Duty 4 : CoD4 MP Mapping "foliage_litedrygrass_squareclump" and "foliage_shrub_group01" and oversizing them to about 1.6 - 1.9... [more] |
5 | 1703 | Feb 25, 2008 05:33 pm by Mamma |
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xmodels fps portals issues. Call of Duty 4 : CoD4 MP Mapping I'm worried that my amount of xmodels would ruin the fps. I have just made a large field and placed alot of high grass models on it and the fps takes a hit already and I have only placed models on one half of the field yet. Is there a way of making outd... [more] |
5 | 1703 | Feb 25, 2008 05:07 pm by Mamma |
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Building Fast File errors Call of Duty 4 : CoD4 MP Mapping So the vid.tutorial is a bit misguiding? Everytime compile and run the map the log says its missing and can not open these files Missing rawfile,maps/mp/mp_pool_fx.gsc rawfile,maps/createfx/mp_pool_fx.gsc rawfile,vision/mp_pool.vision Ok, so i ... [more] |
139 | 12078 | Feb 7, 2008 12:58 am by Mamma |
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Breaking Glass Call of Duty 4 : CoD4 Scripting That tutorial works. Did you include the gsc file when you compiled it? Also... Since I have a similar problem. The end of that tutorial doesn't work... About how to add fx to it. It's probably something similar but it can't be done the way as in earl... [more] |
5 | 1814 | Jan 28, 2008 01:19 pm by Mamma |
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Am I stupid (texture question) Call of Duty 4 : CoD4 MP Mapping Haha, thanks m8. (I feel a little stupid ;)) Problem solved ... [more] |
5 | 912 | Jan 26, 2008 06:19 pm by Mamma |
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Am I stupid (texture question) Call of Duty 4 : CoD4 MP Mapping ... also... the only way to reselect the selected patch is to press escape. Clicking elsewhere does nothing if the selected patch has a decaltexture?... [more] |
5 | 912 | Jan 26, 2008 05:58 pm by Mamma |
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Am I stupid (texture question) Call of Duty 4 : CoD4 MP Mapping My terrain patches disapears when I try to give them an _decal-texture. It works allright at first but when deselecting the patch it vanishes? What am I missing?... [more] |
5 | 912 | Jan 26, 2008 05:44 pm by Mamma |
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Tutorial: Breakable brushes Call of Duty 4 : CoD4 MP Mapping FlesyM writes...Quote:take a look at prefabs/mp_destructibles/destructible_plank02.map that is made out of dyn_brushmodel, as opposed to the pre-cod4 exploder method (which I assume also work in cod4...) dyn_brushmodel makes sense if you ask me, as ... [more] |
13 | 2184 | Jan 25, 2008 03:29 pm by Mamma |
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Tutorial: Breakable brushes Call of Duty 4 : CoD4 MP Mapping got it working but... The old way of getting fx to make "glasscrash-effect" does not seem to work. I managed to make a window swap to a crashed window but that just look ugly:) ... [more] |
13 | 2184 | Jan 25, 2008 01:36 am by Mamma |
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Tutorial: Breakable brushes Call of Duty 4 : CoD4 MP Mapping Doesn't seem to work for me. Tried it with a window but nothing happens:/ Any suggestions? Do i need to script something somewhere else?... [more] |
13 | 2184 | Jan 23, 2008 11:48 pm by Mamma |
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Tutorial on glass for cod4 Call of Duty 4 : CoD4 MP Mapping Anyone know if it's possible to... Load a prefab model(vehicle_80s_sedan_yel_destructable.map) Then "break it apart" (to copy the glasswindows) and maybe that way find out how they are scripted? If it's possible then it would be easy just to resize ... [more] |
6 | 2368 | Jan 23, 2008 09:24 pm by Mamma |
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