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Latest Posts by Major_Lowrey
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equip packs and ju 88 in bf1942
General Gaming Topics : General Mapping
how do you place the ju 88 and weapons packs into a map? the ju 88 is in the BoB in map, but the model does not show up as if the ju 88 does not exsist....... [more]
1 2503 Oct 24, 2008 06:25 pm
by Major_Lowrey
mod for BFV
General Gaming Topics : General Mapping
I am wanting to do a Korean War mod for BFV, the only prob is that i have zero expertise in modelling. I would like to get together a team to make this mod. Vehicles are about the only things that need to be added. Most of the foilage and all will come fr... [more]
1 2897 Aug 5, 2008 04:14 pm
by Major_Lowrey
new mod for uo...need helpers
Call of Duty : CoDUO Mapping
i am wanting to do a mod like what forgotten hope is to bf1942. i want to have a mod with custom maps, vehicles and for it to support all mp game tpyes and sp. anyone interested that can help please email me @ lightning9491@gmail.com or pm me. i would app... [more]
1 1125 Jul 1, 2008 08:28 pm
by Major_Lowrey
Battlefield 1942
General Gaming Topics : General Mapping
was just wondering if anyone still worked w/ bf42...started messing with the editor lately and was wondering if anyone could explain all its tools and all... [more]
3 2664 Jun 26, 2008 07:27 pm
by Major_Lowrey
ultimate mod for uo
Call of Duty : CoDUO Mapping
anyone wishing for a new version of uo please mail me. i am wanting to make a mod similar to BF1942s Secret Weapons of World War II for call of duty. Actually maybe a bit more like the Forgotten Hope mod. Anyway, i want to make a mod that includes sp and... [more]
1 1118 Jun 19, 2008 04:05 pm
by Major_Lowrey
scripting stuff
Call of Duty : CoDUO Mapping
ok well, i was set back about a year in my work as my computer got all screwy and to date i have had to do about 10 recoveries on it. ... [more]
9 2039 Apr 29, 2008 11:06 am
by Major_Lowrey
scripting stuff
Call of Duty : CoDUO Mapping
you mean like people falling off the edge of the map?... [more]
9 2039 Apr 15, 2008 04:55 pm
by Major_Lowrey
scripting stuff
Call of Duty : CoDUO Mapping
true lee actually a bit of both of what you all said... [more]
9 2039 Mar 31, 2008 03:52 pm
by Major_Lowrey
scripting stuff
Call of Duty : CoDUO Mapping
i am in the process of making a fairly large map and I am hoping to have some scripting to make it really cool. The scripting I need is: how to make searchlights sweep across the sky (like sp dam) put in plane engine noises around them killed if you wa... [more]
9 2039 Mar 27, 2008 11:14 am
by Major_Lowrey
mohaa models to cod models
Call of Duty : CoDUO Mapping
any way to transfer them w/o using milkshape?... [more]
11 1042 Mar 26, 2008 11:06 am
by Major_Lowrey
Pacific Theater mod for uo??
Call of Duty : CoDUO Mapping
hows the b-25 looking now?... [more]
28 1477 Mar 25, 2008 03:45 pm
by Major_Lowrey
mohaa models to cod models
Call of Duty : CoDUO Mapping
i be impressed! worked... [more]
11 1042 Mar 24, 2008 11:08 am
by Major_Lowrey
mohaa models to cod models
Call of Duty : CoDUO Mapping
school has thought of that to...all proxy sites also blocked... [more]
11 1042 Mar 21, 2008 03:46 pm
by Major_Lowrey
mohaa models to cod models
Call of Duty : CoDUO Mapping
have to check that out when i get home...blocked by the school... [more]
11 1042 Mar 21, 2008 11:05 am
by Major_Lowrey
mohaa models to cod models
Call of Duty : CoDUO Mapping
mohaa models= .tik... [more]
11 1042 Mar 20, 2008 11:05 am
by Major_Lowrey
mohaa models to cod models
Call of Duty : CoDUO Mapping
i was recently playing the revolt river raid map and i noticed that he had added about 16 or so MoHAA models how did he do it?... [more]
11 1042 Mar 19, 2008 03:57 pm
by Major_Lowrey
Pacific Theater mod for uo??
Call of Duty : CoDUO Mapping
found some more websites if they help any http://aeroweb.brooklyn.cuny.edu/specs/northam/b-25a.htm http://www.xs4all.nl/~fbonne/warbirds/ww2htmls/nortb25.html be sure to pay attention to the A model...that is the one that your model replicates the mo... [more]
28 1477 Mar 17, 2008 11:09 am
by Major_Lowrey
Pacific Theater mod for uo??
Call of Duty : CoDUO Mapping
along those lines....nose whell needs just a little refinement, but other than that, looks like it may be just the perspective, but it looks as if the main gear needs wheels need to be a bit larger. do you know how to skin models also?... [more]
28 1477 Mar 17, 2008 11:05 am
by Major_Lowrey
Pacific Theater mod for uo??
Call of Duty : CoDUO Mapping
http://en.wikipedia.org/wiki/B-25_Mitchell here is a link that might help w/ the design of it... [more]
28 1477 Mar 13, 2008 03:53 pm
by Major_Lowrey
Pacific Theater mod for uo??
Call of Duty : CoDUO Mapping
means that on the ground, the tail points towards the ground....like a 109 or c-47 the b-25 had tricycle landing gear-nose wheel w/ 2 main under the engines-that was why i asked... [more]
28 1477 Mar 13, 2008 03:50 pm
by Major_Lowrey
Pacific Theater mod for uo??
Call of Duty : CoDUO Mapping
just noticed something...are you making it a tail dragger?... [more]
28 1477 Mar 13, 2008 11:07 am
by Major_Lowrey
Pacific Theater mod for uo??
Call of Duty : CoDUO Mapping
all i can say is WOW! that looks like it is coming along great. In the mod I was hoping for the player to play the part of a tail gunner in the Doolittle Raid...looks like you are replicating the A or B model B-25. Keep up the good work!... [more]
28 1477 Mar 13, 2008 11:05 am
by Major_Lowrey
Pacific Theater mod for uo??
Call of Duty : CoDUO Mapping
also, i am dedicating a page to this mod and hopefully a future mod on my blog here: http://aircrafting.com/call-of-duty-united-offensive-pacific-theater-mod/ if you want to contact me directly, either email me or pm me. Lightning9491@gmail.com... [more]
28 1477 Mar 12, 2008 11:13 am
by Major_Lowrey
Pacific Theater mod for uo??
Call of Duty : CoDUO Mapping
cool hope im not being a pain with asking for the maps to be in coduo format... [more]
28 1477 Mar 12, 2008 11:07 am
by Major_Lowrey
Pacific Theater mod for uo??
Call of Duty : CoDUO Mapping
hows it coming with the xmodel? fireball, your maps loof pretty cool. later on if we can maybe get some LTV (A) s made, we can throw em into your island map. one suggestion also, the destroyed buildings, at least in my opinion, could use a little retex... [more]
28 1477 Mar 11, 2008 11:14 am
by Major_Lowrey
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