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Topic | Replies | Views | Last Post | |
COD2 Starwars map mp_endor, mp_wind_tunnel Call of Duty 2 : CoD2 Map + Mod Releases Sorry to post this here but my uploads exceed the limit. The {N.E.R.D} mappers that brought you mp_death_star bring you two more Starwars themed maps: mp_wind_tunnel and mp_endor with modelpak. There are full screenshots and instructions in ea... [more] |
1 | 1321 | Oct 14, 2007 10:44 pm by cfodder |
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compile but no change Call of Duty 2 : CoD2 Scripting I had this problem once. It turns out that I had an IWD in my main folder with an old version of compile. So when I would compile COD2 used one in IWD instead of one I just compiled.... [more] |
9 | 2182 | Jun 25, 2007 09:32 pm by cfodder |
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loadscreen help Call of Duty 2 : CoD2 MP Mapping Did you recompile after adding the loadscreen?... [more] |
5 | 713 | Jun 25, 2007 03:10 pm by cfodder |
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Xmodel not showing in map Call of Duty 2 : CoD2 Scripting I have fixed the problem. It appears that I did something wrong when using the asset manager. Anyhow ob1-wan has imported some models that work. Thanks for your time!!... [more] |
10 | 1055 | May 20, 2007 11:50 pm by cfodder |
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Xmodel not showing in map Call of Duty 2 : CoD2 Scripting Yes I made one myself. R2D2 actually, and serveral others. The process was not easy though had to load in md3s into milkshape exported to OBJ for Maya and then did the export to cod tools. Whew! Anyhow it loads fine into radiant and looks great but when ... [more] |
10 | 1055 | May 20, 2007 08:48 pm by cfodder |
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Xmodel not showing in map Call of Duty 2 : CoD2 Scripting I have seen some things about "prechaching" models. What does this do? Very strange that my script_model shows in radiant but not in map when I play it. Perhaps I have something wrong in assest manager when I brought it into game? edited on May. 20, 20... [more] |
10 | 1055 | May 20, 2007 06:50 pm by cfodder |
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Xmodel not showing in map Call of Duty 2 : CoD2 Scripting Thanks so much preacher, can't believe I missed that!... [more] |
10 | 1055 | May 17, 2007 03:45 pm by cfodder |
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Xmodel not showing in map Call of Duty 2 : CoD2 Scripting Yes very strange the xmodel is showing in Radiant just fine. I placed it by choosing script_model and choosing the xmodel from the file selection dialog. I then give it a targetname etc. and place it on map where I can see it Compile and run and it's not ... [more] |
10 | 1055 | May 17, 2007 02:58 pm by cfodder |
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Xmodel not showing in map Call of Duty 2 : CoD2 Scripting I have a really neat xmodel that I have placed into radiant. When I run the map it is not there! I have placed in radiant as a script_model because I want to move it but am not sure how to do this. Something to do with spawing it? any help thanks!... [more] |
10 | 1055 | May 16, 2007 01:02 am by cfodder |
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Up coming help for SP newbs. Call of Duty 2 : CoD2 SP Mapping Scharfschuetze, I am looking forward to your Doorhaven project. Any idea when it will be done?... [more] |
9 | 1351 | Apr 29, 2007 11:21 pm by cfodder |
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Automatic Door Call of Duty 2 : CoD2 Scripting Hey found this great link for you COD 2 script-aholics Click Here!... [more] |
27 | 1476 | Apr 29, 2007 10:58 pm by cfodder |
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Star Wars Death Star Map Call of Duty 2 : CoD2 Map + Mod Releases More and more servers are putting it into the rotation. If you sort the servers by map name ours will be at the top after the w's ... [more] |
14 | 1512 | Mar 31, 2007 12:32 am by cfodder |
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Star Wars Death Star Map Call of Duty 2 : CoD2 Map + Mod Releases You called me mm? Hmmm. I post on a political blog using that nick name. I can make em fly! You don't by chance have Maya 6 do ya? If so maybe we can work some trades of time sometime.... [more] |
14 | 1512 | Mar 30, 2007 12:03 am by cfodder |
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model design Call of Duty 2 : CoD2 MP Mapping How would a person go about "buying" Maya 6? Does anyone have a copy for "sale"? I have searched high and low for Maya 6 to no avail! ... [more] |
4 | 986 | Mar 28, 2007 02:06 am by cfodder |
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Star Wars Death Star Map Call of Duty 2 : CoD2 Map + Mod Releases Funny you should ask. Obi-wan was going to do that exact thing (skinning) but since this was our first map we didn't want to bite off too much! He is working on the next SW theme, mp_cloud_city and may do the skinning for that. He has really gotten t... [more] |
14 | 1512 | Mar 12, 2007 08:55 pm by cfodder |
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Star Wars Death Star Map Call of Duty 2 : CoD2 Map + Mod Releases Thanks, enjoyed having you on our server!... [more] |
14 | 1512 | Mar 12, 2007 12:58 am by cfodder |
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Star Wars Death Star Map Call of Duty 2 : CoD2 Map + Mod Releases Thanks I will give that a try! BTW if it wasn't for modsonline.com we couldn't have made any maps This is a great site.... [more] |
14 | 1512 | Mar 11, 2007 09:08 pm by cfodder |
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Star Wars Death Star Map Call of Duty 2 : CoD2 Map + Mod Releases Hello, I have a new map for you but it is a little to large to upload in the upload section. The map is 28mb (lots of light effects) and the limit is 20mb. Soooo I thought I would post here and give anyone interested a URL. URL to the readme file: h... [more] |
14 | 1512 | Mar 11, 2007 08:15 pm by cfodder |
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Sound Distance on trigger Call of Duty 2 : CoD2 MP Mapping Thanks alot! That worked I have the sounds figured out now. I got sidetracked on an older tutorial, but life is good now! ... [more] |
5 | 780 | Mar 8, 2007 12:28 am by cfodder |
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Sound Distance on trigger Call of Duty 2 : CoD2 MP Mapping Thanks I will give that a try. Right now I am using the brush_script_model (ie: a door) to play the sound, Like: door playsound("mysound"). Another thing is in the soundalias.csv I read that setting the sound to "local" will cause it to play all over the ... [more] |
5 | 780 | Mar 7, 2007 02:08 pm by cfodder |
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Sound Distance on trigger Call of Duty 2 : CoD2 MP Mapping Does anyone know how to get a sound to play just for the distance you specifiy in the soundalias.csv? I have tried everthing but everytime I use playsound with a trigger the sound plays over the entire map not just where the entity is. For example I ha... [more] |
5 | 780 | Mar 7, 2007 02:35 am by cfodder |
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Portaling Errors COD2 Call of Duty 2 : CoD2 MP Mapping Thanks, I am now going through the map a piece at a time and portaling as I go. Seems the only way. Looks like it's a good idea to do this AS you build the map. Here's what I am doing: Select a section of the map and load a blank map with copy of s... [more] |
3 | 761 | Feb 22, 2007 12:32 am by cfodder |
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Portaling Errors COD2 Call of Duty 2 : CoD2 MP Mapping What can cause the portaling errors? I know what the floating error is. The two I cannot figure out are the "not a BSP split" and/or "touching a solid brush". Makes no sense when the compiler gives me these. Anyone know what the likely causes are? Have ... [more] |
3 | 761 | Feb 21, 2007 01:17 am by cfodder |
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Weapons Sounds BY MAP Call of Duty 2 : CoD2 Scripting Thanks, that pointed me in the right direction!... [more] |
3 | 637 | Jan 27, 2007 10:30 pm by cfodder |
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Weapons Sounds BY MAP Call of Duty 2 : CoD2 Scripting Ok, here is a tuff one, or I am an idiot I want to use a complete set of custom weapons sounds in only one map. Problem is: when I put the sounds in the map and put the map in the /main folder ALL the maps have those sounds! I am using Extreme mod so I ... [more] |
3 | 637 | Jan 25, 2007 03:14 am by cfodder |
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