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Latest Posts by Foxhound~rb
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Map error
Soldier of Fortune : SoFII Mapping
Worked out to be to much glass in the map itself.Go figureCheers... [more]
10 962 Feb 16, 2003 03:02 am
by Foxhound~rb
Map error
Soldier of Fortune : SoFII Mapping
I've heard of the caulk problems as well but haven't been able to reproduce that error. I'm beginning to think that it may have to do with to many brushes/entities/mics_models/model_static etc etc.Has anyone else had this or similar problem?Ch... [more]
10 962 Feb 6, 2003 03:32 pm
by Foxhound~rb
Map error
Soldier of Fortune : SoFII Mapping
I'm trying to help a few people out but trying to recreate a problem that they seem to be having. The problem is this, after they compile the map they go to play it and they can run around no problem but they just can't shoot anyone.I remember som... [more]
10 962 Jan 29, 2003 03:42 pm
by Foxhound~rb
dark water texture
Soldier of Fortune : SoFII Mapping
I don't think it actually loads until you've brought in the texture. I could be wrong but I think that's the way it generally works.Worse to worse you can send the texture and the shader that you've created to me and I can take a look at i... [more]
5 681 Oct 10, 2002 10:38 pm
by Foxhound~rb
Shaders
Soldier of Fortune : SoFII Mapping
Those are the ones that you'll have to make shaders for. I think, for the most part that those are for some of the models.Cheers... [more]
2 542 Oct 10, 2002 03:03 pm
by Foxhound~rb
dark water texture
Soldier of Fortune : SoFII Mapping
Study the shader files. In there after a bit you'll get the hang of what is going on and then once you do have a grip. Make your own shaders and then you should be on the road to dark water.I know not much help but it is a step in the right direction.... [more]
5 681 Oct 10, 2002 04:49 am
by Foxhound~rb
Trigger_hurt
Soldier of Fortune : SoFII Mapping
You might be able to set it off and hurt the other team by using a trigger_multiple and a target_relay.If you need any bigger description let me know and I'll set a little map up for you.Cheers... [more]
7 802 Oct 10, 2002 04:24 am
by Foxhound~rb
New Skin
Soldier of Fortune : SoFII Mapping
Well done. Keep it up.Cheers... [more]
2 586 Oct 9, 2002 05:35 am
by Foxhound~rb
Glass Problem?
Soldier of Fortune : SoFII Mapping
Hmm the ones that are func_glass just make sure they have their sides caulked and if memory serves you have to have the ones that aren't func_glass made into func_glass or you just get the HOM effect (hall of mirrors). It's a bit of a *itch.Cheers... [more]
7 1077 Oct 8, 2002 11:33 pm
by Foxhound~rb
Trigger_hurt
Soldier of Fortune : SoFII Mapping
Works for the most part but you have to trigger it again to turn it off.  nm I'll think of something else.Cheers... [more]
7 802 Oct 8, 2002 11:05 pm
by Foxhound~rb
Trigger_hurt
Soldier of Fortune : SoFII Mapping
Thanks Rev. I thought I tried this before to no effect, but I'll try again with the spawn flag set and see what happens just to make sure. If worse comes to worse I'll try something else and target kill.Cheers... [more]
7 802 Oct 8, 2002 11:00 pm
by Foxhound~rb
Trigger_hurt
Soldier of Fortune : SoFII Mapping
How do you turn off a trigger_hurt during game play? Or can it even be done?Cheers... [more]
7 802 Oct 8, 2002 02:37 am
by Foxhound~rb
Glass Problem?
Soldier of Fortune : SoFII Mapping
Probably some z-fighting going on. Try caulking the edges of the glass and then place the window back in place. When in doubt change the whole window back to caulk and then place the texture on the brush sides facing out to the player. Don't forget to... [more]
7 1077 Oct 8, 2002 02:09 am
by Foxhound~rb
My Map!!!
Soldier of Fortune : SoFII Mapping
It may just take them some time to actually post it. I've got one that comes in at 9 megs, custom sounds, but SoF2files posted it up there no problem.Cheers... [more]
15 705 Aug 18, 2002 10:41 pm
by Foxhound~rb
how long....?
Soldier of Fortune : SoFII Mapping
Currently I'm working on one that brings in a 10 + megs compiled. Average time is 4 minsP4 1.7, 1 gig ramCheers... [more]
5 641 Aug 15, 2002 07:16 pm
by Foxhound~rb
Enitities
Soldier of Fortune : SoFII Mapping
Alrighty then it's not doing what I thought it would do.Is there a way that I can change the defualt sounds for doors as I seem to be having troubles with this aspect. I've used noise but then I can still hear the normal wood door sounds. I though... [more]
5 602 Aug 14, 2002 09:54 pm
by Foxhound~rb
Enitities
Soldier of Fortune : SoFII Mapping
I've figured it out. Or to be honest I've had some help with it.In the music and sound pk3 there is a sound.txt file which lists all the info that is required to fill in the entity box if required.If more info is required just let me know and I ca... [more]
5 602 Aug 14, 2002 01:18 pm
by Foxhound~rb
Enitities
Soldier of Fortune : SoFII Mapping
Good Day all. Just a quick question in ref to radiant. When using the target_speaker Entity in there you have noise and soundSet. Now noise I have no problems with however with soundSet I haven't a clue as to how it works to employ it. In the help it ... [more]
5 602 Aug 14, 2002 06:11 am
by Foxhound~rb
Weird mapping problem
Soldier of Fortune : SoFII Mapping
I've run into the same problem. Could you pass the solution on please?Cheers... [more]
8 626 Aug 9, 2002 12:42 pm
by Foxhound~rb
MD3 Files =/
Soldier of Fortune : SoFII Mapping
Are you using the SDK or GtkRadiant?In the SDK make sure the paths are set right in the Project Settings.ie: C:\SoF2sdk\bin\entities.def,As for the GtkRadiant I can't see why what razoRjaw said didn't work.Hope this helpsCheers... [more]
4 1168 Jul 25, 2002 09:24 pm
by Foxhound~rb
New briefcase skin
Soldier of Fortune : SoFII Mapping
Looks good, keep up the work.Cheers... [more]
5 870 Jul 25, 2002 09:21 pm
by Foxhound~rb
basic: how to make two connected rooms?
Soldier of Fortune : SoFII Mapping
Unicorn is right but I would like to add a bit more.I'm thinking the best method to use is always use caulk to create the rooms and before any cutting apply the textures to your brushes (Leaving the brushes on the outside the game environment as is). ... [more]
3 650 Jul 25, 2002 06:33 pm
by Foxhound~rb
Glass
Soldier of Fortune : SoFII Mapping
The best one to use IMO is the glass_spread. Nice and clean until your up close and personal with it. Just remember to have the window caulked and then apply the texture to both sides of the window. This defeats the z-fight that goes on.Cheers... [more]
2 629 Jul 25, 2002 06:27 pm
by Foxhound~rb
bsp problems
Soldier of Fortune : SoFII Mapping
Problem solved. I think.The default paths in the Project were what seems to be causing the problem. During the compile it couldn't find the proper .prt file that is created to make the bsp file.I've since adjusted the paths and it seems to be work... [more]
15 697 Jul 15, 2002 06:46 am
by Foxhound~rb
bsp problems
Soldier of Fortune : SoFII Mapping
As for leaks none. It's pretty much caulked up tight (No pun intended)I've decided to create the map over and see what happens.Thanks for the help anyway.CheersFoxhound... [more]
15 697 Jul 13, 2002 02:25 am
by Foxhound~rb
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