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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Glass Problem?
UlT1MaT3~rb
General Member
Since: Dec 23, 2006
Posts: 87
Last: Dec 23, 2006
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Level 3
Category: SoFII Mapping
Posted: Sunday, Oct. 6, 2002 08:56 pm
hey,
I have a glas problem I amde a new map and there is a place with a lot of galss and as I walk it flickers is there any way to fix that so then my map will be complete! thnx
UlT1MaT3
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Fragger~rb
General Member
Since: Dec 23, 2006
Posts: 2821
Last: Dec 23, 2006
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Level 9
Category: SoFII Mapping
Posted: Sunday, Oct. 6, 2002 09:07 pm
overlapping brushes maybe?
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Torchy2~rb
General Member
Since: Dec 23, 2006
Posts: 272
Last: Dec 23, 2006
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Level 5
Category: SoFII Mapping
Posted: Monday, Oct. 7, 2002 11:10 am
post a screenshot then we can help you more  :)
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UlT1MaT3~rb
General Member
Since: Dec 23, 2006
Posts: 87
Last: Dec 23, 2006
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Level 3
Category: SoFII Mapping
Posted: Monday, Oct. 7, 2002 06:28 pm
I need a place to host it and I am looking!
UlT1MaT3
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Foxhound~rb
General Member
Since: Dec 23, 2006
Posts: 58
Last: Dec 23, 2006
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Level 3
Category: SoFII Mapping
Posted: Tuesday, Oct. 8, 2002 02:09 am
Probably some z-fighting going on. Try caulking the edges of the glass and then place the window back in place. When in doubt change the whole window back to caulk and then place the texture on the brush sides facing out to the player. Don't forget to change it back to func_glass if you haven't.

Just a thought while we wait for the pic ;)


Cheers
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UlT1MaT3~rb
General Member
Since: Dec 23, 2006
Posts: 87
Last: Dec 23, 2006
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Level 3
Category: SoFII Mapping
Posted: Tuesday, Oct. 8, 2002 11:02 am
most of them are func_glass so that all of them aren't breakable!
UlT1MaT3
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Foxhound~rb
General Member
Since: Dec 23, 2006
Posts: 58
Last: Dec 23, 2006
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Level 3
Category: SoFII Mapping
Posted: Tuesday, Oct. 8, 2002 11:33 pm
Hmm the ones that are func_glass just make sure they have their sides caulked and if memory serves you have to have the ones that aren't func_glass made into func_glass or you just get the HOM effect (hall of mirrors). It's a bit of a *itch.


Cheers
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MODSonline.com Forums : Soldier of Fortune : SoFII Mapping

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