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Topic | Replies | Views | Last Post | |
vehcile speeds Call of Duty : CoDUO Mapping HI Guys, So you want the fast tanks mod? NO Problem - http://callofduty.filefront.com/file/Fast_Tanks_Mod;56421 Put the file in the UO folder, start up a MP map, and hang on. The mod works for the Sherman, T34 & Pz4. Not heavy tanks or jeep... [more] |
6 | 1331 | Mar 21, 2007 10:24 am by CaesarLike |
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Cutting Circular holes in brushes Call of Duty : CoDUO Mapping Thanks for all the help guys, but I have decided to totally give up using radiant. The worthless piece of crap is now making whole sections of my map transparent. When I replace the problem section with a whole newly re-created section, it then makes an... [more] |
20 | 4444 | Oct 29, 2006 08:05 am by CaesarLike |
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Cutting Circular holes in brushes Call of Duty : CoDUO Mapping You used an xmodel?? And players can walk THROUGH it??? Hell, I didn't know that. Are there any other xmodels you know of which have similar characteristics for CODUO? edited on Oct. 28, 2006 08:07 am by CaesarLike... [more] |
20 | 4444 | Oct 28, 2006 12:03 pm by CaesarLike |
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Cutting Circular holes in brushes Call of Duty : CoDUO Mapping Thanks for that LPRay. I didn't think about using a flange to hide the hole in the wall. Thats a very good idea. And it may work better than cutting a circular hole, as it down not create so many pieces in the wall. So how exactly did you make the... [more] |
20 | 4444 | Oct 28, 2006 11:34 am by CaesarLike |
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Cutting Circular holes in brushes Call of Duty : CoDUO Mapping Yes I see what you mean. Now that I make a 20 sided brush, I can cut through another brush. My problem was that I was creating a 50 sided brush. Too many sides for radiant to handle I assume. Thanks very much for the help, its much appreciated ... [more] |
20 | 4444 | Oct 28, 2006 10:18 am by CaesarLike |
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Cutting Circular holes in brushes Call of Duty : CoDUO Mapping Thanks Caretaker. I can't find the arches tutorial you mentioned, but what else is new. I think I will just give up on this question, and stick to using square brushes and such in my maps. Life is too short to waste my time on trying to make a fund... [more] |
20 | 4444 | Oct 28, 2006 09:13 am by CaesarLike |
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Cutting Circular holes in brushes Call of Duty : CoDUO Mapping Hi The_Caretaker, Thanks for the post. Unfortunately the cod2 tutorial only shows how to make square windows, which I already know how to do. Yet if cutting holes in brushes is as easy as sicsoaringeagle's post says it is, then why can't anyone t... [more] |
20 | 4444 | Oct 28, 2006 08:43 am by CaesarLike |
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Cutting Circular holes in brushes Call of Duty : CoDUO Mapping Thanks LTGHAVOK , I thought the map might be from another Cod version. And yet, I still have no actual answer to my question. At least not one that I can understand. ... [more] |
20 | 4444 | Oct 28, 2006 06:49 am by CaesarLike |
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Cutting Circular holes in brushes Call of Duty : CoDUO Mapping Hi Baratski, Thanks for the map, but unfortunately Greydiant is unable to open it. God I hate that retarded program!!!!! edited on Oct. 28, 2006 02:41 am by CaesarLike... [more] |
20 | 4444 | Oct 28, 2006 06:40 am by CaesarLike |
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Cutting Circular holes in brushes Call of Duty : CoDUO Mapping HI sicsoaringeagle I don't understand your answer. After pressing X, what exactly do I click while pressing the Shift Key?, and with which mouse button do I click it with? I have tried every possible variation, but cannot create a circle, let alone ... [more] |
20 | 4444 | Oct 28, 2006 02:21 am by CaesarLike |
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Cutting Circular holes in brushes Call of Duty : CoDUO Mapping Ok, so its like this, I want to cut some circular holes in some brushes, as I want to have some circular pipes running under the ground. I have created the pipes using the Brush > Arbitary Sided command (which I set to 50), but when I try to use the G... [more] |
20 | 4444 | Oct 28, 2006 01:40 am by CaesarLike |
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vehcile speeds Call of Duty : CoDUO Mapping Hi hurricane22, I have a small mod that will make tanks go faster. Send me your email address via the PM, and I will email it to you. Regards, CaesarLike. ... [more] |
6 | 1331 | Oct 24, 2006 09:40 am by CaesarLike |
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cutting terrain meshes Call of Duty : CoDUO Mapping Hi there, I want to cut some holes into a terrain mesh, but I cannot use the procdure shown in wyatt-earp's video (cutting patch 101), as my terrain density is set too small. Using his procure would produce large holes in the terrain. Also because I... [more] |
2 | 932 | Oct 24, 2006 09:04 am by CaesarLike |
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Texturing Terrain Call of Duty : CoDUO Mapping OK, I have worked it out. It was just Graydient acting strange. ... [more] |
2 | 748 | Sep 9, 2006 02:12 pm by CaesarLike |
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Texturing Terrain Call of Duty : CoDUO Mapping Ok, so I have created some nice terrain, but am unable to apply a texture. How do I apply a texture to terrain? ... [more] |
2 | 748 | Sep 9, 2006 01:56 pm by CaesarLike |
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Beginer needs serious help Call of Duty : CoDUO Mapping Actually, just worked it out. Graydiant had the wrong path to the game in it. ... [more] |
5 | 1632 | Sep 5, 2006 01:30 pm by CaesarLike |
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Beginer needs serious help Call of Duty : CoDUO Mapping Thanks very much for the help Jonezy. Explains why I have had so many problems getting the map to work. Also, I have just downloaded Graydiant, but cannot find any texture in it. Am I missing something?? ... [more] |
5 | 1632 | Sep 5, 2006 01:25 pm by CaesarLike |
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Beginer needs serious help Call of Duty : CoDUO Mapping Ok, so its like this see, I have downloaded a program called COD Radiant, which I am led to believe is supposed to created maps for CODUO. Is this correct. If not, what is the correct program, and where the hell do I get it. Second, I followed som... [more] |
5 | 1632 | Sep 5, 2006 12:21 pm by CaesarLike |
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