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Rain not working Call of Duty 2 : CoD2 MP Mapping Delete this: Code: main() { level.rasta_cod2_rain = loadfx ("fx/misc/rain_heavy.efx"); } You call the fx in the rain script. Bernie ... [more] |
11 | 1290 | Nov 4, 2007 03:32 pm by bangingbernie ![]() |
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rain goes into houses (mp) Call of Duty 2 : CoD2 Scripting Hi, use this (works perfect): Code: main() { level.mapheight = 1000; //over all rooftops thread rain(); } rain() { level._effect["rain"] = loadfx ("fx/misc/rain_heavy.efx"); level._effect["lightning"] = loadfx ("fx/misc/lightnin... [more] |
6 | 1825 | Oct 5, 2007 06:36 pm by bangingbernie ![]() |
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Ambient endless repeat? Call of Duty 2 : CoD2 Scripting #Ambiance ambient_mp_wiehl,,ambient/mp_wiehl.mp3,0.63,,,,,,,local,streamed,,looping,, mp_wiehl In your iwd-file you have to create the folder sound within the folder ambient. There you have to place your mp.3 So it's for normal ambient-sounds on the... [more] |
5 | 1380 | May 28, 2007 10:55 am by bangingbernie ![]() |
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need help with door.gsc Call of Duty 2 : CoD2 Scripting Example: main() { thread door(); } door() { level.door_open = false; thread door_trigger_right(); thread door_trigger_left(); } door_trigger_right() { door = getent ("door1","targetname"); door_trigger_right = getent ("door_trigger_rig... [more] |
11 | 1893 | Apr 12, 2007 01:16 pm by bangingbernie ![]() |
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[TUTORIAL] exploding barrels - FlesyM's way Call of Duty 2 : CoD2 MP Mapping Thx FlesyM for your reply. I've tested the prefab with your script on a testmap - works. But on my modded version of the matmata (coming with radiant) it doesn't work. Only the model goes down, but not the clip. I think it's a problem with th... [more] |
28 | 5603 | Aug 21, 2006 06:51 pm by bangingbernie ![]() |
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[TUTORIAL] exploding barrels - FlesyM's way Call of Duty 2 : CoD2 MP Mapping Mmmh, i see it in your script entityOff() { if (!isdefined (self.realOrigin)) self.realOrigin = self.origin; if (self.origin == self.realorigin) self.origin += (0, 0, -10000); } but does'nt work for me...... [more] |
28 | 5603 | Aug 7, 2006 10:35 pm by bangingbernie ![]() |
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[TUTORIAL] exploding barrels - FlesyM's way Call of Duty 2 : CoD2 MP Mapping Yes, first i use your tutorial; clip always there. Then i use your prefab; same Any suggestion? Bernie... [more] |
28 | 5603 | Aug 7, 2006 10:16 pm by bangingbernie ![]() |
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[TUTORIAL] exploding barrels - FlesyM's way Call of Duty 2 : CoD2 MP Mapping Thanks for the prefab. Is there a possibility to delete the clip after the explosion? Bernie ... [more] |
28 | 5603 | Aug 4, 2006 06:02 am by bangingbernie ![]() |
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[BETA RELEASE] mp_uo_chateau_de_vaumicel Call of Duty : CoD+UO Map + Mod Releases Dead Link ... [more] |
8 | 1979 | Nov 12, 2005 10:12 am by bangingbernie ![]() |
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[preview] Trenchville Call of Duty : CoD+UO Map + Mod Releases Nice map. Maybe you can make it a little bit darker ? This water-texture, i think, you can see it only with ATI-cards....?! With my GeForce 4 it looks like normal CoD-water-texture.... Bernie... [more] |
73 | 2310 | Jul 19, 2005 09:18 am by bangingbernie ![]() |
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mp_kriegstadt: late beta stage Call of Duty : CoD+UO Map + Mod Releases For UO you must add a soundloadspecs-folder, include mp-folder and add a mp_kriegstadt.csv with the line mp_kriegstadt_sound.csv and you hear all sounds. Bernie ... [more] |
23 | 1281 | Jun 26, 2005 09:17 am by bangingbernie ![]() |
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Auschwitz comments Call of Duty : CoDUO Mapping My comment: abhorrent.... [more] |
29 | 1483 | Jun 18, 2005 02:01 pm by bangingbernie ![]() |
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[RELEASE] Dog Red Beach Call of Duty : CoD+UO Map + Mod Releases Thanx, Daffy, for your reply. This command-line helps to enter the turret and the Pak, but if you shoot with the Sherman on the turret the server crashes again. So i wait for the new version; maybe i can modify it for GFM. Bernie ... [more] |
24 | 2276 | May 21, 2005 03:57 pm by bangingbernie ![]() |
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[RELEASE] Dog Red Beach Call of Duty : CoD+UO Map + Mod Releases O.K. I've said, that the map work fine in GFM. But everytime you "use" the Panzer III turret or the Pak, the server goes down. Any idea ? Bernie P.S. Concerning your DREAD-Forum / I've got a message : Contains a signature of a (dangerous) backdo... [more] |
24 | 2276 | May 20, 2005 05:43 pm by bangingbernie ![]() |
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[RELEASE] Dog Red Beach Call of Duty : CoD+UO Map + Mod Releases Also, i've got the 'max_gamestate_chars' error in ctf Bernie... [more] |
24 | 2276 | May 20, 2005 02:13 pm by bangingbernie ![]() |
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[RELEASE] Dog Red Beach Call of Duty : CoD+UO Map + Mod Releases I've modified the map for German Front Mod (works fine) and thought, boat driving is nice. But both things (enabling boatdrive.gsc/disable watertrigs.gsc) won't help for driving the higgins. Any suggestions ? Bernie... [more] |
24 | 2276 | May 20, 2005 01:20 pm by bangingbernie ![]() |
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[Test Preview] Project Bunker Call of Duty : CoD+UO Map + Mod Releases Die Bunkeranlage sollte nicht so hell sein; oder wird das noch geändert ? Bei der Dusche : Was ist das für ein komisches gekrümmtes Teil ? Soll das der Duschkopf sein ? Ich würde einfach eine feststehende Dusche von oben einbauen; sowas wie auf dem... [more] |
15 | 1698 | Aug 29, 2004 04:47 pm by bangingbernie ![]() |
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