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Latest Posts by -Ghost-
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cooked nades
Call of Duty 2 : CoD2 Scripting
hi dudes prob wrong place but anyhoo I've just added the pam mod to a server and it does not have cookable nades, i've seen admiral mod extreme and awe mod has this option and i know where some of the files are i need but i haven't a clue where to l... [more]
2 2046 Oct 31, 2007 12:35 pm
by -Ghost-
admiral mod scripts
Call of Duty 2 : CoD2 Scripting
i've looked at what you suggested but it is not really what i was looking for, the admiral mod script has a border and menu when using the tnt, it's the menu and border i'm after. u can select actions from this menu, now thats what i'm after Ghost... [more]
4 1134 Aug 4, 2007 02:59 am
by -Ghost-
is it possible?? lift Q
Call of Duty 2 : CoD2 Scripting
is there away to make the lift stop at the 3rd floor and not move any higher when the trigger has been used? i've found if i use one trigger you do infact go to the middle then press the trigger again and procede to the 3rd floor, now the problem is; if s... [more]
13 1882 Aug 4, 2007 02:55 am
by -Ghost-
is it possible?? lift Q
Call of Duty 2 : CoD2 Scripting
thanks for the replies....this scripting lark is hurting my head. only 4 you say hmmm i'll see what i can come up with. 1 top 1 bottom 2 middle "i think" is what you mean, thats a laugh! me thinking. Ghost edited on Aug. 3, 2007 08:18 am by -Gho... [more]
13 1882 Aug 3, 2007 12:16 pm
by -Ghost-
admiral mod scripts
Call of Duty 2 : CoD2 Scripting
yeah it's the same thing ermm more or less...thanks man will have a look. Ghost... [more]
4 1134 Aug 3, 2007 12:14 pm
by -Ghost-
admiral mod scripts
Call of Duty 2 : CoD2 Scripting
does anyone here know about the admiral mod and it's scripting...i'm after everything in the mod to do with tnt...all scripting, locations of where to find anything and everything to do with the tnt. i've asked on the admiral mod forums but the site is... [more]
4 1134 Aug 3, 2007 07:12 am
by -Ghost-
is it possible?? lift Q
Call of Duty 2 : CoD2 Scripting
i guess you can't help me then.... [more]
13 1882 Aug 3, 2007 05:04 am
by -Ghost-
is it possible?? lift Q
Call of Duty 2 : CoD2 Scripting
ok now i know it's possible, how would i go about doing it. i have some scripting knowledge but my brain has froze on this one. would i need 6 triggers? 1-2 1-3 2-1 2-3 3-2 3-1 thanks Ghost... [more]
13 1882 Jul 27, 2007 12:12 am
by -Ghost-
rotate script error
Call of Duty 2 : CoD2 Scripting
Code:main() { rotate_obj = getentarray("rotate","targetname"); if(isdefined(rotate_obj)) { for(i=0;i... [more]
4 1095 Jul 24, 2007 02:44 am
by -Ghost-
is it possible?? lift Q
Call of Duty 2 : CoD2 Scripting
hi all is it possible to have a 3 story building and have a lift that goes to each floor. say ur at the bottom floor and want to go to floor 3, say ur at the middle floor and want to go to floor 1. is there away to make a trigger or more than one t... [more]
13 1882 Jul 23, 2007 11:03 pm
by -Ghost-
dust list? is there one
Call of Duty 2 : CoD2 Scripting
thanks dude, i looked in there as well and i didn't even consider that they were a list of different dust efx lol. Ghost... [more]
3 886 Jan 26, 2007 02:59 pm
by -Ghost-
dust list? is there one
Call of Duty 2 : CoD2 Scripting
hey there (again lol) i'm looking for a list of dust like the fire and smoke: EG fire: armoredcar_fire_turret_large building_fire_distant building_fire_large building_fire_med building_fire_small cargoship_fire EG smoke: battlefi... [more]
3 886 Jan 26, 2007 12:08 pm
by -Ghost-
continuous rotation script help
Call of Duty 2 : CoD2 Scripting
i tried that myself just before coming here and now i see you have posted some great help for me which is so much appreciated, i'm really really new at this and i tend to ask alot of questions sometimes the answer confuses me lol thanks for that little... [more]
10 1130 Jan 20, 2007 04:34 pm
by -Ghost-
continuous rotation script help
Call of Duty 2 : CoD2 Scripting
i don't understand how though as i wrote in the other post, if a brushmodel is named rotate then surely all that are named rotate will rotate in the direction selected, i've tried adding the code twice but as i stated the brushmodels all rotate in the sam... [more]
10 1130 Jan 20, 2007 03:06 am
by -Ghost-
continuous rotation script help
Call of Duty 2 : CoD2 Scripting
i know dude but that is a different script, i was hoping to modify the one i posted, that other script can only be named rotate as i believe it and i found it difficult to make more than one rotate function which would rotate a different way in conjunctio... [more]
10 1130 Jan 19, 2007 01:18 pm
by -Ghost-
continuous rotation script help
Call of Duty 2 : CoD2 Scripting
hey there i have a quick question regarding this script: Code:main() { thread door(); } door() { door=getent("door","targetname"); trig=getent("trigger","targetname"); while(1) { trig waittill ("trigger"); door rotateto( (0,90,0),... [more]
10 1130 Jan 19, 2007 10:26 am
by -Ghost-
rotating multiple items
Call of Duty 2 : CoD2 Scripting
? didn't understand a word of that dude, sorry Ghost... [more]
15 1154 Jan 18, 2007 12:53 pm
by -Ghost-
rotating multiple items
Call of Duty 2 : CoD2 Scripting
hi there nice script (which i've been using ) anyways i have a little problem, u say all brushmodels have to have the same target/key name of "rotate", now my question is and i'm hoping theres a solution is how do you make 2 differnet brushmodels ro... [more]
15 1154 Jan 18, 2007 09:58 am
by -Ghost-
joining caulks?????
Call of Duty 2 : CoD2 MP Mapping
cybershot writes...Quote:sometimes you get that error if there is a space between the two brushes. i get that error also. that means that the brushes you want to merge can't be merged.. it usually only works for me when the two brushes are the same length... [more]
11 1087 Jan 15, 2007 07:30 pm
by -Ghost-
joining caulks?????
Call of Duty 2 : CoD2 MP Mapping
cybershot writes...Quote:csg merge.. the 14 button from the left on your radiant toolbar Quote:or just select the brushes, and hit ctrl + U get this error in radient when i use both your methods: Cannot add a set of brushes with a concave hull. ... [more]
11 1087 Jan 14, 2007 07:35 pm
by -Ghost-
joining caulks?????
Call of Duty 2 : CoD2 MP Mapping
StrYdeR writes...Quote:it doesnt matter anyway, as the compile will take any faces that are the same and simplify them, that said - caulk is not drawn by the game after the map is compiled, so why would you be concerned about this anyways? sorry sh... [more]
11 1087 Jan 14, 2007 07:32 pm
by -Ghost-
joining caulks?????
Call of Duty 2 : CoD2 MP Mapping
just browsed and didn't find what i was looking for. ok what i want is to join more than 2 caulks together or even a whole lot together so the caulks will now be just one, if that is possible i would like to know how. if it's not possible why is it not po... [more]
11 1087 Jan 14, 2007 07:43 am
by -Ghost-
How to open doors/windows help?
Call of Duty 2 : CoD2 Scripting
DadofAzz writes...Quote:@ghost, sorry m8 yes that should have read script_brushmodel. Quote:just one question though: how come when you make say a sliding forward/sidewards door it has to be offset slightly in radius to make it look inplace ingame? ... [more]
25 1410 Jan 10, 2007 02:02 am
by -Ghost-
How to open doors/windows help?
Call of Duty 2 : CoD2 Scripting
Thanks for the reply I went through everything and it's all perfect (in my eyes anyway lol) so i started from scratch and found it was the origin that was the problem for some reason it wouldn't compile as a target (origin & door), i've sorted it now a... [more]
25 1410 Jan 9, 2007 06:53 pm
by -Ghost-
How to open doors/windows help?
Call of Duty 2 : CoD2 Scripting
Written by DadofAzz: However briefly here goes, make your door, and texture it, create another small long thin brush, give it an origin texture, place it down the side of the door you require the door to hinge on. Select the door and origin together,... [more]
25 1410 Jan 9, 2007 01:31 am
by -Ghost-
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