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Topic | Replies | Views | Last Post | |
Bulletproof glass and models question Valve's Source : HL2 Mapping I fixed my couch to behave as I wanted it to. However I'm having alot more trouble with the dresser. I managed to make it unbreakable but it will only move when pushed by a player. Bullets or grenades will have absolutly no effect on the prop. I cre... [more] |
5 | 817 | Mar 15, 2007 06:39 am by Jimbown |
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Bulletproof glass and models question Valve's Source : HL2 Mapping Bulletproof glass: In order to make bullet-proof glass you need to create to brush of 1 unit thick without any spacing in-between. The brushes can be of any glass textures but must be textured on all sides(no nodraw faces). Each brush has to be tied t... [more] |
5 | 817 | Mar 15, 2007 05:35 am by Jimbown |
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Bulletproof glass and models question Valve's Source : HL2 Mapping Ok first off. I tried using the clip tool and func_wall tool on glass walls between 2 and 32 units thick. I did not really go over the settings of the func_wall but none of this would seem to work. I could still shoot right through even the thickest gla... [more] |
5 | 817 | Mar 14, 2007 07:48 am by Jimbown |
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Duplicating buildings(brushes, props, func(doors ladder)) Valve's Source : HL2 Mapping Thanks, that terro was half in the ground :X As for the copying part I did it the extremely long way selecting 1 peice at a time. Too bad the fact that it selects the whole map when going under map properties doesn't work for copying. Thanks for the t... [more] |
3 | 869 | Feb 9, 2007 11:44 pm by Jimbown |
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Duplicating buildings(brushes, props, func(doors ladder)) Valve's Source : HL2 Mapping I got sdk not long ago and started making a map, testing along the way a bit of everything(basic, ladders, breakable objects, water, fire and doors). I build myself a 2 story house finished up both the interior and closed exterior and then decided i wante... [more] |
3 | 869 | Feb 9, 2007 08:26 pm by Jimbown |
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Bumby terrains, small mounts,etc Valve's Source : HL2 Mapping Sorry for the 2 post in a row but I just realised I wrote bumby intead of bumpy, if thats even a word. I think Bending terrains is what i want to do.... [more] |
3 | 768 | Feb 7, 2007 12:22 pm by Jimbown |
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Bumby terrains, small mounts,etc Valve's Source : HL2 Mapping Sorry if a topic was made for this, didnt have any luck with the search and didn't feel like going through 20 pages of topics :P How to make to bumby terrains or small "mounts" or mountains? There must be a way to "deform/distort' a bursh in order to m... [more] |
3 | 768 | Feb 7, 2007 12:33 am by Jimbown |
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vis question/problem Valve's Source : HL2 Mapping Thanks Foley ur the man! However I think it was some "custom" shape causing the long compiling time. I turned quite alot of brushes into func_details and it fixed the problem on the compile, but now my game freezes when I try to load it :X Guess i j... [more] |
9 | 1267 | Jan 31, 2007 12:38 am by Jimbown |
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vis question/problem Valve's Source : HL2 Mapping - Made hint brushes for all simple areas(big burshes for areas without much models or details so that vvis makes less "useless leaf) - Used areaPortals on doors - Turned crates and every custom shaped brushes into func_detail. Hope this help Tha... [more] |
9 | 1267 | Jan 30, 2007 01:48 am by Jimbown |
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vis question/problem Valve's Source : HL2 Mapping Thats pretty much a related topic so I though I'd post here and save some new topics having the same subject. First off, thanks for those tools, i just took around 20mins to compile a very small map and seeing those tools will surely help. I'd just ... [more] |
9 | 1267 | Jan 30, 2007 01:03 am by Jimbown |
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Map wont load in Radiant anymore. Call of Duty 2 : CoD2 MP Mapping Quote:Map_LoadFile: C:/Program Files/Activision/Call of Duty 2/bin/autosave.map Loading model xmodel/prop_bunker_stove... successful. Loading model xmodel/furniture_toilet... successful. Loading model xmodel/furniture_frenchbathtub1... successful. Loa... [more] |
3 | 1172 | Jun 5, 2006 02:58 am by Jimbown |
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Custom decal problems Call of Duty 2 : CoD2 MP Mapping Well same Issue over here...got the Nvidia plug in aswell...tells me too much channel and its driven me nuts! ... [more] |
23 | 2085 | May 19, 2006 05:07 pm by Jimbown |
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Custom Gravity on Specific Areas Call of Duty 2 : CoD2 MP Mapping Aight thanks, been waiten for an answer on this. I'll definatly check this out... [more] |
3 | 607 | May 18, 2006 03:37 pm by Jimbown |
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Custom Gravity on Specific Areas Call of Duty 2 : CoD2 MP Mapping I wanted to know if there was some way to had a special gravity so specific areas on a map. I'm making a map basicly inspired of COunter-Strike de_Rats and de_dolls map where you are indeed as small as a rat. I'd need a custom gavity in a ventilation c... [more] |
3 | 607 | May 17, 2006 05:38 am by Jimbown |
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Played clip & leaning problem Call of Duty 2 : CoD2 MP Mapping Ok so I Modified a prefab tower and made sure to had some player clip on the top colums and roof. Unfortunatly that didnt work but I just added some play clip brushes over the prefab in my map. Now I cannot go through it, but if I lean onto it I will ... [more] |
2 | 1471 | May 9, 2006 06:49 am by Jimbown |
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Sportcar model & fence bug Call of Duty 2 : CoD2 MP Mapping 1. Sport Car madness: Ok well it seems that some models from the xmodel folder cannot be found or loaded replacing it with a colored sport car with mg42's and rc launcher. I get that on a few things(metal doors, heads(dont ask), a statue prefab). Was ... [more] |
1 | 783 | May 8, 2006 02:19 am by Jimbown |
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Editing Prefabs Call of Duty 2 : CoD2 MP Mapping LOL Funny since i did search for a while and never got on that topic :( Oh well thanks to both of you :D... [more] |
4 | 675 | May 7, 2006 08:49 am by Jimbown |
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Editing Prefabs Call of Duty 2 : CoD2 MP Mapping Well first things first, sorry if there was a topic on this but after 15mins of intensive search I didn't find it... When adding a prefab building to a map, is there anyway to edit it afterward? I can only select the whole thing and well.. beeing able ... [more] |
4 | 675 | May 7, 2006 06:51 am by Jimbown |
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