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Latest Posts by Jimbown
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Bulletproof glass and models question
Valve's Source : HL2 Mapping
I fixed my couch to behave as I wanted it to. However I'm having alot more trouble with the dresser. I managed to make it unbreakable but it will only move when pushed by a player. Bullets or grenades will have absolutly no effect on the prop. I cre... [more]
5 817 Mar 15, 2007 06:39 am
by Jimbown
Bulletproof glass and models question
Valve's Source : HL2 Mapping
Bulletproof glass: In order to make bullet-proof glass you need to create to brush of 1 unit thick without any spacing in-between. The brushes can be of any glass textures but must be textured on all sides(no nodraw faces). Each brush has to be tied t... [more]
5 817 Mar 15, 2007 05:35 am
by Jimbown
Bulletproof glass and models question
Valve's Source : HL2 Mapping
Ok first off. I tried using the clip tool and func_wall tool on glass walls between 2 and 32 units thick. I did not really go over the settings of the func_wall but none of this would seem to work. I could still shoot right through even the thickest gla... [more]
5 817 Mar 14, 2007 07:48 am
by Jimbown
Duplicating buildings(brushes, props, func(doors ladder))
Valve's Source : HL2 Mapping
Thanks, that terro was half in the ground :X As for the copying part I did it the extremely long way selecting 1 peice at a time. Too bad the fact that it selects the whole map when going under map properties doesn't work for copying. Thanks for the t... [more]
3 869 Feb 9, 2007 11:44 pm
by Jimbown
Duplicating buildings(brushes, props, func(doors ladder))
Valve's Source : HL2 Mapping
I got sdk not long ago and started making a map, testing along the way a bit of everything(basic, ladders, breakable objects, water, fire and doors). I build myself a 2 story house finished up both the interior and closed exterior and then decided i wante... [more]
3 869 Feb 9, 2007 08:26 pm
by Jimbown
Bumby terrains, small mounts,etc
Valve's Source : HL2 Mapping
Sorry for the 2 post in a row but I just realised I wrote bumby intead of bumpy, if thats even a word. I think Bending terrains is what i want to do.... [more]
3 768 Feb 7, 2007 12:22 pm
by Jimbown
Bumby terrains, small mounts,etc
Valve's Source : HL2 Mapping
Sorry if a topic was made for this, didnt have any luck with the search and didn't feel like going through 20 pages of topics :P How to make to bumby terrains or small "mounts" or mountains? There must be a way to "deform/distort' a bursh in order to m... [more]
3 768 Feb 7, 2007 12:33 am
by Jimbown
vis question/problem
Valve's Source : HL2 Mapping
Thanks Foley ur the man! However I think it was some "custom" shape causing the long compiling time. I turned quite alot of brushes into func_details and it fixed the problem on the compile, but now my game freezes when I try to load it :X Guess i j... [more]
9 1267 Jan 31, 2007 12:38 am
by Jimbown
vis question/problem
Valve's Source : HL2 Mapping
- Made hint brushes for all simple areas(big burshes for areas without much models or details so that vvis makes less "useless leaf) - Used areaPortals on doors - Turned crates and every custom shaped brushes into func_detail. Hope this help Tha... [more]
9 1267 Jan 30, 2007 01:48 am
by Jimbown
vis question/problem
Valve's Source : HL2 Mapping
Thats pretty much a related topic so I though I'd post here and save some new topics having the same subject. First off, thanks for those tools, i just took around 20mins to compile a very small map and seeing those tools will surely help. I'd just ... [more]
9 1267 Jan 30, 2007 01:03 am
by Jimbown
Map wont load in Radiant anymore.
Call of Duty 2 : CoD2 MP Mapping
Quote:Map_LoadFile: C:/Program Files/Activision/Call of Duty 2/bin/autosave.map Loading model xmodel/prop_bunker_stove... successful. Loading model xmodel/furniture_toilet... successful. Loading model xmodel/furniture_frenchbathtub1... successful. Loa... [more]
3 1172 Jun 5, 2006 02:58 am
by Jimbown
Custom decal problems
Call of Duty 2 : CoD2 MP Mapping
Well same Issue over here...got the Nvidia plug in aswell...tells me too much channel and its driven me nuts! ... [more]
23 2085 May 19, 2006 05:07 pm
by Jimbown
Custom Gravity on Specific Areas
Call of Duty 2 : CoD2 MP Mapping
Aight thanks, been waiten for an answer on this. I'll definatly check this out... [more]
3 607 May 18, 2006 03:37 pm
by Jimbown
Custom Gravity on Specific Areas
Call of Duty 2 : CoD2 MP Mapping
I wanted to know if there was some way to had a special gravity so specific areas on a map. I'm making a map basicly inspired of COunter-Strike de_Rats and de_dolls map where you are indeed as small as a rat. I'd need a custom gavity in a ventilation c... [more]
3 607 May 17, 2006 05:38 am
by Jimbown
Played clip & leaning problem
Call of Duty 2 : CoD2 MP Mapping
Ok so I Modified a prefab tower and made sure to had some player clip on the top colums and roof. Unfortunatly that didnt work but I just added some play clip brushes over the prefab in my map. Now I cannot go through it, but if I lean onto it I will ... [more]
2 1471 May 9, 2006 06:49 am
by Jimbown
Sportcar model & fence bug
Call of Duty 2 : CoD2 MP Mapping
1. Sport Car madness: Ok well it seems that some models from the xmodel folder cannot be found or loaded replacing it with a colored sport car with mg42's and rc launcher. I get that on a few things(metal doors, heads(dont ask), a statue prefab). Was ... [more]
1 783 May 8, 2006 02:19 am
by Jimbown
Editing Prefabs
Call of Duty 2 : CoD2 MP Mapping
LOL Funny since i did search for a while and never got on that topic :( Oh well thanks to both of you :D... [more]
4 675 May 7, 2006 08:49 am
by Jimbown
Editing Prefabs
Call of Duty 2 : CoD2 MP Mapping
Well first things first, sorry if there was a topic on this but after 15mins of intensive search I didn't find it... When adding a prefab building to a map, is there anyway to edit it afterward? I can only select the whole thing and well.. beeing able ... [more]
4 675 May 7, 2006 06:51 am
by Jimbown
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