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by morgawr
Posts: 4 / 267 The Future of MODSonline
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Topic | Replies | Views | Last Post | |
Func glass on more then one brush.. Soldier of Fortune : SoFII Mapping Hi.. I know how to make a func glass (breakable glass) on a single brush, but is it possible to make a single func glass out of more then one brushes? because i made a glass dome in my roof that's made up of 4 brushes, and i want them all to shatter if... [more] |
3 | 2895 | Jul 19, 2008 12:28 pm by Wolly |
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Infiltration levelshots... Soldier of Fortune : SoFII Mapping Yes, that came to my mind aswell.. only the problem is not even standard sof2 levelshots seem to work, so it seems the problem isn't the images or their format... [more] |
4 | 2236 | May 10, 2007 11:55 am by Wolly |
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Infiltration levelshots... Soldier of Fortune : SoFII Mapping Hi, I just made my map to support infiltration and it works perfectly in game except just 1 thing: I've made 2 levenshots for the infiltration message before a round starts showing where the briefcase and extraction point are, only they do not show up... [more] |
4 | 2236 | May 7, 2007 06:24 pm by Wolly |
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Weapon spawn time... Soldier of Fortune : SoFII Mapping It doesn't work... I tried it in worldspawn and for every weapon individually but they still spawn in the same way.... [more] |
4 | 1816 | Apr 2, 2007 03:15 pm by Wolly |
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Weapon spawn time... Soldier of Fortune : SoFII Mapping Hi, Just a quick question here... When i'm playing in my custom maps the weapons in the map respawn very quick.. it's not as much fun when they spawn so fast, so is there a way to make them spawn a few minutes later..? Thanks... [more] |
4 | 1816 | Apr 1, 2007 07:12 pm by Wolly |
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Glass texture Soldier of Fortune : SoFII Mapping Hi, I just compiled a map and i think the normal clear glass texture is too clean, you really need to look up close to see if it's still there... So if a wanted a darker, more reflective glass texture, how do i do that? Thanks in advance.... [more] |
2 | 1967 | Nov 26, 2006 11:52 am by Wolly |
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Scale map.. Soldier of Fortune : SoFII Mapping Or maybe there's a way to increase the size of player..?... [more] |
6 | 1850 | Sep 24, 2006 04:37 pm by Wolly |
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Scale map.. Soldier of Fortune : SoFII Mapping Hi, I've made a nice map but i made everything a little to big compared to the player, so my question is; Is there a way to scale my whole map down in size without the textures being screwed up? Thanks in advance.... [more] |
6 | 1850 | Sep 22, 2006 12:58 pm by Wolly |
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Music out of radio... Soldier of Fortune : SoFII Mapping Anyone..?... [more] |
3 | 1350 | Aug 23, 2006 04:34 pm by Wolly |
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Music out of radio... Soldier of Fortune : SoFII Mapping Hi all, I've made a nice map and in it i made a model of a radio... Now, i want to have music to come out of the speakers but how do i do that? I allready have a mp3 under 2MB that i want to play in a loop... Any one knows how? Thanks in ad... [more] |
3 | 1350 | Aug 22, 2006 12:17 pm by Wolly |
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PLEASE HELP! ERROR! Soldier of Fortune : SoFII Mapping Hi, I just compiled my map and put in an pk3 like always... I try to load it in the game, but then i got an error saying: "MAX SUBMODELS exceeded" I get this error everytime i try to load it, i even recompiled it but that didn't help... So why do... [more] |
2 | 1082 | Aug 20, 2006 02:04 pm by Wolly |
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Another problem Soldier of Fortune : SoFII Mapping Ok, i found out the following: All the corners on the chair are just 1 unit thick...when i make em 2 units or thicker they look perfect! so why just 1 unit they look like crap?? How can i fix this?? thanks.... [more] |
5 | 928 | May 30, 2006 10:33 am by Wolly |
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Another problem Soldier of Fortune : SoFII Mapping The shader is the good because it's the same texture as the rest of the chair, also.. i don't think its a lighting problem because nomatter how bright or dark or wherever i place lightsorces those corners are allways ALOT darker then the rest, and... whe... [more] |
5 | 928 | May 30, 2006 10:13 am by Wolly |
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Another problem Soldier of Fortune : SoFII Mapping Hi, I just compiled my map and am not pleased... I made a very nice chair, but ingame all the corners (bevels) are a lot darker then the rest (not the caps though) and no bulletholes will appear on them... See for yourself: http://pic18.picturetra... [more] |
5 | 928 | May 28, 2006 07:37 pm by Wolly |
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Pile of brushes Soldier of Fortune : SoFII Mapping Hi, Is it possible to make a large selection of brushes to connect to each other? So they'll act like a single brush or model.. For example: i made a chair from 10 brushes, so is it possible to click just one brush and have the whole chair selected??... [more] |
2 | 1075 | May 28, 2006 03:55 pm by Wolly |
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Animated texture shader Soldier of Fortune : SoFII Mapping Hi, I want to make a digital information board, So the letters will have flash after eachother and glow... I allready made a animated shader but with this one they wont glow... can anyone make a shader for me where they also glow? I made my textu... [more] |
2 | 1107 | May 16, 2006 12:48 pm by Wolly |
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View remaining questions... Soldier of Fortune : SoFII Mapping Hi, Here are just a view remaining questions i have wich i couldn't find the answer for; 1. How can i make an animated texture? 2. How can i make a single sided brush, so i mean, a brush with no thickness,, just a paper thin object... 3. How can i... [more] |
3 | 948 | Apr 22, 2006 05:07 pm by Wolly |
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Glow and shine Soldier of Fortune : SoFII Mapping Great, works perfectly.. Now you say the shine part is very simple, so tell me... [more] |
4 | 990 | Mar 17, 2006 07:57 am by Wolly |
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Glow and shine Soldier of Fortune : SoFII Mapping Hi all, I thank you all for your answers in my last topics, it really helped alot.. now i need to know just one more thing... Is it possible to make some textures glow? U see i made a popmachine and now i want some textures on it to glow.. Also, how ... [more] |
4 | 990 | Mar 15, 2006 09:32 am by Wolly |
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Demolition Soldier of Fortune : SoFII Mapping Hi, I've made a nice deathmatch map for sof2, but i want to add a demolition option for the map.. I know i need to add a "demolition" option in the .arena file, but then what? What do i have to do to make it demolition ready? and how do i make a dem... [more] |
2 | 1011 | Mar 14, 2006 09:19 am by Wolly |
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Adding weapons Soldier of Fortune : SoFII Mapping Hi, I'm sorry, this question must have been asked a million times before but i looked everywhere for the answer and had no luck.. I don't know how to add weapons! I've made a nice map but there are still no weapons lieing around, but i thought mayb... [more] |
2 | 1098 | Mar 12, 2006 08:51 pm by Wolly |
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Sparks... Soldier of Fortune : SoFII Mapping Hi, I've made a nice map with custom textures.. now, when i play it and shoot at my textures there will only be a standard bullethole and no spark or anything.. How can i make my textures behave just like the ones in the game? like when my texture res... [more] |
2 | 1114 | Mar 12, 2006 10:35 am by Wolly |
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Texture is gone. Soldier of Fortune : SoFII Mapping They are, there're all in a map called BHL wich i put in: soldier of fortune - double helix/base/textures0.pk3... and this is where GTK loads them from too...... [more] |
4 | 1037 | Mar 9, 2006 04:59 pm by Wolly |
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Texture is gone. Soldier of Fortune : SoFII Mapping Hi all, I couldn't find any solution to my problem in the FAO's so.. here we go: I've made some textures from my own for a map, got them working in GTK by adding a folder to textures0.pk3 and put all my textures in there, now they're working perfect... [more] |
4 | 1037 | Mar 9, 2006 04:49 pm by Wolly |
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