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Latest Posts by Wolly
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Func glass on more then one brush..
Soldier of Fortune : SoFII Mapping
Hi.. I know how to make a func glass (breakable glass) on a single brush, but is it possible to make a single func glass out of more then one brushes? because i made a glass dome in my roof that's made up of 4 brushes, and i want them all to shatter if... [more]
3 2895 Jul 19, 2008 12:28 pm
by Wolly
Infiltration levelshots...
Soldier of Fortune : SoFII Mapping
Yes, that came to my mind aswell.. only the problem is not even standard sof2 levelshots seem to work, so it seems the problem isn't the images or their format... [more]
4 2236 May 10, 2007 11:55 am
by Wolly
Infiltration levelshots...
Soldier of Fortune : SoFII Mapping
Hi, I just made my map to support infiltration and it works perfectly in game except just 1 thing: I've made 2 levenshots for the infiltration message before a round starts showing where the briefcase and extraction point are, only they do not show up... [more]
4 2236 May 7, 2007 06:24 pm
by Wolly
Weapon spawn time...
Soldier of Fortune : SoFII Mapping
It doesn't work... I tried it in worldspawn and for every weapon individually but they still spawn in the same way.... [more]
4 1816 Apr 2, 2007 03:15 pm
by Wolly
Weapon spawn time...
Soldier of Fortune : SoFII Mapping
Hi, Just a quick question here... When i'm playing in my custom maps the weapons in the map respawn very quick.. it's not as much fun when they spawn so fast, so is there a way to make them spawn a few minutes later..? Thanks... [more]
4 1816 Apr 1, 2007 07:12 pm
by Wolly
Glass texture
Soldier of Fortune : SoFII Mapping
Hi, I just compiled a map and i think the normal clear glass texture is too clean, you really need to look up close to see if it's still there... So if a wanted a darker, more reflective glass texture, how do i do that? Thanks in advance.... [more]
2 1967 Nov 26, 2006 11:52 am
by Wolly
Scale map..
Soldier of Fortune : SoFII Mapping
Or maybe there's a way to increase the size of player..?... [more]
6 1850 Sep 24, 2006 04:37 pm
by Wolly
Scale map..
Soldier of Fortune : SoFII Mapping
Hi, I've made a nice map but i made everything a little to big compared to the player, so my question is; Is there a way to scale my whole map down in size without the textures being screwed up? Thanks in advance.... [more]
6 1850 Sep 22, 2006 12:58 pm
by Wolly
Music out of radio...
Soldier of Fortune : SoFII Mapping
Anyone..?... [more]
3 1350 Aug 23, 2006 04:34 pm
by Wolly
Music out of radio...
Soldier of Fortune : SoFII Mapping
Hi all, I've made a nice map and in it i made a model of a radio... Now, i want to have music to come out of the speakers but how do i do that? I allready have a mp3 under 2MB that i want to play in a loop... Any one knows how? Thanks in ad... [more]
3 1350 Aug 22, 2006 12:17 pm
by Wolly
PLEASE HELP! ERROR!
Soldier of Fortune : SoFII Mapping
Hi, I just compiled my map and put in an pk3 like always... I try to load it in the game, but then i got an error saying: "MAX SUBMODELS exceeded" I get this error everytime i try to load it, i even recompiled it but that didn't help... So why do... [more]
2 1082 Aug 20, 2006 02:04 pm
by Wolly
Another problem
Soldier of Fortune : SoFII Mapping
Ok, i found out the following: All the corners on the chair are just 1 unit thick...when i make em 2 units or thicker they look perfect! so why just 1 unit they look like crap?? How can i fix this?? thanks.... [more]
5 928 May 30, 2006 10:33 am
by Wolly
Another problem
Soldier of Fortune : SoFII Mapping
The shader is the good because it's the same texture as the rest of the chair, also.. i don't think its a lighting problem because nomatter how bright or dark or wherever i place lightsorces those corners are allways ALOT darker then the rest, and... whe... [more]
5 928 May 30, 2006 10:13 am
by Wolly
Another problem
Soldier of Fortune : SoFII Mapping
Hi, I just compiled my map and am not pleased... I made a very nice chair, but ingame all the corners (bevels) are a lot darker then the rest (not the caps though) and no bulletholes will appear on them... See for yourself: http://pic18.picturetra... [more]
5 928 May 28, 2006 07:37 pm
by Wolly
Pile of brushes
Soldier of Fortune : SoFII Mapping
Hi, Is it possible to make a large selection of brushes to connect to each other? So they'll act like a single brush or model.. For example: i made a chair from 10 brushes, so is it possible to click just one brush and have the whole chair selected??... [more]
2 1075 May 28, 2006 03:55 pm
by Wolly
Animated texture shader
Soldier of Fortune : SoFII Mapping
Hi, I want to make a digital information board, So the letters will have flash after eachother and glow... I allready made a animated shader but with this one they wont glow... can anyone make a shader for me where they also glow? I made my textu... [more]
2 1107 May 16, 2006 12:48 pm
by Wolly
View remaining questions...
Soldier of Fortune : SoFII Mapping
Hi, Here are just a view remaining questions i have wich i couldn't find the answer for; 1. How can i make an animated texture? 2. How can i make a single sided brush, so i mean, a brush with no thickness,, just a paper thin object... 3. How can i... [more]
3 948 Apr 22, 2006 05:07 pm
by Wolly
Glow and shine
Soldier of Fortune : SoFII Mapping
Great, works perfectly.. Now you say the shine part is very simple, so tell me... [more]
4 990 Mar 17, 2006 07:57 am
by Wolly
Glow and shine
Soldier of Fortune : SoFII Mapping
Hi all, I thank you all for your answers in my last topics, it really helped alot.. now i need to know just one more thing... Is it possible to make some textures glow? U see i made a popmachine and now i want some textures on it to glow.. Also, how ... [more]
4 990 Mar 15, 2006 09:32 am
by Wolly
Demolition
Soldier of Fortune : SoFII Mapping
Hi, I've made a nice deathmatch map for sof2, but i want to add a demolition option for the map.. I know i need to add a "demolition" option in the .arena file, but then what? What do i have to do to make it demolition ready? and how do i make a dem... [more]
2 1011 Mar 14, 2006 09:19 am
by Wolly
Adding weapons
Soldier of Fortune : SoFII Mapping
Hi, I'm sorry, this question must have been asked a million times before but i looked everywhere for the answer and had no luck.. I don't know how to add weapons! I've made a nice map but there are still no weapons lieing around, but i thought mayb... [more]
2 1098 Mar 12, 2006 08:51 pm
by Wolly
Sparks...
Soldier of Fortune : SoFII Mapping
Hi, I've made a nice map with custom textures.. now, when i play it and shoot at my textures there will only be a standard bullethole and no spark or anything.. How can i make my textures behave just like the ones in the game? like when my texture res... [more]
2 1114 Mar 12, 2006 10:35 am
by Wolly
Texture is gone.
Soldier of Fortune : SoFII Mapping
They are, there're all in a map called BHL wich i put in: soldier of fortune - double helix/base/textures0.pk3... and this is where GTK loads them from too...... [more]
4 1037 Mar 9, 2006 04:59 pm
by Wolly
Texture is gone.
Soldier of Fortune : SoFII Mapping
Hi all, I couldn't find any solution to my problem in the FAO's so.. here we go: I've made some textures from my own for a map, got them working in GTK by adding a folder to textures0.pk3 and put all my textures in there, now they're working perfect... [more]
4 1037 Mar 9, 2006 04:49 pm
by Wolly
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