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Forum: All Forums : Call of Duty
Category: CoD+UO Map + Mod Releases
Release announcements of custom maps and other content related to Call of Duty and Call of Duty United Offensive.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: [Release]Subpen | An R&R Project Release
Ricsta
General Member
Since: Jun 10, 2004
Posts: 933
Last: Nov 27, 2014
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Level 7
Category: CoD+UO Map + Mod Releases
Posted: Sunday, Apr. 16, 2006 02:25 pm
Hey Grassy

Ye i blocked axis from rushing allied side in sd because the allies take a bit of time arriving in the train.

So the idea was that when allies arrive there axis are already set up and waiting.

I could of done with making the allied train take a bit longer because as axis you gotta be really quick to make it to the point where you are deffending the elevator.

Cheers mate

R&R|Ricsta
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WHC_Grassy
General Member
Since: Apr 20, 2005
Posts: 1426
Last: Aug 25, 2007
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Level 8
Category: CoD+UO Map + Mod Releases
Posted: Monday, Apr. 17, 2006 12:28 pm
LOL yeah I could imagine the mad rush straight after spawn to get there in time and catch the allies as they come out of the station area..

Your train ride into the map has given me an idea of doing similar but in a glider that skids and slides into an open field, then all players jump out of the wreckage and head off after the enemy.. :)

Grassy
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Ricsta
General Member
Since: Jun 10, 2004
Posts: 933
Last: Nov 27, 2014
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Level 7
Category: CoD+UO Map + Mod Releases
Posted: Tuesday, Apr. 18, 2006 05:46 pm
lol nice idea

since i created the train ive had a few people ask if they can use the script for there maps or its given them an idea like instead of a arriving in a train, arrive in a plain or a boat instead .etc

I would really love to make a team arriving in a plane, but you need to build the map to fit it first, lol

edited on Apr. 18, 2006 01:47 pm by Ricsta
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lazygit
General Member
Since: Dec 13, 2003
Posts: 292
Last: Apr 26, 2020
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Level 5
Category: CoD+UO Map + Mod Releases
Posted: Tuesday, Apr. 18, 2006 06:36 pm
very professional i love it... it looks realy good.. plays excellent realy well done R&R team

hope to see this one in cod2 if that damn editor ever comes out [drink]
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Gerry
General Member
Since: Apr 17, 2006
Posts: 4
Last: Apr 26, 2006
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Level 0
Category: CoD+UO Map + Mod Releases
Posted: Wednesday, Apr. 19, 2006 09:45 am
Good job on the map, nice detail.
I like the trainride, that's a great idea you had there.
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DVDFRedshadow
General Member
Since: Feb 18, 2006
Posts: 53
Last: Feb 26, 2009
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Level 3
Category: CoD+UO Map + Mod Releases
Posted: Thursday, Apr. 20, 2006 08:06 am
commented everywhere about this map ,WOW ,perfect map ,love it [thumbs_up]
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codes
General Member
Since: Mar 21, 2006
Posts: 25
Last: May 22, 2006
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Level 1
Category: CoD+UO Map + Mod Releases
Posted: Thursday, Apr. 20, 2006 10:09 am
I'm sure it looks brilliant. Great teamwork. Unfortunatly, I lost my UO game. Would someone post more screens of this map please.
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Mr-Snipper
General Member
Since: Dec 14, 2005
Posts: 135
Last: Apr 3, 2012
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Level 4
Category: CoD+UO Map + Mod Releases
Posted: Thursday, Apr. 20, 2006 11:59 pm
sounds good man cool I have an idea on a train map woot!
ok it like this a train that will ride the whole uo bas gametype map :) with 1 or 2 flak88's on the train sweeeeeet!!
yes flak88's man that can be fired oh yes :)
while the train is moving an yes any player can drive the train if they take it over.

Just think playing a uo bas map aboard a train thats Blasting the Axis bases yes yes yes :) omg an thats my idea "Quote"
my idea never been done but if I can make a train work an all I can do this lol.

But I looked @ a tut on trains on this site but the tut was made for SOF nooooo lol.
I want a tut for uo bas gametype an working trains, that operate flak88's :) <---
I know im asking to much but come on guys you helped me out before dont give up on MrSniper now eh :)
My uo bas map is in the making still but the train idea is sweet!

MrSniper[sniper]
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