Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 83 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by der_scharfschutze
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
Custom map on a modded server
Call of Duty: World at War : CoDWW General
18 views and no reply ... is this a question that there is no answer to yet?? thanks... [more]
8 2407 Jan 24, 2009 10:15 pm
by der_scharfschutze
Custom map on a modded server
Call of Duty: World at War : CoDWW General
I used the search feature and found the "custom maps on a server" thread, but what I got from that was those were the steps to take if you wanted to host a few people in on your own server to test your map. I have done that with success and would now lik... [more]
8 2407 Jan 24, 2009 05:39 pm
by der_scharfschutze
water is too bright
Call of Duty: World at War : CoDWW MP Mapping
when I select the water_dynamic_makin texture, it turns my patch white in the editor, not darker. I went over everystep as per your instructions, but to no avail. I even watched Wyatt Earps tutorial several time to see if I was missing something. ... [more]
10 1092 Jan 22, 2009 07:54 pm
by der_scharfschutze
water is too bright
Call of Duty: World at War : CoDWW MP Mapping
I wish I could see a video tutorial on this specific issue, becuase I must not be doing something correctly. I understand the alpha blending of two patches to make the ground effects as per Wyatt Earps video tutorial from COD1 ... he is using two separ... [more]
10 1092 Jan 22, 2009 05:37 am
by der_scharfschutze
water is too bright
Call of Duty: World at War : CoDWW MP Mapping
the above steps did not work. what did I do incorrectly?? this is somewhat frustrating for me as the water is the final thing for me to do prior to my completing my first map. LOL thanks again... [more]
10 1092 Jan 22, 2009 02:48 am
by der_scharfschutze
water is too bright
Call of Duty: World at War : CoDWW MP Mapping
okay ... I must have missed something. I create a patch mesh above my brush that is textured with the clip_water texture I then apply the water_dynamic_makin texture to the patch mesh with the patch mesh selected I press "y" to bring up the advan... [more]
10 1092 Jan 22, 2009 02:26 am
by der_scharfschutze
water is too bright
Call of Duty: World at War : CoDWW MP Mapping
thanks for the advice Stev0, I will give it a try. elim ... I saw the other water etxutres and yes some are darker than others, but I wanted to use the water_dynamic texture as it give it a more realistic look. thanks again guys... [more]
10 1092 Jan 22, 2009 01:30 am
by der_scharfschutze
water is too bright
Call of Duty: World at War : CoDWW MP Mapping
I have used the serach feature and found the numerous posts and links to tutorials on how to solve this issue by using the alpha blend feature ... my propblem is that my water level is fairly deep and the texture surrounding my water is that of concrete. ... [more]
10 1092 Jan 21, 2009 06:48 am
by der_scharfschutze
Putting it all together
Call of Duty: World at War : CoDWW MP Mapping
Rasta and Tally, Thanks for your guidance on this. I was able to find the info on hosting the map here: http://www.modsonline.com/Forums-top-91719.html Thanks again... [more]
4 988 Jan 14, 2009 04:37 am
by der_scharfschutze
Putting it all together
Call of Duty: World at War : CoDWW MP Mapping
With the help of the knowledgeable minds here, as well as the tutorials, I have been able to finish my map. I am now wanting to send it to a friend who hosts a server so we can test it out. Is the process the same as it was for COD2 (that is the last ti... [more]
4 988 Jan 12, 2009 02:09 pm
by der_scharfschutze
visdata size below 100 000???
Call of Duty: World at War : CoDWW MP Mapping
thanks techno, I will read up on portalling.... [more]
6 1545 Jan 11, 2009 03:23 pm
by der_scharfschutze
visdata size below 100 000???
Call of Duty: World at War : CoDWW MP Mapping
In a previous post it was mentioned that you should try to keep your visdata below 100 000. After going through and adjusting some brush sizes and converting the brushes I did not need as structural to detail, I was able to get my visdata under 100 000. ... [more]
6 1545 Jan 11, 2009 02:30 pm
by der_scharfschutze
leaf with too many faces
Call of Duty: World at War : CoDWW MP Mapping
okay, so went through and reduced the size of some of my brushes as some exceeded 512 x 512. This seemed to have fixed my issue as it compiled after the adjustments. Thanks for link to the errors page. I have it in my favorites for future reference. ... [more]
5 942 Jan 10, 2009 10:06 pm
by der_scharfschutze
leaf with too many faces
Call of Duty: World at War : CoDWW MP Mapping
hansgrubber, Thanks for the answer, but I am a bit in the dark when it come to knowledge and the terminology. vis data too large means ... that my map is too big? how do insure I keep the vis data size below 100000? When you say, make as many ... [more]
5 942 Jan 10, 2009 03:42 pm
by der_scharfschutze
leaf with too many faces
Call of Duty: World at War : CoDWW MP Mapping
Just did a compile on a map I am try to make and got this error "Leaf with too many faces". I typed this into the search option and nothing came up. Can some tell me what this means and how I would go about correcting it? Thanks... [more]
5 942 Jan 10, 2009 06:45 am
by der_scharfschutze
Make non-colliding
Call of Duty: World at War : CoDWW MP Mapping
thanks, I appreciate it.... [more]
3 877 Jan 10, 2009 06:39 am
by der_scharfschutze
Make non-colliding
Call of Duty: World at War : CoDWW MP Mapping
In the "Selection" options there is an option called "make non-colliding". Is this what I would apply to a brush If I wish that brush to be one that a player can go through while in spec? If so, does it lessen the time to compile and the MB size of my m... [more]
3 877 Jan 10, 2009 02:23 am
by der_scharfschutze
map making bible
Call of Duty: World at War : CoDWW MP Mapping
knowledgeable mappers, for cod2 mapping there was a great word document created by, I believe it was, marlow, that spelled out for us noobs on how to succesfully create and piece together all that was needed to complete a functioning map. I have been ... [more]
1 651 Jan 7, 2009 06:54 am
by der_scharfschutze
loadscreen video tutorial request
Call of Duty: World at War : CoDWW MP Mapping
not sure if you have seen these, but try these links: http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Minimap http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Minimap_Alternate http://wiki.modsrepository.com/index.php/Call_of_D... [more]
14 1334 Jan 7, 2009 06:45 am
by der_scharfschutze
Video tut request Loadscreen
Call of Duty: World at War : CoDWW MP Mapping
here are a couple of other links to check out http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Loadscreen_Creatio n http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Loadscreen_Creatio n_Alternate hope these help... [more]
9 1820 Jan 7, 2009 06:43 am
by der_scharfschutze
COD:WW Loadscreen and Minimap
Call of Duty: World at War : CoDWW MP Mapping
blimp, not sure if you have received you answer yet but here are a few links to check out: http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Minimap http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Minimap_Alternate http://wiki.... [more]
2 765 Jan 7, 2009 06:26 am
by der_scharfschutze
.GSC help
Call of Duty: World at War : CoDWW MP Mapping
xvi-bullseye, thanks for spelling it out to us ... one more thing though ... where does the csv file go? thanks for all of your help.... [more]
15 1652 Jan 7, 2009 06:11 am
by der_scharfschutze
cant get rid of rainbow models!
Call of Duty: World at War : CoDWW MP Mapping
can you tell us how you fixed it? thanks edited on Jan. 7, 2009 12:48 am by der_scharfschutze... [more]
8 948 Jan 7, 2009 05:48 am
by der_scharfschutze
How do i make texture
Call of Duty: World at War : CoDWW MP Mapping
I am pretty new to this, but I think I have your answer ... press "ctrl+shift" and click the side of the brush that you have the texture on, then press "s", a new box will open which I believe is the surface editor. Looking more than half way down you wi... [more]
2 624 Jan 5, 2009 02:27 am
by der_scharfschutze
system for compiling
Call of Duty 2 : CoD2 MP Mapping
Hello all, I am looking to purchase a computer for gaming and compiling maps. I know very little about the components that make up the inner workings of a computer, but I want to have an idea of what to ask for before I go and get this thing built. T... [more]
2 1015 May 20, 2007 05:36 pm
by der_scharfschutze
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»