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Topic | Replies | Views | Last Post | |
Custom map on a modded server Call of Duty: World at War : CoDWW General 18 views and no reply ... is this a question that there is no answer to yet?? thanks... [more] |
8 | 2407 | Jan 24, 2009 10:15 pm by der_scharfschutze |
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Custom map on a modded server Call of Duty: World at War : CoDWW General I used the search feature and found the "custom maps on a server" thread, but what I got from that was those were the steps to take if you wanted to host a few people in on your own server to test your map. I have done that with success and would now lik... [more] |
8 | 2407 | Jan 24, 2009 05:39 pm by der_scharfschutze |
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water is too bright Call of Duty: World at War : CoDWW MP Mapping when I select the water_dynamic_makin texture, it turns my patch white in the editor, not darker. I went over everystep as per your instructions, but to no avail. I even watched Wyatt Earps tutorial several time to see if I was missing something. ... [more] |
10 | 1092 | Jan 22, 2009 07:54 pm by der_scharfschutze |
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water is too bright Call of Duty: World at War : CoDWW MP Mapping I wish I could see a video tutorial on this specific issue, becuase I must not be doing something correctly. I understand the alpha blending of two patches to make the ground effects as per Wyatt Earps video tutorial from COD1 ... he is using two separ... [more] |
10 | 1092 | Jan 22, 2009 05:37 am by der_scharfschutze |
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water is too bright Call of Duty: World at War : CoDWW MP Mapping the above steps did not work. what did I do incorrectly?? this is somewhat frustrating for me as the water is the final thing for me to do prior to my completing my first map. LOL thanks again... [more] |
10 | 1092 | Jan 22, 2009 02:48 am by der_scharfschutze |
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water is too bright Call of Duty: World at War : CoDWW MP Mapping okay ... I must have missed something. I create a patch mesh above my brush that is textured with the clip_water texture I then apply the water_dynamic_makin texture to the patch mesh with the patch mesh selected I press "y" to bring up the advan... [more] |
10 | 1092 | Jan 22, 2009 02:26 am by der_scharfschutze |
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water is too bright Call of Duty: World at War : CoDWW MP Mapping thanks for the advice Stev0, I will give it a try. elim ... I saw the other water etxutres and yes some are darker than others, but I wanted to use the water_dynamic texture as it give it a more realistic look. thanks again guys... [more] |
10 | 1092 | Jan 22, 2009 01:30 am by der_scharfschutze |
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water is too bright Call of Duty: World at War : CoDWW MP Mapping I have used the serach feature and found the numerous posts and links to tutorials on how to solve this issue by using the alpha blend feature ... my propblem is that my water level is fairly deep and the texture surrounding my water is that of concrete. ... [more] |
10 | 1092 | Jan 21, 2009 06:48 am by der_scharfschutze |
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Putting it all together Call of Duty: World at War : CoDWW MP Mapping Rasta and Tally, Thanks for your guidance on this. I was able to find the info on hosting the map here: http://www.modsonline.com/Forums-top-91719.html Thanks again... [more] |
4 | 988 | Jan 14, 2009 04:37 am by der_scharfschutze |
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Putting it all together Call of Duty: World at War : CoDWW MP Mapping With the help of the knowledgeable minds here, as well as the tutorials, I have been able to finish my map. I am now wanting to send it to a friend who hosts a server so we can test it out. Is the process the same as it was for COD2 (that is the last ti... [more] |
4 | 988 | Jan 12, 2009 02:09 pm by der_scharfschutze |
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visdata size below 100 000??? Call of Duty: World at War : CoDWW MP Mapping thanks techno, I will read up on portalling.... [more] |
6 | 1545 | Jan 11, 2009 03:23 pm by der_scharfschutze |
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visdata size below 100 000??? Call of Duty: World at War : CoDWW MP Mapping In a previous post it was mentioned that you should try to keep your visdata below 100 000. After going through and adjusting some brush sizes and converting the brushes I did not need as structural to detail, I was able to get my visdata under 100 000. ... [more] |
6 | 1545 | Jan 11, 2009 02:30 pm by der_scharfschutze |
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leaf with too many faces Call of Duty: World at War : CoDWW MP Mapping okay, so went through and reduced the size of some of my brushes as some exceeded 512 x 512. This seemed to have fixed my issue as it compiled after the adjustments. Thanks for link to the errors page. I have it in my favorites for future reference. ... [more] |
5 | 942 | Jan 10, 2009 10:06 pm by der_scharfschutze |
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leaf with too many faces Call of Duty: World at War : CoDWW MP Mapping hansgrubber, Thanks for the answer, but I am a bit in the dark when it come to knowledge and the terminology. vis data too large means ... that my map is too big? how do insure I keep the vis data size below 100000? When you say, make as many ... [more] |
5 | 942 | Jan 10, 2009 03:42 pm by der_scharfschutze |
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leaf with too many faces Call of Duty: World at War : CoDWW MP Mapping Just did a compile on a map I am try to make and got this error "Leaf with too many faces". I typed this into the search option and nothing came up. Can some tell me what this means and how I would go about correcting it? Thanks... [more] |
5 | 942 | Jan 10, 2009 06:45 am by der_scharfschutze |
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Make non-colliding Call of Duty: World at War : CoDWW MP Mapping thanks, I appreciate it.... [more] |
3 | 877 | Jan 10, 2009 06:39 am by der_scharfschutze |
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Make non-colliding Call of Duty: World at War : CoDWW MP Mapping In the "Selection" options there is an option called "make non-colliding". Is this what I would apply to a brush If I wish that brush to be one that a player can go through while in spec? If so, does it lessen the time to compile and the MB size of my m... [more] |
3 | 877 | Jan 10, 2009 02:23 am by der_scharfschutze |
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map making bible Call of Duty: World at War : CoDWW MP Mapping knowledgeable mappers, for cod2 mapping there was a great word document created by, I believe it was, marlow, that spelled out for us noobs on how to succesfully create and piece together all that was needed to complete a functioning map. I have been ... [more] |
1 | 651 | Jan 7, 2009 06:54 am by der_scharfschutze |
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loadscreen video tutorial request Call of Duty: World at War : CoDWW MP Mapping not sure if you have seen these, but try these links: http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Minimap http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Minimap_Alternate http://wiki.modsrepository.com/index.php/Call_of_D... [more] |
14 | 1334 | Jan 7, 2009 06:45 am by der_scharfschutze |
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Video tut request Loadscreen Call of Duty: World at War : CoDWW MP Mapping here are a couple of other links to check out http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Loadscreen_Creatio n http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Loadscreen_Creatio n_Alternate hope these help... [more] |
9 | 1820 | Jan 7, 2009 06:43 am by der_scharfschutze |
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COD:WW Loadscreen and Minimap Call of Duty: World at War : CoDWW MP Mapping blimp, not sure if you have received you answer yet but here are a few links to check out: http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Minimap http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Minimap_Alternate http://wiki.... [more] |
2 | 765 | Jan 7, 2009 06:26 am by der_scharfschutze |
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.GSC help Call of Duty: World at War : CoDWW MP Mapping xvi-bullseye, thanks for spelling it out to us ... one more thing though ... where does the csv file go? thanks for all of your help.... [more] |
15 | 1652 | Jan 7, 2009 06:11 am by der_scharfschutze |
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cant get rid of rainbow models! Call of Duty: World at War : CoDWW MP Mapping can you tell us how you fixed it? thanks edited on Jan. 7, 2009 12:48 am by der_scharfschutze... [more] |
8 | 948 | Jan 7, 2009 05:48 am by der_scharfschutze |
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How do i make texture Call of Duty: World at War : CoDWW MP Mapping I am pretty new to this, but I think I have your answer ... press "ctrl+shift" and click the side of the brush that you have the texture on, then press "s", a new box will open which I believe is the surface editor. Looking more than half way down you wi... [more] |
2 | 624 | Jan 5, 2009 02:27 am by der_scharfschutze |
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system for compiling Call of Duty 2 : CoD2 MP Mapping Hello all, I am looking to purchase a computer for gaming and compiling maps. I know very little about the components that make up the inner workings of a computer, but I want to have an idea of what to ask for before I go and get this thing built. T... [more] |
2 | 1015 | May 20, 2007 05:36 pm by der_scharfschutze |
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