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Topic | Replies | Views | Last Post | |
Bad Terrain Call of Duty : CoDUO Mapping Success!!! (so far lol) ... [more] |
25 | 973 | Sep 13, 2005 11:31 pm by e_krypt |
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Bad Terrain Call of Duty : CoDUO Mapping Ok, It has come down to I have too much vertices, triangles, meshes and whatnot. So Ive come to another solution. I deleted My terrain and started from scratch. On the inside areas I made terrain sizes of 644x644 with a density of 15x15. And on th... [more] |
25 | 973 | Sep 13, 2005 09:52 pm by e_krypt |
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adding more vertices Call of Duty : CoDUO Mapping Ok, That sounds like itl work. THANX it is working!!! Appreciated. ---Gunsmoke... [more] |
8 | 942 | Sep 13, 2005 09:48 pm by e_krypt |
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adding more vertices Call of Duty : CoDUO Mapping FUDGE!!!!... [more] |
8 | 942 | Sep 13, 2005 09:31 pm by e_krypt |
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adding more vertices Call of Duty : CoDUO Mapping If you watch Wyatt's TerrainRoad Tutorial video, He hi-lites 2 vertices, Pushes something, and new vertices appear between the vertices he hi-lited. Howd he do that? Heres a pic of what Im talking about. Where the pink X's are is where I need more Verti... [more] |
8 | 942 | Sep 13, 2005 09:20 pm by e_krypt |
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adding more vertices Call of Duty : CoDUO Mapping After hi-liting 2 verticies, what do I push to make another vertice appear between them? ._______. into .___.___.... [more] |
8 | 942 | Sep 13, 2005 08:22 pm by e_krypt |
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Bad Terrain Call of Duty : CoDUO Mapping I just spent about 10 hours trying to narrow things down. Not much success. I started by grabbing parts of terrain and loading them into a new map. Everything worked out fine. I then did the same thing but vice-versa. I loaded my terrain back into my map... [more] |
25 | 973 | Sep 13, 2005 10:03 am by e_krypt |
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Bad Terrain Call of Duty : CoDUO Mapping Still not figuring out what my terrains problem is. I tweaked and added a lil bit to see what happens. I changed the texture of my terrain and also enclosed my terrain. (terrain was the only thing deviding my bottom sky from ground. So I enclosed it with ... [more] |
25 | 973 | Sep 11, 2005 11:57 pm by e_krypt |
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Bad Terrain Call of Duty : CoDUO Mapping Sm_Art_Y writes...Quote:Did i say u have to remake the terrain? i didnt say anything similar to that... and even if u remake it u ll get same things... i said just select all alpha textures and raise them for 1 unit... thats all... Dont rai... [more] |
25 | 973 | Sep 11, 2005 10:12 pm by e_krypt |
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Bad Terrain Call of Duty : CoDUO Mapping So I'd have to redo my whole terrain? This is when I start thinking if Im learning or waisting my time on mapping? Thanx for the feedback. edited on Sep. 11, 2005 02:15 am by e_krypt... [more] |
25 | 973 | Sep 11, 2005 07:11 am by e_krypt |
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Bad Terrain Call of Duty : CoDUO Mapping some1 plz help before i die... [more] |
25 | 973 | Sep 11, 2005 04:58 am by e_krypt |
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Bad Terrain Call of Duty : CoDUO Mapping Wyatt_Earp writes...Quote:You had verticies locked when you raised/lowered your terrain. That is the only explanation. Select all of the mesh's press V Do you see any RED verticies, if so those are locked. and select the unlock verticie button, ... [more] |
25 | 973 | Sep 11, 2005 03:46 am by e_krypt |
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Bad Terrain Call of Duty : CoDUO Mapping I made my terrain for my whole map with 320x320 terrain meshes with a density of 9x9. After putting most of my buildings structures up, I started to raise and lower parts of the terrain. After compiling, this is what happened: I dont know what happ... [more] |
25 | 973 | Sep 11, 2005 01:07 am by e_krypt |
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layer1 file error. !GoinG InsAne! Call of Duty : CoDUO Mapping IT WORKED!!! thanx man, I dunno why I didnt think of that. Thanx alot tho for helping me out. Apreciated!!! If your interested in testing it soon, lemme know. Again, thanx. -Gunsmoke edited on Sep. 6, 2005 06:06 pm by e_krypt... [more] |
8 | 917 | Sep 6, 2005 11:05 pm by e_krypt |
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layer1 file error. !GoinG InsAne! Call of Duty : CoDUO Mapping All the other files are ok. I compiled just fine and ran what I had. Its just the layer file. When I open up the mapname.gmm file it needs the layer1.gml file I guess. Never thought to make a back up layer file. I dont understand why I just cant open up t... [more] |
8 | 917 | Sep 6, 2005 09:47 pm by e_krypt |
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layer1 file error. !GoinG InsAne! Call of Duty : CoDUO Mapping I opened up the Layer1.ERROR file and seen that it was only shorter than my original. Only thing i seen different was the last line: ... [more] |
8 | 917 | Sep 6, 2005 09:23 pm by e_krypt |
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layer1 file error. !GoinG InsAne! Call of Duty : CoDUO Mapping So I guess that means Im fuXx0rd huh? I guess I quit. Too much time wasted. ... [more] |
8 | 917 | Sep 6, 2005 08:55 pm by e_krypt |
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layer1 file error. !GoinG InsAne! Call of Duty : CoDUO Mapping hello, I was working on my UO map and my computer crashed on me. After rebooting I opened Radiant up, then opened up my map. It loaded nothing.. On the bottom right, I read: New Map Entering message loop Missmatch of file and data length in C:\Progr... [more] |
8 | 917 | Sep 6, 2005 02:35 am by e_krypt |
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Raising Terrain Call of Duty : CoDUO Mapping I figured it out!!!!!! Sorry i couldnt delete post. Maybe some1 else needs the same help. What i did was hold ALT (thats where i messed up) then left click to lower or higher and right click to lower or higher. one of the other. ... [more] |
2 | 732 | Sep 3, 2005 05:18 am by e_krypt |
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Raising Terrain Call of Duty : CoDUO Mapping Hello my fellow mappers. Gunsmoke here. Ive recently started mapping for CoD and have been watching Wyatt's wpnderful tutorial videos. In the terrain video, Wyatt floats the mouse over the selected terrain and a circle around the mouse appears, also the v... [more] |
2 | 732 | Sep 3, 2005 04:56 am by e_krypt |
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[preview] Trenchville Call of Duty : CoD+UO Map + Mod Releases SC, you can see the HDR affect with your 9600? I have a radeon X700 Pro 256 and I get no HDR affects. Ive read that the HDR can only be ran on high end cards like the X800 with smartmodel 3.0. But HL2 is using it in 2.0. Also need like 2 gigs of ram and a... [more] |
73 | 2389 | Jul 19, 2005 08:45 pm by e_krypt |
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[preview] Trenchville Call of Duty : CoD+UO Map + Mod Releases OMG S.C. is sh*tt*ng on all the developers again! Glad to see you again. Your maps in Modern Warfare mod Owned any map yet. This one looks promising too. Cant wait! How did you get the HDR shaders in CoD!!!?? I know Valves putting some in another level fo... [more] |
73 | 2389 | Jul 19, 2005 09:56 am by e_krypt |
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