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Latest Posts by caldiar
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Some questions, why?
Call of Duty: World at War : CoDWW MP Mapping
couldn't you achieve the same effect by wrapping the model in a brush or two textured with a *_clip texture?... [more]
18 1797 Jan 5, 2009 11:03 am
by caldiar
Some questions, why?
Call of Duty: World at War : CoDWW MP Mapping
Indeed. There's really no reason to use CSG Subtract. In fact, those CSG commands were frowned upon when they were brand new :D I use CSG Hollow for fast prototyping but I always miter the resulting brushes (make the faces meet). Overlapping brus... [more]
18 1797 Jan 5, 2009 10:45 am
by caldiar
cod4/codwaw custom terrain model...
Call of Duty 4 : CoD4 MP Mapping
by the way new version of toxec. You don't have to manually edit the .xmodel_export file to fix the missing space issue. The inverted normals bug should now be fixed. Download: http://files.filefront.com/TOXECv02zip/;12875854;/fileinfo.html ... [more]
20 2743 Jan 5, 2009 08:31 am
by caldiar
WIP Sieg ad Dagegen: Mall: nazi_zombie_mall
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
You can actually use the free version of SketchUp and just export to the .kmz format which I believe is basically a zip file that you can open. You should see a .dae file which is the model info. Import the .dae into Blender or any modeling program th... [more]
5 972 Jan 5, 2009 01:53 am
by caldiar
cod4/codwaw custom terrain model...
Call of Duty 4 : CoD4 MP Mapping
Hi. TOXEC, when made, was created for personal use because I had a few custom models I wanted to import to a map that I've since scrapped. When I created it, I didn't think to add support for animations but I later decided that I wanted to see cus... [more]
20 2743 Jan 5, 2009 01:46 am
by caldiar
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