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Topic | Replies | Views | Last Post | |
Some questions, why? Call of Duty: World at War : CoDWW MP Mapping couldn't you achieve the same effect by wrapping the model in a brush or two textured with a *_clip texture?... [more] |
18 | 1797 | Jan 5, 2009 11:03 am by caldiar |
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Some questions, why? Call of Duty: World at War : CoDWW MP Mapping Indeed. There's really no reason to use CSG Subtract. In fact, those CSG commands were frowned upon when they were brand new :D I use CSG Hollow for fast prototyping but I always miter the resulting brushes (make the faces meet). Overlapping brus... [more] |
18 | 1797 | Jan 5, 2009 10:45 am by caldiar |
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cod4/codwaw custom terrain model... Call of Duty 4 : CoD4 MP Mapping by the way new version of toxec. You don't have to manually edit the .xmodel_export file to fix the missing space issue. The inverted normals bug should now be fixed. Download: http://files.filefront.com/TOXECv02zip/;12875854;/fileinfo.html ... [more] |
20 | 2743 | Jan 5, 2009 08:31 am by caldiar |
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WIP Sieg ad Dagegen: Mall: nazi_zombie_mall Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping You can actually use the free version of SketchUp and just export to the .kmz format which I believe is basically a zip file that you can open. You should see a .dae file which is the model info. Import the .dae into Blender or any modeling program th... [more] |
5 | 972 | Jan 5, 2009 01:53 am by caldiar |
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cod4/codwaw custom terrain model... Call of Duty 4 : CoD4 MP Mapping Hi. TOXEC, when made, was created for personal use because I had a few custom models I wanted to import to a map that I've since scrapped. When I created it, I didn't think to add support for animations but I later decided that I wanted to see cus... [more] |
20 | 2743 | Jan 5, 2009 01:46 am by caldiar |
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