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Latest Posts by MapnewB
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cod2 wat a joke
Call of Duty 2 : CoD2 General
to me, cod2 is closer to MOH:AA than it is either previous cod. I don't hate cod2, but I cant stand the red indicators on the compass telling me where enemies are, or the nade notifiers telling me which way to run....the game needs custom maps .02 ... [more]
22 1560 Feb 18, 2006 07:05 am
by MapnewB
kicking players in spec after x minutes
Call of Duty 2 : CoD2 Scripting
Hi all, I searched this forum and have not found anything on this but I'd like to auto kick players that sit in spec mode for a long time. is it possible in cod2? if so could someone please tell me how to do it. thanks a bunch!... [more]
5 1194 Feb 14, 2006 07:54 pm
by MapnewB
COD2 MP First Impressions
Call of Duty 2 : CoD2 MP Mapping
I feel like i paid $50 for a mappack that doesn't work with vehicles, sprint & nade cooking... [more]
29 1984 Oct 30, 2005 07:59 pm
by MapnewB
Berlov Final Map Pack + New Expanded Version
Call of Duty : CoD+UO Map + Mod Releases
ah great, sounds like that will make it a great map... [more]
10 2114 Jun 3, 2005 01:54 am
by MapnewB
Help with ip adres
Call of Duty : CoD+UO General
...and expect to pay for it ... [more]
5 1208 May 28, 2005 06:51 am
by MapnewB
What is your favourite COD server?
Call of Duty : CoD+UO General
66.135.38.86 =JHF= Just Having Fun AWE mods (some) kill streak counter daily stats server monitor status page mature players that keep the trash talk & cheats out ... [more]
15 2288 May 27, 2005 12:26 am
by MapnewB
lag @ beginning of maps
Call of Duty : CoD+UO General
thx Ricsta anotha stick of 512 helped tremendously. I also broke out my mobo manual and changed a few settings for my AGP card. NO MO LAG for the first 3 minutes--...and of course--me comp is faster all around as well for only $38 after rebates!... [more]
4 1787 May 7, 2005 05:57 pm
by MapnewB
MP_UO_SamSite
Call of Duty : CoD+UO Map + Mod Releases
I've played that a few times. nice job... [more]
2 1281 May 5, 2005 10:08 pm
by MapnewB
Fps problem..
Call of Duty : CoD+UO General
you seem to posess a lot of knowledge of the game izza, too bad you have that chip on your shoulder--lighten up a bit man. i re read that post and see no challenge towards you-he was asking a legit question.. anyway--thanks for the info... [more]
22 1438 May 5, 2005 10:07 pm
by MapnewB
lag @ beginning of maps
Call of Duty : CoD+UO General
hey fellas--I play UO a lot, & have a decent computer : Athlon 2800+/ 512 mb ram (pc 2700)/ 160GB hdd/ abit nfs2 mobo (333fsb) @ the beginning of each map-for apx 3 minutes I get bad lag--some of my buddies get this as well--same way--first few minut... [more]
4 1787 May 4, 2005 06:38 am
by MapnewB
UO:Watten Preview
Call of Duty : CoD+UO Map + Mod Releases
Oh great! Watten was one of the best customs ever made for mohaa IMO--cant wait to play this one--looks fantastic... [more]
13 2579 Apr 29, 2005 04:27 am
by MapnewB
[Preview] mp_uo_marolles
Call of Duty : CoD+UO Map + Mod Releases
looks fantastic, I love the lighting inside the rooms--great places for me to hide while I snipe ... [more]
31 2691 Apr 17, 2005 12:07 am
by MapnewB
Dumb Question
Call of Duty : CoDUO Mapping
http://www.modsonline.com/Tutorials-read-231.html edited on Apr. 16, 2005 01:49 am by MapnewB edited on Apr. 16, 2005 01:49 am by MapnewB... [more]
3 1046 Apr 16, 2005 06:43 am
by MapnewB
ERROR: blocked OS priviledges
Call of Duty : CoD+UO General
can someone help us, one of my buddies is getting this message in game and the 'fix" he got from p/b ddint help. "Error Server Disconnected - has been kicked via Punk Buster (for 0 minutes) ... RESTRICTION: Blocked O/S Privileges:508:430" p/b res... [more]
2 1981 Apr 16, 2005 06:40 am
by MapnewB
Adding spot light
Call of Duty : CoDUO Mapping
while were on the subject, is it possible to make a search light that could be aimed/controlled by a player?... [more]
7 1408 Apr 12, 2005 11:46 pm
by MapnewB
terrain grade for person/vehicle access
Call of Duty : CoDUO Mapping
can sombody help me, or is this just a stupid question... [more]
3 1047 Apr 11, 2005 05:11 am
by MapnewB
terrain grade for person/vehicle access
Call of Duty : CoDUO Mapping
I've searched for an hour without seeing this discussed-sorry if this is a repeat q/a what angle on terrain is too steep for a player or vehicle to climb it?,and how do I tell what angle i have thanks guys... [more]
3 1047 Apr 10, 2005 01:34 pm
by MapnewB
CoD spawn logic
Call of Duty : CoDUO Mapping
OK, we all know how the makers of CoD wanted players to spawn near their teammates to keep a batlle raging n whatnot. Is there a way, in creating a map, to "override" this feature? ie, make the spawns somewhat static like MoH:AA?? I dont want to have a... [more]
2 1203 Apr 6, 2005 06:20 am
by MapnewB
Portals : Please explain
Call of Duty : CoDUO Mapping
thanks for the clarification. this should greatly enhance a players fps, no? ... [more]
4 914 Apr 3, 2005 07:52 pm
by MapnewB
will UO maps work with CoD 2 ?
Call of Duty : CoDUO Mapping
Hey all, I have been tinkering with gradiant, never made a map before. I've seen read me files and posts claiming that certain maps took the author months to make. my question is, with CoD 2 on the horizon, is there any need to start a project for a UO ma... [more]
11 1406 Apr 3, 2005 06:29 pm
by MapnewB
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