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Latest Posts by Carlos26
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Lighting help - gynec help
Soldier of Fortune : SoFII Mapping
I have just been experiencing a lighting problem of the same nature. I'm still new to making maps , but here is something I learned today that may be of some help. You can adjust the ambient lighting of your map so that you are not relying on light en... [more]
6 1960 Oct 1, 2004 09:43 pm
by Carlos26
Brush following waypoints? Is it possible?
Soldier of Fortune : SoFII Mapping
In a multiplayer map I have used a model "personell carrier" in SOF2 that follows paths for a function train. I searched the forum for help on doing this and the best way I could find was: Make a brush from a "clip" texture. Make an "origin" brush w... [more]
11 1633 Sep 29, 2004 11:25 pm
by Carlos26
Is it possible to ...
Soldier of Fortune : SoFII Mapping
All I know is that it is in a single player map in prague streets. I only played single player for a few days before getting addicted to multiplayer !!! Please can somebody work on this . While I am at it ..... Rain and snow can be added to ... [more]
10 2110 Sep 22, 2004 01:20 am
by Carlos26
List of Entity Keys/Values
Soldier of Fortune : SoFII Mapping
I am looking for some help with entities / effects / triggers etc. I have managed to add a teleporter to my map so I am familliar with imputing entity keys / values. i can put effects like fire snd smoke What I am looking for though if it exists... [more]
2 1232 Sep 22, 2004 01:14 am
by Carlos26
Is it possible to ...
Soldier of Fortune : SoFII Mapping
My line of thinking....(dreaming) lol. I remember the gun in question is in one of the prague maps. If someone were to decompile the BSP if the map containing this gun then the map file could be opened within Radient. The model(s) for the gun could... [more]
10 2110 Sep 21, 2004 10:56 pm
by Carlos26
ima noob
Soldier of Fortune : SoF Mapping
Thanks for the info, the way I have been working is to create a folder in SOF2 base called "maps" Any maps I create are auto saved to that folder. The BSP file also appears in this folder after compiling. For testing I use a basic compile - meta, v... [more]
6 1607 Sep 21, 2004 10:19 pm
by Carlos26
Is it possible to ...
Soldier of Fortune : SoFII Mapping
I'm looking to do the same thing, surely it must be possible. I'm thinking if you put it in the correct place / use the correct function enter some entity commands it might , just might be possible. If anyone has any info on this I would love to kno... [more]
10 2110 Sep 20, 2004 01:01 am
by Carlos26
ima noob
Soldier of Fortune : SoF Mapping
I have honestly had no problems using the original directory path. I have created a very playable map and run it on a server complete with all I have learned so far - teleporters and stuff. It is not very difficult to extract textures etc to the rad... [more]
6 1607 Sep 20, 2004 12:44 am
by Carlos26
ima noob
Soldier of Fortune : SoF Mapping
I am also new to mapping ( nothing to ba ashamed of) I trye the programme MPSDK for SOF2 and followed Foylemans tutorial on how to configure it. The tutorial is accurate , but I found that there is a programme called GTKRadient that you can download... [more]
6 1607 Sep 18, 2004 01:03 pm
by Carlos26
Mounted Weapon.
Soldier of Fortune : SoF Mapping
In the single player version of the game in SOF2 on the early levels there is a mounted machine gun near a hotel entrance. You take controll of it and shoot the hell out of all comers You can probably guess the next question right? Is it possib... [more]
2 1675 Sep 18, 2004 10:37 am
by Carlos26
Somebody please , please help....pk3 problems.
Soldier of Fortune : SoFII Scripting
My pleasure Foyleman, without your video tutorials on room 101 , 102 I would not even have known how to use radiant. I now hopefully have the information I need to begin developing larger maps, no doubt I will come across more hurdles as I go along , b... [more]
6 3547 Sep 12, 2004 01:56 am
by Carlos26
Somebody please , please help....pk3 problems.
Soldier of Fortune : SoFII Scripting
Ok I fixed this - I read a post in the forum The problem myself and so many others have had is in structuring the PK3 correctly. The common mistake is to create a folder named "maptest" Put all the sub folders in it and then zip up "maptest" con... [more]
6 3547 Sep 11, 2004 10:32 pm
by Carlos26
Somebody please , please help....pk3 problems.
Soldier of Fortune : SoFII Scripting
Please can somebody help me ? I am having a nightmare of a time trying to get SOF2 to recognise any pk3 file that I create. I am new to mapping so I will explain what I have learnt and what my problem is in as much detail as I can here. I have ma... [more]
6 3547 Sep 11, 2004 10:05 pm
by Carlos26
Compiling maps in gtkRadient
Soldier of Fortune : SoFII Mapping
the pk3 is sownloaded from the above post by clicking index of carl.hill3 pk3 - foyle man can you help? ... [more]
10 1243 Sep 11, 2004 05:14 pm
by Carlos26
Compiling maps in gtkRadient
Soldier of Fortune : SoFII Mapping
index of carl.hill3 I have put my test PK3 on a webpage - sould somebody please check it out and tell me why the map name pk3_test does not appear in my SOF2 mp game when I try to create a server. The pk3 is just one small room with 4 lights and a pla... [more]
10 1243 Sep 11, 2004 05:12 pm
by Carlos26
Compiling maps in gtkRadient
Soldier of Fortune : SoFII Mapping
Wth the information you guys gave me I got my map to compile correctly and was able to test it in the SOF2 game console. I am having a problem now getting my map name to show up in the list of available maps when creating a multiplayer server online. I ... [more]
10 1243 Sep 11, 2004 02:46 pm
by Carlos26
Compiling maps in gtkRadient
Soldier of Fortune : SoFII Mapping
Thank you for your assistance guys - I will play around with this over the weekend. Looks like I have a lot of work to do - I will be learning at the same time though so I don't mind so much. I understand how the BSP conversion works in GtkRadient n... [more]
10 1243 Sep 10, 2004 08:46 pm
by Carlos26
Compiling maps in gtkRadient
Soldier of Fortune : SoFII Mapping
I cannot even find the sof.qe4 file from within the gtkradient folder I am looking to develope a map using gtkradient simply because I had difficulty setting up MPSDK to run. GtkRadient appeared to have all the textures , models and entity option... [more]
10 1243 Sep 10, 2004 10:37 am
by Carlos26
Compiling maps in gtkRadient
Soldier of Fortune : SoFII Mapping
Hello , please can somebody help me with simple task. I am new to mapping and I would like to know what the correct BSP command is to compile my created SOF2 maps using GtkRadient. Also any advice on how to add this to an online multiplayer server w... [more]
10 1243 Sep 9, 2004 11:05 pm
by Carlos26
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