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Topic | Replies | Views | Last Post | |
Lighting help - gynec help Soldier of Fortune : SoFII Mapping I have just been experiencing a lighting problem of the same nature. I'm still new to making maps , but here is something I learned today that may be of some help. You can adjust the ambient lighting of your map so that you are not relying on light en... [more] |
6 | 1960 | Oct 1, 2004 09:43 pm by Carlos26 |
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Brush following waypoints? Is it possible? Soldier of Fortune : SoFII Mapping In a multiplayer map I have used a model "personell carrier" in SOF2 that follows paths for a function train. I searched the forum for help on doing this and the best way I could find was: Make a brush from a "clip" texture. Make an "origin" brush w... [more] |
11 | 1633 | Sep 29, 2004 11:25 pm by Carlos26 |
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Is it possible to ... Soldier of Fortune : SoFII Mapping All I know is that it is in a single player map in prague streets. I only played single player for a few days before getting addicted to multiplayer !!! Please can somebody work on this . While I am at it ..... Rain and snow can be added to ... [more] |
10 | 2110 | Sep 22, 2004 01:20 am by Carlos26 |
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List of Entity Keys/Values Soldier of Fortune : SoFII Mapping I am looking for some help with entities / effects / triggers etc. I have managed to add a teleporter to my map so I am familliar with imputing entity keys / values. i can put effects like fire snd smoke What I am looking for though if it exists... [more] |
2 | 1232 | Sep 22, 2004 01:14 am by Carlos26 |
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Is it possible to ... Soldier of Fortune : SoFII Mapping My line of thinking....(dreaming) lol. I remember the gun in question is in one of the prague maps. If someone were to decompile the BSP if the map containing this gun then the map file could be opened within Radient. The model(s) for the gun could... [more] |
10 | 2110 | Sep 21, 2004 10:56 pm by Carlos26 |
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ima noob Soldier of Fortune : SoF Mapping Thanks for the info, the way I have been working is to create a folder in SOF2 base called "maps" Any maps I create are auto saved to that folder. The BSP file also appears in this folder after compiling. For testing I use a basic compile - meta, v... [more] |
6 | 1607 | Sep 21, 2004 10:19 pm by Carlos26 |
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Is it possible to ... Soldier of Fortune : SoFII Mapping I'm looking to do the same thing, surely it must be possible. I'm thinking if you put it in the correct place / use the correct function enter some entity commands it might , just might be possible. If anyone has any info on this I would love to kno... [more] |
10 | 2110 | Sep 20, 2004 01:01 am by Carlos26 |
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ima noob Soldier of Fortune : SoF Mapping I have honestly had no problems using the original directory path. I have created a very playable map and run it on a server complete with all I have learned so far - teleporters and stuff. It is not very difficult to extract textures etc to the rad... [more] |
6 | 1607 | Sep 20, 2004 12:44 am by Carlos26 |
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ima noob Soldier of Fortune : SoF Mapping I am also new to mapping ( nothing to ba ashamed of) I trye the programme MPSDK for SOF2 and followed Foylemans tutorial on how to configure it. The tutorial is accurate , but I found that there is a programme called GTKRadient that you can download... [more] |
6 | 1607 | Sep 18, 2004 01:03 pm by Carlos26 |
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Mounted Weapon. Soldier of Fortune : SoF Mapping In the single player version of the game in SOF2 on the early levels there is a mounted machine gun near a hotel entrance. You take controll of it and shoot the hell out of all comers You can probably guess the next question right? Is it possib... [more] |
2 | 1675 | Sep 18, 2004 10:37 am by Carlos26 |
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Somebody please , please help....pk3 problems. Soldier of Fortune : SoFII Scripting My pleasure Foyleman, without your video tutorials on room 101 , 102 I would not even have known how to use radiant. I now hopefully have the information I need to begin developing larger maps, no doubt I will come across more hurdles as I go along , b... [more] |
6 | 3547 | Sep 12, 2004 01:56 am by Carlos26 |
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Somebody please , please help....pk3 problems. Soldier of Fortune : SoFII Scripting Ok I fixed this - I read a post in the forum The problem myself and so many others have had is in structuring the PK3 correctly. The common mistake is to create a folder named "maptest" Put all the sub folders in it and then zip up "maptest" con... [more] |
6 | 3547 | Sep 11, 2004 10:32 pm by Carlos26 |
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Somebody please , please help....pk3 problems. Soldier of Fortune : SoFII Scripting Please can somebody help me ? I am having a nightmare of a time trying to get SOF2 to recognise any pk3 file that I create. I am new to mapping so I will explain what I have learnt and what my problem is in as much detail as I can here. I have ma... [more] |
6 | 3547 | Sep 11, 2004 10:05 pm by Carlos26 |
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Compiling maps in gtkRadient Soldier of Fortune : SoFII Mapping the pk3 is sownloaded from the above post by clicking index of carl.hill3 pk3 - foyle man can you help? ... [more] |
10 | 1243 | Sep 11, 2004 05:14 pm by Carlos26 |
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Compiling maps in gtkRadient Soldier of Fortune : SoFII Mapping index of carl.hill3 I have put my test PK3 on a webpage - sould somebody please check it out and tell me why the map name pk3_test does not appear in my SOF2 mp game when I try to create a server. The pk3 is just one small room with 4 lights and a pla... [more] |
10 | 1243 | Sep 11, 2004 05:12 pm by Carlos26 |
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Compiling maps in gtkRadient Soldier of Fortune : SoFII Mapping Wth the information you guys gave me I got my map to compile correctly and was able to test it in the SOF2 game console. I am having a problem now getting my map name to show up in the list of available maps when creating a multiplayer server online. I ... [more] |
10 | 1243 | Sep 11, 2004 02:46 pm by Carlos26 |
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Compiling maps in gtkRadient Soldier of Fortune : SoFII Mapping Thank you for your assistance guys - I will play around with this over the weekend. Looks like I have a lot of work to do - I will be learning at the same time though so I don't mind so much. I understand how the BSP conversion works in GtkRadient n... [more] |
10 | 1243 | Sep 10, 2004 08:46 pm by Carlos26 |
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Compiling maps in gtkRadient Soldier of Fortune : SoFII Mapping I cannot even find the sof.qe4 file from within the gtkradient folder I am looking to develope a map using gtkradient simply because I had difficulty setting up MPSDK to run. GtkRadient appeared to have all the textures , models and entity option... [more] |
10 | 1243 | Sep 10, 2004 10:37 am by Carlos26 |
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Compiling maps in gtkRadient Soldier of Fortune : SoFII Mapping Hello , please can somebody help me with simple task. I am new to mapping and I would like to know what the correct BSP command is to compile my created SOF2 maps using GtkRadient. Also any advice on how to add this to an online multiplayer server w... [more] |
10 | 1243 | Sep 9, 2004 11:05 pm by Carlos26 |
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