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by morgawr
Posts: 4 / 281 The Future of MODSonline
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CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2664 Damaged .pk3's
CoD Mapping by lazygit
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Posts: 11 / 1013 New Cod UO Rifle Mod.
CoD Mapping |
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Topic | Replies | Views | Last Post | |
walk through brushs... Soldier of Fortune : SoFII Mapping I made a mistake once while caulking a map.....few of the brushes were textured with caulk_noblock and I was able to walk through walls......so try texturing the non-visible sides of the brush with caulk_noblock ... [more] |
5 | 2208 | Apr 9, 2008 07:55 pm by Grimley |
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Scaling models with 3d studio max or milkshape 3d Soldier of Fortune : SoFII Mapping ok cool thanks for the info...I thought I had read all the tutorials dunno if there would be a fps advantage to gain from editing them in milkshape as opposed to letting the sof2 engine doing the work???? prob not I just like the hard way and it has... [more] |
5 | 1091 | May 18, 2006 10:09 pm by Grimley |
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Scaling models with 3d studio max or milkshape 3d Soldier of Fortune : SoFII Mapping really? how? I new this was possible for cod, didn't know you could in sof2 lol after hours of messing around decompiling/importing/exporting I ended up scaling them in milkshape.... [more] |
5 | 1091 | May 18, 2006 06:07 am by Grimley |
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Scaling models with 3d studio max or milkshape 3d Soldier of Fortune : SoFII Mapping Hi, I have a problem where some custom models are to big for the map that I'm making is there anyway of scaling a model smaller, I have 3d studio max and a 30 day trial of Milkshape 3d. I've only just installed them and I'm a complete noob at modellin... [more] |
5 | 1091 | May 15, 2006 05:39 pm by Grimley |
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Brush Problem Soldier of Fortune : SoFII Mapping can't remember exactly, but I think its 'ungroup entity' ... [more] |
4 | 1122 | Mar 14, 2006 07:50 pm by Grimley |
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Brush Problem Soldier of Fortune : SoFII Mapping yes, your windows are acting as 'one' entity' select all windows and convert them back to normal brushes. I've been away for a while now and can't remember how as I havn't got the map editor installed, maybe someone can tell you how. then select on... [more] |
4 | 1122 | Mar 14, 2006 07:45 pm by Grimley |
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planes Call of Duty : CoD Mapping thanks paper, your welcome. good Luck Grimley... [more] |
8 | 1207 | Sep 24, 2004 01:42 pm by Grimley |
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planes Call of Duty : CoD Mapping hi all, I have made a planes_demo.pk3 to show how they work, basically all i've done is deleted all the brushes from my v2 map and built a wall and a skybox around the planes looks a bit basic but shows how they work, I have included the .map file so it c... [more] |
8 | 1207 | Sep 23, 2004 08:11 am by Grimley |
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V2 Rocket Facility (V1.1) Call of Duty : CoD Mapping Hi Garret, I have made a planes_demo.pk3 which will show you how they work I have included the .map file so you can open it in cod radient and I have also included two different gsc files, one is for a fly over once and the other is for a flyover that loo... [more] |
3 | 1243 | Sep 23, 2004 08:07 am by Grimley |
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V2 Rocket Facility (V1.1) Call of Duty : CoD Mapping Hi all, I've released v1.1 'v2 Rocket facility' I've fixed plane sound volume and the frequency of fly overs has been limited to beggining of each map restart, check it out! Some pics :) ... [more] |
3 | 1243 | Sep 21, 2004 03:38 pm by Grimley |
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V2 Call of Duty : CoD+UO Map + Mod Releases thanx for info m8, I will be limiting plane fly overs to the beggining of round only in next version, other people have also made note that they are to loud for teamspeak. ... [more] |
8 | 1808 | Aug 28, 2004 05:58 pm by Grimley |
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V2 Call of Duty : CoD+UO Map + Mod Releases I'm not 100% sure but I would of thought it would have been "/rcon map mp_v2" this works in game console with pure set to off. I have never uploaded it to a server as of yet. hope this helps, if not I'd appreciate it if you let know, thanks in advance.... [more] |
8 | 1808 | Aug 28, 2004 05:48 pm by Grimley |
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V2 Call of Duty : CoD+UO Map + Mod Releases some images :) ... [more] |
8 | 1808 | Aug 28, 2004 11:16 am by Grimley |
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Rocket Facility Call of Duty : CoD Mapping Hi all, V2 rebuild for COD been working on it since xmas, Enjoy! Rocket Facility... [more] |
1 | 947 | Aug 26, 2004 10:57 pm by Grimley |
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V2 Call of Duty : CoD+UO Map + Mod Releases Hi guys, a map I been rebuilding since xmas, enjoy! :) Missile facilty ... [more] |
8 | 1808 | Aug 26, 2004 10:47 pm by Grimley |
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1 unit = ? Call of Duty : CoD Mapping FAQ... [more] |
2 | 1194 | May 20, 2004 04:44 pm by Grimley |
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Sound Trigger Call of Duty : CoD Mapping heres an example of my gsc + csv files that I used in my map using multiple sounds. csv file, main() { thread alert_sound(); thread alert_sound2(); thread alert_sound3(); thread alert_sound4(); thread alert_sound5(); thread alert_sound6(); th... [more] |
8 | 1782 | May 17, 2004 05:01 pm by Grimley |
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Sound Trigger Call of Duty : CoD Mapping pharoahs tut is outdated and no longer works since the new patches...instead of a trigger multiple use a script model. so yours would something like this, classname: script_model targetname: toilet_flush target: xyz... [more] |
8 | 1782 | May 17, 2004 04:38 pm by Grimley |
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HQ mode Call of Duty : CoD Mapping are you using tdm spawns and a tdm intermission?... [more] |
4 | 1403 | May 10, 2004 04:12 pm by Grimley |
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script fire Call of Duty : CoD Mapping level._effect["fire"] = loadfx ("fx/fire/fireheavysmoke.efx"); maps\mp\_fx::loopfx("fire", (1944, 1120, 0), 1.5); add these line to your (my map).gsc At the end ot the first line is file path for the effects, they're all in pak 5 (FX), at the end o... [more] |
3 | 1290 | May 7, 2004 05:08 pm by Grimley |
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Rotating Door Call of Duty : CoD Mapping mp_doors.pk3 from memory think the .map file is inside the pk3 Good Luck... [more] |
3 | 1299 | May 6, 2004 02:49 pm by Grimley |
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Rotating Door Call of Duty : CoD Mapping just as well ya haven't got flash cause wyatts doors don't work, well they open and close but you can shoot through them. there is a good tutorial @IW nation for doors that you can't shoot through which involves a little scripting, everything you need,... [more] |
3 | 1299 | May 6, 2004 02:45 pm by Grimley |
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Map Problem Call of Duty : CoD Mapping I had this problem before, I added a deathmatch intermission and also my spawn point was intersecting with the terrain...don't know which one of em sorted my problem out, so try both.... [more] |
8 | 1403 | Apr 29, 2004 11:54 am by Grimley |
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Backwards Texture Call of Duty : CoD Mapping I usually select the face of the brush you want to edit 'press s' which opens the surface inspector, in the horizontal stretch window it will have a minus infront the scale i.e -0.250000 delete the minus and goto the horizontal shift and re-align. jobs... [more] |
3 | 1217 | Apr 29, 2004 11:41 am by Grimley |
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Making hills not working! Call of Duty : CoD Mapping I just checked your link out maybe I should of checked that first...hehe but looks like you have innner circle set at zero try it higher and it may work.... [more] |
22 | 1374 | Feb 11, 2004 06:31 pm by Grimley |
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