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Topic | Replies | Views | Last Post | |
Possible to have friendly AI use turrets/mounted MGs? Call of Duty 4 : CoD4 Scripting Thanks for the replies. I got it working yesterday. Actually, they are heroes which should not die. Instead, I'm just using a cover node where the MG is. No connected paths. I've got a thread that spawns bad guys and whenever a bad guy is spawned, I ... [more] |
7 | 1115 | Feb 4, 2010 04:10 pm by Shaocaholica |
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Possible to have friendly AI use turrets/mounted MGs? Call of Duty 4 : CoD4 Scripting Ok, that didn't work. I've tried different combinations of things and none of them worked. Can you be more specific? Do I need to run any code on the AI?... [more] |
7 | 1115 | Feb 3, 2010 07:35 pm by Shaocaholica |
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Possible to have friendly AI use turrets/mounted MGs? Call of Duty 4 : CoD4 Scripting techno2sl writes...Quote:Well as long as the path node is attached to the turret - if an AI uses that node he will mount the turret. You mean connected as in via the "W" key? Well, I'm testing it out now but heres another question: Whats the diff... [more] |
7 | 1115 | Feb 3, 2010 06:41 pm by Shaocaholica |
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Possible to have friendly AI use turrets/mounted MGs? Call of Duty 4 : CoD4 Scripting While I dig through the supplied level scripts, I might as well ask here if its even possible at all to have friendly AI use turrets against enemy AI. I'm trying to put together a level and I wanted to setup some cover nodes with MGs for my friendly AI t... [more] |
7 | 1115 | Feb 3, 2010 04:13 am by Shaocaholica |
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How does "baseaccuracy" work? Call of Duty 4 : CoD4 SP Mapping I just want to tune my friendly AI to be good shots. Maybe something like 9/10 hit ratio. What about aggressiveness? Is there a way to make my AI guys not cower for cover as much? They are invincible.... [more] |
6 | 895 | Jan 31, 2010 05:34 am by Shaocaholica |
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How does "baseaccuracy" work? Call of Duty 4 : CoD4 SP Mapping Well I got that much. I've been going through the included scripts and sometimes its set to zero and sometimes its 10,000. I'm not sure what higher/lower really does.... [more] |
6 | 895 | Jan 31, 2010 05:20 am by Shaocaholica |
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How does "baseaccuracy" work? Call of Duty 4 : CoD4 SP Mapping I'm trying to spawn some friendly AI and I want their accuracy to be manually specified but I'm not sure how "baseaccuracy" works. Also, is it possible to control the aggressiveness of the AI? Including friendly AI?... [more] |
6 | 895 | Jan 31, 2010 02:00 am by Shaocaholica |
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Where do paths get compiled? What files? Call of Duty 4 : CoD4 SP Mapping Well, I meant specifically which files pertain to paths. This is before it gets packed into a fast file.... [more] |
4 | 599 | Jan 30, 2010 06:10 pm by Shaocaholica |
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Where do paths get compiled? What files? Call of Duty 4 : CoD4 SP Mapping I'm trying to find what files are generated when paths are compiled. Are they put into the d3dbsp or somewhere else?... [more] |
4 | 599 | Jan 30, 2010 05:32 am by Shaocaholica |
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Is there a problem with compiling paths under Vista/7? Call of Duty 4 : CoD4 SP Mapping jeannotvb writes...Quote:It's a known issue with 64-bit systems, the paths do not compile for some reason. I have a fix for this (forgot who made it, credits to that guy), add me to X-fire and i'll give it to you ( jeannotvb ). Thanks. Sorry I don'... [more] |
3 | 2010 | Jan 29, 2010 08:26 am by Shaocaholica |
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Is there a problem with compiling paths under Vista/7? Call of Duty 4 : CoD4 SP Mapping I've got some cover nodes and path nodes setup in my level but I keep getting errors about the nodes not being connected. I've tried putting tons of nodes and its always the same. Turning on the debug node display shows all the nodes so I know they are ... [more] |
3 | 2010 | Jan 29, 2010 05:29 am by Shaocaholica |
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Minigun turret in MP or SP? Call of Duty 4 : CoD4 MP Mapping vT-Ownage writes...Quote:Yes; it should be for SP. Basically its the same process as the SAW or RPD, but you need to find the correct weaponinfo and scripts for the minigun. You might also have to call onto another script for it to work properly as it has... [more] |
5 | 4311 | Jan 29, 2010 12:35 am by Shaocaholica |
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Minigun turret in MP or SP? Call of Duty 4 : CoD4 MP Mapping Is it possible to drop in a minigun turret like the one from "Village Defend" into a MP or SP map? I can't seem to find any documentation on it. I've been successful at putting in the saw and rpd but can't quite figure out the minigun.... [more] |
5 | 4311 | Jan 29, 2010 12:11 am by Shaocaholica |
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