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prefs { models { 1 "suit_long_coat" } } material { name "face" group { name "white" texture1 "models/characters/average_face/f_myskin" } } material { name "face_2sided" group { name "white" shader1 "models/characters/average_face/f2_myskin" } } material { name "head" group { name "white" texture1 "models/characters/average_face/h_myskin" } } material { name "arms" group { name "white" texture1 "models/characters/suit_long_coat/a_myskin" } } material { name "body" group { name "white" texture1 "models/characters/suit_long_coat/b_myskin" } } material { name "caps" group { name "white" shader1 "models/characters/caps/caps" } }
CharacterTemplate { Name "NPC_HongKong_Thug_Leader" FormalName "Hong Kong Gang Leader" comments "Street Gang Leader." Occupation "Terrorist" Model "models/characters/suit_long_coat/suit_long_coat.glm" Skin { File "hk_gang_leader_a1" mp_identity "thugleader" mp_team "thug" Inventory { Weapon { Name "USAS-12" Chance 100 } Item { Name "trenchcoat" } Item { Name "collar_trench" } Item { Name "glasses_sun" Bolt "*head_t" Chance 50 } } } }
models/characters/average_face/f_death { q3map_nolightmap q3map_onlyvertexlighting hitLocation models/characters/average_face/f_average_hit hitMaterial models/characters/average_face/f_average_mat { map models/characters/average_face/f_death rgbGen lightingDiffuse } } models/characters/average_face/f2_death { qer_editorimage models/characters/average_face/f_death q3map_nolightmap q3map_onlyvertexlighting cull disable hitLocation models/characters/average_face/f_average_hit hitMaterial models/characters/average_face/f_average_mat { map models/characters/average_face/f_death rgbGen lightingDiffuse } } models/characters/average_face/h_death { q3map_nolightmap q3map_onlyvertexlighting hitLocation models/characters/average_face/h_average_bald_hit hitMaterial models/characters/average_face/h_average_bald_mat { map models/characters/average_face/h_death rgbGen lightingDiffuse } } models/characters/suit_long_coat/b_death { q3map_nolightmap q3map_onlyvertexlighting hitLocation models/characters/suit_long_coat/b_suit_long_coat_hit { map models/characters/suit_long_coat/b_death rgbGen lightingDiffuse } } models/characters/suit_long_coat/a_death { q3map_nolightmap q3map_onlyvertexlighting hitLocation models/characters/suit_long_coat/a_suit_long_coat_hit { map models/characters/suit_long_coat/a_death rgbGen lightingDiffuse } } models/characters/suit_long_coat/trench_death { q3map_nolightmap q3map_onlyvertexlighting cull disable hitLocation models/characters/suit_long_coat/trench_hit { map models/characters/suit_long_coat/trench_death rgbGen lightingDiffuse } }
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