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prefs
{
models
{
1 "suit_long_coat"
}
}
material
{
name "face"
group
{
name "white"
texture1 "models/characters/average_face/f_myskin"
}
}
material
{
name "face_2sided"
group
{
name "white"
shader1 "models/characters/average_face/f2_myskin"
}
}
material
{
name "head"
group
{
name "white"
texture1 "models/characters/average_face/h_myskin"
}
}
material
{
name "arms"
group
{
name "white"
texture1 "models/characters/suit_long_coat/a_myskin"
}
}
material
{
name "body"
group
{
name "white"
texture1 "models/characters/suit_long_coat/b_myskin"
}
}
material
{
name "caps"
group
{
name "white"
shader1 "models/characters/caps/caps"
}
}CharacterTemplate
{
Name "NPC_HongKong_Thug_Leader"
FormalName "Hong Kong Gang Leader"
comments "Street Gang Leader."
Occupation "Terrorist"
Model "models/characters/suit_long_coat/suit_long_coat.glm"
Skin
{
File "hk_gang_leader_a1"
mp_identity "thugleader"
mp_team "thug"
Inventory
{
Weapon
{
Name "USAS-12"
Chance 100
}
Item
{
Name "trenchcoat"
}
Item
{
Name "collar_trench"
}
Item
{
Name "glasses_sun"
Bolt "*head_t"
Chance 50
}
}
}
}models/characters/average_face/f_death
{
q3map_nolightmap
q3map_onlyvertexlighting
hitLocation models/characters/average_face/f_average_hit
hitMaterial models/characters/average_face/f_average_mat
{
map models/characters/average_face/f_death
rgbGen lightingDiffuse
}
}
models/characters/average_face/f2_death
{
qer_editorimage models/characters/average_face/f_death
q3map_nolightmap
q3map_onlyvertexlighting
cull disable
hitLocation models/characters/average_face/f_average_hit
hitMaterial models/characters/average_face/f_average_mat
{
map models/characters/average_face/f_death
rgbGen lightingDiffuse
}
}
models/characters/average_face/h_death
{
q3map_nolightmap
q3map_onlyvertexlighting
hitLocation models/characters/average_face/h_average_bald_hit
hitMaterial models/characters/average_face/h_average_bald_mat
{
map models/characters/average_face/h_death
rgbGen lightingDiffuse
}
}
models/characters/suit_long_coat/b_death
{
q3map_nolightmap
q3map_onlyvertexlighting
hitLocation models/characters/suit_long_coat/b_suit_long_coat_hit
{
map models/characters/suit_long_coat/b_death
rgbGen lightingDiffuse
}
}
models/characters/suit_long_coat/a_death
{
q3map_nolightmap
q3map_onlyvertexlighting
hitLocation models/characters/suit_long_coat/a_suit_long_coat_hit
{
map models/characters/suit_long_coat/a_death
rgbGen lightingDiffuse
}
}
models/characters/suit_long_coat/trench_death
{
q3map_nolightmap
q3map_onlyvertexlighting
cull disable
hitLocation models/characters/suit_long_coat/trench_hit
{
map models/characters/suit_long_coat/trench_death
rgbGen lightingDiffuse
}
}
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