Adding a camera to a map thanks to awesom-o.
Caulking your brushes.
Putting color in your lights.
How to put your content together and release it to the public.
I will be showing you how to insert wooden ladder into a map.
An introduction to SOF2 mapping.
In some cases, users of the editor have reported errors occuring within the preferences and settings of Radiant.
This tutorial assumes you have installed the full retail version of sof2 in the default location, and have backed up any files before altering them.
I will be showing you how to insert the model models/objects/finca/lamps/lightbulb1.md3 into a map.
Making your own arena file.
Bobbing objects such as wood in water.
Opening your doors with a button.
Creating cel-shaded maps.
Adding cone-shaped brushes to your map.
Putting all your content into a pk3 file for distribution.
Brushes for placing fog that appears in the distance of your map.
You can use endcaps for more then just arches. You can make half circle pillars, or tunnels too.
Adding player spawn points to a deathmatch map and specifying which gametype they are for.
This page is here to assist mappers by providing information on what entities and triggers are necessary for their map to support any of the stock Raven gametypes, and to assist modders by giving them a central location to provide information to mappers on how to support their own custom gametypes.
Gametype specific brushes.
Any gametype that uses teams (Team Deathmatch, Infiltration, etc...) will need to know which teams to use for your map.
Using cylinders to make a trashcan.
Here is a quick tutorial on how to make jumppad.s
In this tutorial you will learn how to make fire like candles burn and
give off light, a light to flicker, and to make a Strobe light!
Create lights and switches in your map
This tutorial will explain how to open doors using a lock-pick, or a key-card.
Brushes that swing back and forth.
Setting up the Quark editor for use with SOF2.
Rotating brushes such as fans.
This short tutorial will teach you how to quickly create a door that will rotate when used.
Making sliding doors.
This short tutorial will teach you how to quickly create a door that will slide when used.
Creating transparent textures.
Using Adobe Photoshop to create transparant textures
How to use water textures and tools for basic water effects.
Rounding the corners of your brushes.
Bending and manipulating curved shapes.
Custom flags for your CTF games.
Making curves for cylinders, bevels, end caps, patch meshes, and cones.
Limiting the players viewable distance in a map.
Creating custom terrain with the use of EasyGen.
This tutorial will show how to move a group of marines toward a specific area while attacking the enemy.
The proper use of hint brushes to optimize your map.
Converting a model to SOF2 Format using Milkshape 3D.
Making your own custom player skins.
Create a spiral staircase in your map
With a teleporter, who needs doors.
Creating custom terrain.
Basically what this tutorial is going to show you is how to make a moving platform, whether its up and down or across.
Changing the default weapons with custom weapon skins.
This tutorial will show how to move a group of marines toward a specific area while attacking the enemy.
This tutorial will show how to move a group of marines toward a specific area while attacking the enemy.
Create lights and switches in your map
This tutorial will explain how to open doors using a lock-pick, or a key-card.
This short tutorial will teach you how to quickly create a door that will rotate when used.
This short tutorial will teach you how to quickly create a door that will slide when used.
Beginner's mapping tutorials in video format.