Quark Setup, by Shoot
Thanks to Shoot for the work put into this tutorial.
Ahhh Quark - I still use it from time to time - but still gravitate to Radiant and GTK . Its been sometime since I setup the model support for SOF2 in Quark - last fall sometime I think - the support for SOF2 is in the latest downloads on the quark site and sourceforge. The latest final version is 6.3 (Final) and was done on Jan 15 2003 - there is a new beta out for 6.4 which is available on the site - I would suggest using that one - it includes better support for SOF2 and has the bounding box support for models included.
Go to one of these sites to get Quark - Look and be sure you have the latest version as it is continually under development.
Quark Site
Quark Development Project on Sourceforge You will also need Python to be able to run Quark - I recommend the minipython program not the full versions of Python - they dont work right with quark and they can cause a lot of other issues - Here is the link to get the Mini-Python - Look on right side of the page at the top of the form for the python links and requirements.
Mini-Python You will also need the sof2map.exe file that comes in the sof2mpsdk - place this in your base folder.
Now you have all the programs required to install Quark.
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1. Install Mini-Python - follow the instructions - I recommend restarting after installing this.
2. Install Quark - for the purpose of this I am suggesting 6.4. Create a Folder called whatever you want - for example - Quark 6-4. Unzip the Quark 6.4 Snapshot file to this folder.
3.Place this folder where you want it - in the root C drive or in program files.
4. Click the Quark.exe file - it will come up and say that setup was cleared and ask if you want to activate colorful captions again - (Not really sure why) click yes. - Quark will then open but it is not setup.
5. First go to the games option on the left side of the menu bar and select sof2 from the list of supported games.
6. Next you will setup the program configuration - Choose configuration from the edit menu, then select sof2 from the list of games.
7. Setup the Configuration: See the image below for the actual screen
1. Choose where your sof2 directory is at
2. Uncheck the Run Build Programs in Quark Console - This is optional but I recommend viewing the build program running in its own window so you can monitor it
3. Select the directory where you have the sof2map.exe program is located so you can compile.
4. Select OK or apply then ok - this saves the configuration.
8. Next you need to setup the texture browser - From the toolbox option on the menu bar choose texture browser.
9. Click one time on the Raven Textures and Shaders icon and then click the "Make a link for a folder button" see the image below - it is the 2nd icon from the right on the icon bar.
10. A texture finder window will appear - select the base folder and press ok - this will search the pk3 files in your base folder for any textures that occur there. If you have done this correctly you will see a screen that looks like the one below - a base folder with all the folders that are in the pk3 files.
11. Now close the texture browser and then close Quark - it will ask you to save changes to the datasof2.qrk file - click yes and let it close.
12. Your basically ready to map with Quark - to start a new map I suggest you use the the 1st icon on the left on the menu bar - if you mouse over it it will should say - "New sof2 map" - you can also do it from the file menu but I have found this to be a little more trouble.
Hope this answers your question and helps you use Quark better - It is a good program and has its uses. I still think that Radiant is a better program for mapping for SOF2 - I say that with some reservation as I personally have some work in developing for quark a bit. There are just too many issues with how it works with the files. A lot of work has been done with this program and it is very good...just for other games. Good Luck.
Shoot...out