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Single Player Trench Jump Out
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In this tutorial 3dart will explain to you how to get your actor out of the trench.


We will do this with inserting a prefab.

This prefab you can find in this directory:

C:Program FilesActivisionCall of Duty 2map_sourceprefabs raverse.

It is called trench_jumpout.map

This prefab includes:

node_negotiation_begin
script_origin
node_negotiation_end

Create your trench in Radient.
There are tutorials about that.



Make sure to give it 52 units in height.



In your 2d view window right click and browse to the directory i have mentioned above
and insert the “trench_jumpout.map”
In your side view you will see the prefab and your trench.
Notice the hight of your trench and of your prefab are lining up.
So both 52 units.





In the top view you will see the

node_negotiation_begin:



script_origin:



node_negotiation_end:



this is from left to right.

Your animscript “trench_jump_out” is already included in this prefab.



Leave the prefab as it is.
You dont have to give it any values.



The only thing for you is to insert an actor:



Give this actor these parameters:

Key:target
Value:alliedend

This actor we are going to connect with a node.
For this tutorial i will give this actor a “node_cover_crouch”



Key:targetname
Value:alliedend

Notice the target of your actor is alliedend so it will be connected to this “node_cover_crouch”

So to finish things don’t forget your info “player_start”.
And add some regular pathnodes between your “node_negotiation_end”
this is where your actor is out of the trench and the “node_cover_crouch”

See this screenshot below how this is done.




EXAMPLE FILE DOWNLOAD

Single_Player_Trench_Jump_Out

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