Hey gang! I’m back with another update on the latest installment in the Call of Duty series – Call of Duty: World at War. Another muzzle (so to speak) has been lifted allowing the community members that were present at the ‘Community First Look’ in Santa Monica to further discuss some of the things we saw/experienced.
Today I am pleased to tell you that I can discuss two more of the
single player levels that we took a look at while we were at the
Treyarch Studios.
The first one I am going to discuss has been referred to during
development as ‘PBY’ – probably largely due to the fact that most of
the mission surrounds you in a PBY Catalina. The PBY Catalina was an
American flying boat of the 1930s and 1940s. It could be equipped with
depth charges, bombs, torpedoes, and .50 caliber Browning machineguns
and was one of the most widely used multi-role aircraft of World War
II. PBYs served with every branch of the US military and in the air
forces and navies of many other nations. In World War II, PBYs were
used as anti-submarine warfare aircraft, patrol bombers, convoy
escorts, search and rescue aircraft, and transports.
When I realized that Treyarch was in development of a flying mission in
CoD: WW, I had immediate thoughts that this might just be a re-hash of
the bomber mission in Call of Duty: United Offensive. While what we saw
was not the finished level, I was pleased to see that [in my opinion]
not only was this far beyond what GreyMatter accomplished in the bomber
mission (single player) of CoD: UO, but was also more environmentally
involved than the AC-130 (Death From Above) mission (single player) of
Call of Duty 4: Modern Warfare.
The internet community has been aware of the existence of ‘some sort of
mission’ surrounding the PBY ever since the ‘leak’ of information by
the UK magazine. While at the Treyarch Studios in Santa Monica, we bore
witness to ‘the flying boat’ on a patrol mission – and subsequently we
watched a convoy of Japanese boats literally get cut to pieces by the
guns of the PBY. Again, the improvements to the game engine came
shining through as the water, fire and physics modules each did their
part to immerse the player in the battle. Real-time fire reflections on
the ocean swells, damage explosions and gibs, as well as dynamic
lighting from searchlights/spotlights were some of the main
attractions. Later in the mission, the PBY explores another of its
typical WWII uses, as you embark on a search and rescue flight.
One of the more outstanding features was how visually stunning and
realistic everything in this level was. For modeling purposes, a full
scale mock-up (accurate to something crazy like 1/16th of an inch) was
fabricated to perform motion capture, accurate animations and model
movement, as well as to aid in scripting of the storyline and
storyboarding. Dom Drozdz (Animation Director for Treyarch) and Marvin
Rojas (Senior Animator for Treyarch) showed us how easy that this large
scale model made their job – and allowed them to concentrate resources
on the little details that make everything believable in the finished
project since the large details were taken care of completely (on a
large scale) by having the full scale model. An example of the little
details is the roll of toilet paper by the crapper… it is actually
modeled in. When playing this level, have a look at the characters
hands and feet as you move through plane – and how nothing is out of
place.
The second level I am pleased that I can now discuss has to do with the
Russian campaign. We were allowed to previously discuss factions, so it
is widely known that the European Front of Call of Duty: World at War
will involve the culminating battle of the Russians push into Berlin.
By this point in the war, the mighty German war machine that had once
dominated the battlefields was being pushed back by an increasingly
bitter (Russian) army. As the story unfolds, the bitterness that the
Red Army feels towards the Germans for what has occurred in the war is
realized as you experience the struggle for freedom. The Germans, back
on their heels, have now become desperate to not lose Berlin and fight
with ferocity – equally matched by the hunger of the Russians to
cleanse the land of the ‘Fascists.’
You start the level in a post destruction daze, and are taught how to
hunt while being hunted. I witnessed bullet penetration in this level –
not only through materials, but through enemy as well. Again,
beautifully done level design immerses you in a cat and mouse fight for
survival in the ruins of ‘The Motherland.’ While sneaking and sniping
seemed to be prevalent, the grand destruction leads me to believe that
heavy vehicles and the (hehe) flamethrower will almost certainly make
an appearance in the European campaign of Call of Duty: World at War.
That’s all for this installment – if you want more information, have a listen to
http://www.modsonair.com/2008/06/23/modsonair-special-codww-episode/ or check out the forums at
http://www.modsonline.com. The forums are also up at
http://www.callofduty.com/hub.
Cheers
StrYdeR