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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: daytime, yet non lighted interior?
Scorpion979
General Member
Since: Nov 18, 2007
Posts: 39
Last: Feb 15, 2008
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Level 2
Category: CoD4 MP Mapping
Posted: Tuesday, Jan. 29, 2008 12:30 am
My world spawn settings are set to daytime but I have a basement area that needs to dark, except for some lights I will place. How is this accomplished. My worldspawn settings go right through the buildings. I have played around with the shadowcaster and caulk_shadow textures without any luck.

Is there a way to set ambient lighting less inside buildings than outside?
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Terian
General Member
Since: May 22, 2004
Posts: 121
Last: Apr 14, 2008
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Level 4
Category: CoD4 MP Mapping
Posted: Tuesday, Jan. 29, 2008 12:44 am
I am having a very similar issue. Does you light appear to be going straight through all the walls of the buildings?
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
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Level 7
Category: CoD4 MP Mapping
Posted: Tuesday, Jan. 29, 2008 12:45 am
there should be 2 sun settings one normal lighting and one ambient lighting (caves ,in houses ,basments) ,try setting your ambient to a darker color setting
this work when i made tilldusk,its how i came up with a custom sunset ,and colors
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Scorpion979
General Member
Since: Nov 18, 2007
Posts: 39
Last: Feb 15, 2008
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Level 2
Category: CoD4 MP Mapping
Posted: Tuesday, Jan. 29, 2008 01:16 am
Colmac, I believe what your saying is you have direct sunlight and ambient and ambient is throughout the map. Sounds logical, I'll give it a shot.
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
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Level 7
Category: CoD4 MP Mapping
Posted: Tuesday, Jan. 29, 2008 01:20 am
i hope lol new radiant is np but im having issue,s with getting them to run on any of my servers.
when you try the lighting it may take a few shots to find a good color that wont look funny, but i think that it will work
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|DA|DarkDilbert
General Member
Since: Jun 5, 2006
Posts: 675
Last: Apr 29, 2008
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Level 6
Category: CoD4 MP Mapping
Posted: Tuesday, Jan. 29, 2008 01:32 am
Not sure how different worldspawn is to the older games, but ambient light should the global minimum light value - nothing should appear darker that that


There's a trick with setting a light in game with a negative light value - it won't make shadows darker (at least not in UO), but it'll make any xmodel darker than they would be in just ambient light

You could also try putting low values in sundiffusecolor, but I don't think it'll affect brightness, just relative colour

Oh, for sundiffusecolor - make it the spectral opposite colour to suncolour - eg 0.9 0.9 0.7 (a muted yellow) for suncolor, and 0.7 0.7 0.9 for diffuse (muted blue). It makes maps look more natural and gives a better contrast - but be subtle, extreme values like 0.0 0.0 0.99 will make your map look like an impressionist painting



edited on Jan. 28, 2008 08:34 pm by |DA|DarkDilbert
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
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Level 7
Category: CoD4 MP Mapping
Posted: Tuesday, Jan. 29, 2008 02:20 am
yes your right that was how i came up with the amber glow on tilldusk ,it work the very first time too, lol pick out cool colors and added it map looked great ....but on differnt maps not so lucky took many trys to get lighting right just got lucky
but if you stay with softer ,lighter colors you get a nice blend if you use dark contrast it will look cartoonish or worse
to make your map differnt good and clean this is where i start
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