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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Problem with .gsc file 0_o ftw?
Shifty256
General Member
Since: Jun 1, 2007
Posts: 9
Last: Jun 19, 2007
[view latest posts]
Level 0
Category: CoD2 MP Mapping
Posted: Monday, Jun. 18, 2007 06:25 pm
Suddenly my .gsc file of my map acts very strange..when i put the:
maps\_load::main();

on the top of my gsc file like this:

#include maps\_utility;
#include maps\_anim;
#using_animtree("generic_human");

main()
{

///Main Files///

maps\_halftrack::main("xmodel/vehicle_halftrack_mg_woodland");
maps\thetown_anim::main();
maps\thetown_fx::main();
maps\_load::main();

and below that the player setup, i spawn with no weapons or the standard gear... but it does work when i put the whole main files part on the bottom part of my main part..but it affects some of the things in my lvl...like i dont get to see blood when i'm almost dead...

i hope anyone can help me with this..thanks

~ Sorry for my bad english
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Scharfschuetze
General Member
Since: Dec 23, 2006
Posts: 162
Last: Jul 7, 2011
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Level 4
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Tuesday, Jun. 19, 2007 05:20 am
The line with the maps\_load::main() needs to be the first line after the main().

[sniper]



Scharfschütze
Amerikanischer Soldat der Niederlage, sind Sie tot

My Radiant Manual - Work In Progress

Progress of my modeling work is listed toward the bottom.
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Shifty256
General Member
Since: Jun 1, 2007
Posts: 9
Last: Jun 19, 2007
[view latest posts]
Level 0
Category: CoD2 MP Mapping
Posted: Tuesday, Jun. 19, 2007 06:43 am
no it doesn't...
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MODSonline.com Forums : Call of Duty 2 : CoD2 MP Mapping

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