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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Team ESP
Blowenhead~rb
General Member
Since: Dec 23, 2006
Posts: 21
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: SoFII Mapping
Posted: Tuesday, Dec. 12, 2006 03:16 pm
What if i want the names in the normal color not the color from a team?
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XYZ~rb
General Member
Since: Dec 23, 2006
Posts: 54
Last: Dec 23, 2006
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Level 3
Category: SoFII Mapping
Posted: Tuesday, Dec. 12, 2006 05:27 pm
/// Determine the color for this team
switch (ci->team)
{
case TEAM_RED:
VectorCopy4(colorRed, teamColor);
break;
case TEAM_BLUE:
VectorCopy4(colorBlue, teamColor);
break;
default:
VectorCopy4(colorWhite, teamColor);
break;
}

to


VectorCopy4(colorWhite, teamColor);
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earocool~rb
General Member
Since: Dec 23, 2006
Posts: 82
Last: Dec 23, 2006
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Level 3
Category: SoFII Mapping
Posted: Tuesday, Dec. 12, 2006 05:36 pm
have you guys found it out how to draw the weapon names maybe the icon..?

so not i will help.
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earocool~rb
General Member
Since: Dec 23, 2006
Posts: 82
Last: Dec 23, 2006
[view latest posts]
Level 3
Category: SoFII Mapping
Posted: Tuesday, Dec. 12, 2006 05:37 pm
have you guys found it out how to draw the weapon names maybe the icon..?

so not i will help.
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Blowenhead~rb
General Member
Since: Dec 23, 2006
Posts: 21
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: SoFII Mapping
Posted: Tuesday, Dec. 12, 2006 05:58 pm
i do know how to do the pic thnx anyway :) i am gonna test it rigght now for the names getting the colors work and the exact position then i release my beta mod
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Blowenhead~rb
General Member
Since: Dec 23, 2006
Posts: 21
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: SoFII Mapping
Posted: Tuesday, Dec. 12, 2006 06:29 pm
Quote (XYZ @ Dec. 12 2006, 11:27 am)
/// Determine the color for this team
switch (ci->team)
{
case TEAM_RED:
VectorCopy4(colorRed, teamColor);
break;
case TEAM_BLUE:
VectorCopy4(colorBlue, teamColor);
break;
default:
VectorCopy4(colorWhite, teamColor);
break;
}

to


VectorCopy4(colorWhite, teamColor);

then you have just white names not the game colored names
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infrequent~rb
General Member
Since: Dec 23, 2006
Posts: 119
Last: Dec 23, 2006
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Level 4
Category: SoFII Mapping
Posted: Tuesday, Dec. 12, 2006 06:31 pm
"Normal" color is colorGreen...
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Blowenhead~rb
General Member
Since: Dec 23, 2006
Posts: 21
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: SoFII Mapping
Posted: Tuesday, Dec. 12, 2006 06:35 pm
Quote (infrequent @ Dec. 12 2006, 12:31 pm)
"Normal" color is colorGreen...

then i got green names :)
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infrequent~rb
General Member
Since: Dec 23, 2006
Posts: 119
Last: Dec 23, 2006
[view latest posts]
Level 4
Category: SoFII Mapping
Posted: Tuesday, Dec. 12, 2006 07:37 pm
"Normal" color is colorGreen...
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Blowenhead~rb
General Member
Since: Dec 23, 2006
Posts: 21
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: SoFII Mapping
Posted: Tuesday, Dec. 12, 2006 08:26 pm
Quote (infrequent @ Dec. 12 2006, 1:37 pm)
"Normal" color is colorGreen...

i tried it and it draws the names in color green :s ill watch at it again tommorow maybe i need to chnage some other thingy too
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