"From my own point of view “developer-communities” for games now seem to be working under a (philosophical) model which is quite bluntly, outdated.
The community has been split for several years now; I think it’s become extremely dysfunctional. One of the first cases of evidence for this was a breakdown of communications with mappers and players (Hoony wrote an article about this issue years ago), however this has to an extent been resolved but to no means a completion of development.
The requirements for a “developer-community” (i.e. mappers and modders combined) have also grown and become more complex. I think we need some kind of standardization for all of this, because as arQ said himself, it seems like everyone is duplicating each others work and that’s a real waste of time from a “developer-community” POV and also confusing from the players POV as well.
I think overall, if there was a “flow” for the communities it would go along the lines of GAME DEVELOPER > DEVELOPER COMMUNITY > PLAYERS and backwards along this line of thinking as well.
This “flow” to me makes sense: the players get more out of their mods and games because the developer-communities get more robust tools / better “base game platforms” to work off, and that in turn gets the game companies producing better mod friendly games for post-sales lifecycles. It’s all about a "better model" for feedback really, communication is the key.
I’ve noticed in recent years that feedback between game companies and developer-communities as well as players has dwindled to
nothing. This is a really bad thing if you ask me, look at the ways that Quake and Quake II were tested and developed – active community involvement!!! One only needs to take a look at those games and see the results.
Back then the players felt like they were important to the game companies, and now it seems like each company is trying to beat the other with their technologies rather than care about their fan base and game quality. If a company wants real power in the gaming world, support your bloody fan base people! Make things more malleable and listen to the suggestions of your fans. You were gamers once too!
I really feel this is becoming a big issue, because for the past few years (well really, post Quake 2 if you ask me) we’ve seen standards of games dropping drastically while technologies become even better. Shouldn’t the two work in parallel? Is the gaming industry going to wind up the like Star Wars prequels? Seems like it to me.
In summary I would love to see CPMA for Quake IV come out, but there are some major issues on a “developer community” level which need to be looked at soon otherwise mods and post game-sales assets will be released that are NOT of acceptable quality much like the games themselves are becoming. Depending on your POV, it would appear the modders and us mappers are doing what the game companies should have done in the first place.
Years ago, I’m sure me saying this would have been laughed at, but all you need to do is take one look at how big the gaming world is getting right now, and realize that such things need to be taken into consideration. Modding and mapping are approaching a birth of their own industry and those of us who work within it, especially for the competitive gamers, make a lot of effort with our work.
The bigger picture is this – the need for a competitive platform for FPS is now obviously high. Game companies churning out pieces of junk which are technologically great gets our communities nowhere (mind you, I love Quake IV despite its issues).
We need unification, soon, somehow.
Regards
The Hubster
http://hubster.challenge-au.com/"Hitting the nail on the head ring any bells?