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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Changing surfaceparms aka wooden cows
KP31
General Member
Since: May 11, 2010
Posts: 2
Last: Nov 12, 2015
[view latest posts]
Level 0
Category: CoD Mapping
Posted: Thursday, Nov. 12, 2015 10:58 am
Hello everybody!

I was playing this game and realized that the dead cows are made of wood. They don't bleed at all when you shoot them. So I decided to try to fix it and some realism to the game but it turned out to be much more difficult than I thought.

First I checked out the cow's skin textures which had the flesh@ prefix. Then I went to shadertypes/model/ flesh.stype and saw that its sufaceparm was indeed set to wood! Don't ask why. At this point I thought it would be a simple fix by replacing the word wood with flesh but no...

After numerous efforts and many failures I even tried to remove the stype files and all the textures relating to the dead cows completely but still the game somehow remembered that these cows were originally wooden. I also tried to change the flesh@ prefix to something else like body@ as the player models use it and they do bleed. I also made the needed changes to the cow xmodel file using a hex editor but nothing happened.

Are the surfaceparms somehow locked within the map's BSP file during compiling as this seems to be a problem with all textures with a prefix not just the cows or am I missing something here? The game seems to remember all the surfaceparms even If I delete the stype files and the textures which is kinda weird.

It seems that changing the textures is easy but changing the surefaceparms is way too complicated for me. Any help is appreciated! [wave]

EDIT:
I did some researching and found out that it seems all the surfaceparms are hardcoded and cannot be changed or edited, so goodbye bleeding cows. Bummer...

edited on Nov. 13, 2015 12:53 pm by KP31
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