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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Texture to jump
darmzy
General Member
Since: Aug 29, 2012
Posts: 3
Last: Aug 30, 2012
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Level 0
Category: CoD2 MP Mapping
Posted: Wednesday, Aug. 29, 2012 01:05 pm
hi..i want ask that what name or how can make texture that when i jump from big height i dont die..thanks .. (sorry for my english)
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liltc64
General Member
Since: Feb 12, 2007
Posts: 906
Last: Oct 22, 2012
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Level 7
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Wednesday, Aug. 29, 2012 03:58 pm
there is no specific texture or brush that does that. what i see people do for their custom maps is cuff the 2 brushes at an 45 degree angle and it catches the player and the player survives the fall.
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darmzy
General Member
Since: Aug 29, 2012
Posts: 3
Last: Aug 30, 2012
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Level 0
Category: CoD2 MP Mapping
Posted: Wednesday, Aug. 29, 2012 04:15 pm
because i yesterday see map what was full of this texture...i dont mean this what u write..
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IzNoGoD
General Member
Since: Nov 29, 2008
Posts: 694
Last: Nov 10, 2012
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Level 6
Category: CoD2 MP Mapping
Posted: Wednesday, Aug. 29, 2012 04:58 pm
Cushion texture.

Should be a checkbox in assman.

As ive never used it myself, i cannot help you any further than this.
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liltc64
General Member
Since: Feb 12, 2007
Posts: 906
Last: Oct 22, 2012
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Level 7
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Wednesday, Aug. 29, 2012 06:04 pm
IzNoGoD writes...
Quote:
Cushion texture.

Should be a checkbox in assman.

As ive never used it myself, i cannot help you any further than this.


yeah you can make your own custom texture in assman and tick off noFallDamage. their are plenty of ways of going about this.
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darmzy
General Member
Since: Aug 29, 2012
Posts: 3
Last: Aug 30, 2012
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Level 0
Category: CoD2 MP Mapping
Posted: Thursday, Aug. 30, 2012 12:20 pm
ok thanks so much :)
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MODSonline.com Forums : Call of Duty 2 : CoD2 MP Mapping

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