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Forum: All Forums : Valve's Source
Category: HL2 Mapping
Half-Life 2 Single Player, Deathmath, Orange Box, etc. mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: structual and detail brushes
SPY
General Member
Since: May 9, 2003
Posts: 905
Last: Sep 3, 2009
[view latest posts]
Level 7
Category: HL2 Mapping
Posted: Tuesday, Aug. 23, 2005 07:07 am
i'm a bit lost know, severel months ago i have asked this question also and than i did get the answer that it realy didn't matter all that much. working with structual and detail brushes. when i worked with radiant it was very important to make all small and not vis blocking brushes detail, so you could get a higher fps. but i understand that it didn't work like this with hammer. and now i read more and more about making brushes detail. so, what is it?

leon
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Eat_Lead
General Member
Since: Aug 24, 2004
Posts: 88
Last: Aug 31, 2005
[view latest posts]
Level 3
Category: HL2 Mapping
Posted: Friday, Aug. 26, 2005 01:13 am
Any brush that isnt gonna block VIS should go func_detail. Here's a few tutorials/explainations on func_detail.

Full optimizing information.
http://www.student.kun.nl/rvanhoorn/Optimization.htm

This thread explains func_detail a little better.
http://www.hl2world.com/bbs/an-announcement-about-vvis-times-vt31475.html?highlight=funcdetail+explained

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