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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: cant open raidant
reubsdaddy
General Member
Since: Nov 19, 2010
Posts: 23
Last: Jun 4, 2011
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Thursday, Apr. 21, 2011 01:41 am
Hi, It started with a prefab I was building. It did include many custom textures but idk if that was the problem. anyway, I turned off my pc for the night and the next day I had an "unrecoverable error" when opening the same prefab. It sucks because it was basically done. anyways, after that I started getting the same error when opening radiant alone. I reinstalled the radiant files but that didn't work. can anyone help me please? [banghead]
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoD4 MP Mapping
Posted: Friday, Apr. 22, 2011 07:32 pm
sometimes you can open the map file with notebook
then make sure the format is right
the very top world spawn sometimes you may added with n your enitys box somthing like this, the blue can error your map

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{

"origin" "0.0 0.0 0.0"
"model" "static_holland_firebarrel"
"classname" "misc_model"

// brush 0
{


should be like this

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 291.25 -769 448 ) ( 243.25 -769 448 ) ( 243.25 -777 448 ) berlin_door_wood_diana -54.5 2 -24.5 1 0 0 lightmap_gray 16384 16384 0 0 0 0
( 247.75 -777 536.5 ) ( 247.75 -769 536.5 ) ( 295.75 -769 536.5 ) berlin_door_wood_diana -54.5 2 -24.5 1 0 0 lightmap_gray 16384 16384 0 0 0 0
( 248.75 -773 536.5 ) ( 296.75 -773 536.5 ) ( 296.75 -773 528.5 ) berlin_door_wood_diana -54.5 88.5 -24.5 83 0 0 lightmap_gray 16384 16384 0 0 0 0
( 302.5 -777.5 536.25 ) ( 302.5 -769.5 536.25 ) ( 302.5 -769.5 528.25 ) berlin_door_wood_diana -2 88.5 -1 83 0 0 lightmap_gray 16384 16384 0 0 0 0
( 295.75 -771 536.5 ) ( 247.75 -771 536.5 ) ( 247.75 -771 528.5 ) berlin_door_wood_diana -54.5 88.5 -24.5 83 0 0 lightmap_gray 16384 16384 0 0 0 0
( 248 -769 533.5 ) ( 248 -777 533.5 ) ( 248 -777 525.5 ) berlin_door_wood_diana -2 88.5 -1 83 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}



make sure you have

}
}


at the end, this and or spaces in map script will stop radiant from opening it
and the top should be


iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{



ps the radiant maybe set to open your last proj, hence the error will keep up eveytime you open it, fix, when it errors change your pref, to not open last project



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reubsdaddy
General Member
Since: Nov 19, 2010
Posts: 23
Last: Jun 4, 2011
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Saturday, Apr. 23, 2011 12:31 am
COLMAC writes...
Quote:
sometimes you can open the map file with notebook
then make sure the format is right
the very top world spawn sometimes you may added with n your enitys box somthing like this, the blue can error your map

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{

"origin" "0.0 0.0 0.0"
"model" "static_holland_firebarrel"
"classname" "misc_model"

// brush 0
{


should be like this

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 291.25 -769 448 ) ( 243.25 -769 448 ) ( 243.25 -777 448 ) berlin_door_wood_diana -54.5 2 -24.5 1 0 0 lightmap_gray 16384 16384 0 0 0 0
( 247.75 -777 536.5 ) ( 247.75 -769 536.5 ) ( 295.75 -769 536.5 ) berlin_door_wood_diana -54.5 2 -24.5 1 0 0 lightmap_gray 16384 16384 0 0 0 0
( 248.75 -773 536.5 ) ( 296.75 -773 536.5 ) ( 296.75 -773 528.5 ) berlin_door_wood_diana -54.5 88.5 -24.5 83 0 0 lightmap_gray 16384 16384 0 0 0 0
( 302.5 -777.5 536.25 ) ( 302.5 -769.5 536.25 ) ( 302.5 -769.5 528.25 ) berlin_door_wood_diana -2 88.5 -1 83 0 0 lightmap_gray 16384 16384 0 0 0 0
( 295.75 -771 536.5 ) ( 247.75 -771 536.5 ) ( 247.75 -771 528.5 ) berlin_door_wood_diana -54.5 88.5 -24.5 83 0 0 lightmap_gray 16384 16384 0 0 0 0
( 248 -769 533.5 ) ( 248 -777 533.5 ) ( 248 -777 525.5 ) berlin_door_wood_diana -2 88.5 -1 83 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}



make sure you have

}
}


at the end, this and or spaces in map script will stop radiant from opening it
and the top should be


iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{



ps the radiant maybe set to open your last proj, hence the error will keep up eveytime you open it, fix, when it errors change your pref, to not open last project





Thank you but this didn't work. My notepad file matches perfectly with how it should be. The issue it that I can't open radiant at all because it loads my map by default. However it doesn't give me the "edit prefrences" option. instead it gives me the standard "send" or "dont send" error report. is there another way to change prefs without opening radiant?
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reubsdaddy
General Member
Since: Nov 19, 2010
Posts: 23
Last: Jun 4, 2011
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Saturday, Apr. 23, 2011 12:41 am
never mind. fixed it by taking the map it was loading out of the map source and then changing preferences! [wave]
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoD4 MP Mapping
Posted: Saturday, Apr. 23, 2011 03:36 pm
[thumbs_up]
glad to help ,happy E day!
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoD4 MP Mapping
Posted: Saturday, Apr. 23, 2011 05:46 pm
btw,
when you opened the map with notepad did all of your entity's
"models" have
"angles" "0 0 0"

some times this will screw with the map too

just check the entity's, if it don't have that , you just need to add this to it
"angles" "0 0 0"

0 0 0 is the setting it is placed as, even if the angles were not set, so adding that will not change the placing of your model
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