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Forum: All Forums : Valve's Source
Category: HL2 Mapping
Half-Life 2 Single Player, Deathmath, Orange Box, etc. mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: My first Source Map
Eat_Lead
General Member
Since: Aug 24, 2004
Posts: 88
Last: Aug 31, 2005
[view latest posts]
Level 3
Category: HL2 Mapping
Posted: Sunday, Jun. 5, 2005 04:15 am
Well Ive started on making a remake of mp_dawnville over to the source engine. Im making it as a user made custom map for a WW2 mod. (Heat of Battle: Source)

So far so good, I got the graveyard section about 75% complete. Heres a few screens, and 1 funky comparison shot.

http://img260.echo.cx/img260/5435/dawn200932dk.jpg

http://img260.echo.cx/img260/2255/dawn200989vc.jpg

http://img260.echo.cx/img260/7782/dawn201009we.jpg

CoD to Source Comparison

http://img260.echo.cx/img260/2346/gravebackground6zf.jpg

What ya think?[smokin]

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SPY
General Member
Since: May 9, 2003
Posts: 905
Last: Sep 3, 2009
[view latest posts]
Level 7
Category: HL2 Mapping
Posted: Sunday, Jun. 5, 2005 09:34 am
very, VERY nice done!!!!
and when this is your first atempted of valve mapping, than it's even more great, (because i also did use gtkRadiant version before i started to map with hammer. and it takes some time to get used to hammer).
so, it realy looks amazing, keep up the good work!!
succes,
leon
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SID135
General Member
Since: Mar 30, 2005
Posts: 19
Last: Oct 27, 2005
[view latest posts]
Level 1
Category: HL2 Mapping
Posted: Sunday, Jun. 5, 2005 09:52 am
thats rly good man, what u gonna use it in, a mod, DM map, or what.
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papercut5590
General Member
Since: Jul 6, 2004
Posts: 219
Last: Dec 31, 2005
[view latest posts]
Level 4
Category: HL2 Mapping
Posted: Saturday, Jun. 11, 2005 05:44 pm
Quote:
Im making it as a user made custom map for a WW2 mod. (Heat of Battle: Source)
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Eat_Lead
General Member
Since: Aug 24, 2004
Posts: 88
Last: Aug 31, 2005
[view latest posts]
Level 3
Category: HL2 Mapping
Posted: Friday, Jul. 1, 2005 11:18 am
Still working away on this one. I got a lot more screens but im too lazy to upload so I will post the ones I have floating around the net already.


http://img206.imageshack.us/img206/3825/dawn2vis00062cd.jpg

http://img206.imageshack.us/img206/3423/dawn2vis300117gn.jpg

http://img206.imageshack.us/img206/6536/dawn2vis300166vj.jpg

(you can use your mouse to move around this last one.)
[smokin]
http://home.comcast.net/~eatlead111/bmo.mov


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MasterChief
General Member
Since: Feb 5, 2005
Posts: 649
Last: Dec 1, 2008
[view latest posts]
Level 6
Category: HL2 Mapping
Posted: Friday, Jul. 1, 2005 03:08 pm
wow, very nice. i found it hard to get Aztec from CS onto my Gradiant for UO. i couldnt get the sizes of stuff right. then it all went in the crapper when i lost it in file transfer.

but just a ? here. wuts with the wall at that end of the Graveyard? in the comparision there wasnt a wall. im ok with it i was just wondering is all. but very very nice, keep it up!
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Eat_Lead
General Member
Since: Aug 24, 2004
Posts: 88
Last: Aug 31, 2005
[view latest posts]
Level 3
Category: HL2 Mapping
Posted: Friday, Jul. 1, 2005 03:15 pm
Im not building it 100% accurate. I add things here or there or change something if I dont like it. Which wall are you talking about?
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MasterChief
General Member
Since: Feb 5, 2005
Posts: 649
Last: Dec 1, 2008
[view latest posts]
Level 6
Category: HL2 Mapping
Posted: Friday, Jul. 1, 2005 03:21 pm
that wall thats in teh GY thats closest to yer screenshot area. but u answered y u did it. pretty cool map!
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