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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Map + Mod Releases
Release announcements of custom maps and mods and other content related to Call of Duty: World at War.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: [Release] mp_byalistok
Huruman
General Member
Since: Apr 28, 2006
Posts: 12
Last: Jan 29, 2012
[view latest posts]
Level 1
Category: CoDWW Map + Mod Releases
Posted: Sunday, Jul. 25, 2010 12:41 am



MAP TITLE:

mp_byalistok

...

VERSION:

1.0

...

AUTHOR:

Huruman

...

MAP SIZE:

Large - 16/32 players

...

DATE RELEASE:

07/03/10

...

DOWNLOAD LINK:

http://www.filefront.com/16947761/mp_byalistok.rar
...


SCREENSHOTS:























...

GAMETYPES:

DM
TDM
CTF
DOM
SAB
SD
KOTH
TWAR

...

FEATURES:

- PTRS turrets (anti tank) by Zeroy, Robbo & Zweimann
- Half-tracks by Zeroy
- Tank Skins, and anti-AirCraft Skin by Zweimman
- Tank Pack by Zeroy
- Custom Objectives by Huruman
- Custom textures by Huruman


V1.0 FIXES:

- Fixed bug that prevented cross the bridge to vehicles
- Added loading screen and minimap
- Added all game types
- Added more ambient sounds, such as in the river or stream
- Added custom textures with some curious labels, hehe.

...

CREDITS:

For first, to Zweimann for his help and cooperation with this map, THANKS!

Thanks to Helipollos clan for their support and beta testing.

Thanks to Zeroy for his Tank Pack and Half-tracks.

Thanks to Zeroy, Robbo and Zweimann for the PTRS anti-tank turret.

To all those who have expressed interest in the map and support @ERM Forum

And at last but not at least, thanks to all my brothers in the clan BlackFenix for their support, and simply because there they are.
...

COMENTTS:

This map was a response to the need of creating huge maps for ERM Osfront Mod, where they could get rid of tanks and infantry fighting. It is a reflection of the blitzkrieg that was so important in the German offensive against the USSR, 1941, in combination with previous mechanized air support.

Also was a challenge for me, having never faced the creation of a really big map. And considering that most game engine, like those of other Call of Duty, not exactly true recreation of open spaces at some length.

I'm really happy with the result, at all levels. Despite its size, and number of elements that the map has (about 4000 models) the map runs very well, for instance an average of 140-120 frames in my relatively old-fashioned PC (on most modern computers, the rate is higher)

On the other hand I think, modestly, I have achieved a balance of interest between the battle between armor and infantry presence;) with many options when addressing both defense and attack. Although ... you will say the father of the baby XDD

The map is set in the early days of Operation Barbarossa, loosely inspired in particular around the city of Byalistok, which gives its name to the map.
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Justplumloco
General Member
Since: May 7, 2010
Posts: 50
Last: Oct 29, 2011
[view latest posts]
Level 2
Category: CoDWW Map + Mod Releases
Posted: Sunday, Jul. 25, 2010 06:52 am
Very Nice looking map, been working on my cod5ww map really since cod 4 was out.Not a fan of modern thing.But really great work and average player hows no idea how much work goes into a map like this.
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Huruman
General Member
Since: Apr 28, 2006
Posts: 12
Last: Jan 29, 2012
[view latest posts]
Level 1
Category: CoDWW Map + Mod Releases
Posted: Tuesday, Jul. 27, 2010 06:43 am
Thanks for commenting. There has been the map that I was required more effort, but the biggest ... I think, modestly, I've got something interesting. ;)

Ps: sorry for my bad english ;)
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