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Forum: All Forums : Call of Duty 4
Category: CoD4 SP Mapping
CoD 4 mapping and level design for single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: SP Map Light Word Problem
LoganOn
General Member
Since: Oct 23, 2008
Posts: 62
Last: Mar 31, 2010
[view latest posts]
Level 3
Category: CoD4 SP Mapping
Posted: Tuesday, Dec. 1, 2009 11:18 am
Ok Ther is a Photo my Map. And i have a probllem in Word Light. http://img4.imageshack.us/img4/8611/snowzu.jpg
1. This is a Ground ( Snow ) Why is Green ?
2. This is a Wall in outside ( Grey ) Why is Green ?

Wher is my Error in Map please Help.
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
[view latest posts]
Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoD4 SP Mapping
Posted: Tuesday, Dec. 1, 2009 11:29 am
Do you have a lightgrid for your map?
Do you have reflection probes?
Did you compile lighting with no errors?
Custom textures?
Worldspawn settings?
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LoganOn
General Member
Since: Oct 23, 2008
Posts: 62
Last: Mar 31, 2010
[view latest posts]
Level 3
Category: CoD4 SP Mapping
Posted: Tuesday, Dec. 1, 2009 11:32 am
Rasta Replay:

1.Do you have a lightgrid for your map?
2.Do you have reflection probes?
3.Did you compile lighting with no errors?
4.Custom textures?
5.Worldspawn settings?

1. I Have
2. I compiling a reflection
3. Wher i must compile ?
4. No in my map i haven't custom textures
5. I dont Know :(

edited on Dec. 1, 2009 06:37 am by LoganOn
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LoganOn
General Member
Since: Oct 23, 2008
Posts: 62
Last: Mar 31, 2010
[view latest posts]
Level 3
Category: CoD4 SP Mapping
Posted: Tuesday, Dec. 1, 2009 12:49 pm
My Problem is Ending Ther is a problem :)
http://wiki.modsrepository.com/index.php/Call_of_Duty_4:_worldspawn_settings

Ok Thanks All for Help :) and You Rasta :)
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LoganOn
General Member
Since: Oct 23, 2008
Posts: 62
Last: Mar 31, 2010
[view latest posts]
Level 3
Category: CoD4 SP Mapping
Posted: Monday, Dec. 7, 2009 10:52 am
Hi I have a new problem. At the beginning of my red łapało Character models and environments solved this problem by adding to the maps (worldspawn settings) in which I set everything like this:
"radiosityScale" "2"
"diffusefraction" "0.25"
"_color" "0.46 0.64 0.61"
"sunlight" "1.1"
"sundirection" "-147 119 0"
"sundiffusecolor" "0.80 0.88 0.94"
"suncolor" "0.84 0.81 0.58"
"ambient" ".10"

Now that I am doing second map I made sure that I set worldspawn settings, Light and Volume Grid contained therein is reflection_probe. and now I have this image of the pictures below. What could cause this? On the map I do not have custom textures.

So I do not know what it is caused by: (Please Help because I can not move with the completion of maps for CODMW0

Photo:

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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
[view latest posts]
Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoD4 SP Mapping
Posted: Monday, Dec. 7, 2009 11:24 am
From those images you have have either got a leak, missing reflection probes or no lightgrid in your map.
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LoganOn
General Member
Since: Oct 23, 2008
Posts: 62
Last: Mar 31, 2010
[view latest posts]
Level 3
Category: CoD4 SP Mapping
Posted: Monday, Dec. 7, 2009 12:25 pm
In my map reflection probes are and Are you talking about Light and Volume Grid ? Light and Volume Grid ist it in map
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
[view latest posts]
Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoD4 SP Mapping
Posted: Monday, Dec. 7, 2009 12:33 pm
Post your compile log.
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LoganOn
General Member
Since: Oct 23, 2008
Posts: 62
Last: Mar 31, 2010
[view latest posts]
Level 3
Category: CoD4 SP Mapping
Posted: Monday, Dec. 7, 2009 02:31 pm
yyyy Compile BSP log. ?

Ok Her we Go :)

brush 3410 at 4145 3936 186
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map D:\Gry\Call of Duty Modern Warfare 0\map_source\hqoutside.map on entity 0
brush 3410 at 4130 3936 215
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map D:\Gry\Call of Duty Modern Warfare 0\map_source\hqoutside.map on entity 0
brush 3410 at 4139 3936 178
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map D:\Gry\Call of Duty Modern Warfare 0\map_source\hqoutside.map on entity 0
brush 3409 at 4155 3936 215
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map D:\Gry\Call of Duty Modern Warfare 0\map_source\hqoutside.map on entity 0
brush 3409 at 4145 3936 218
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map D:\Gry\Call of Duty Modern Warfare 0\map_source\hqoutside.map on entity 0
brush 3409 at 4145 3936 186
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map D:\Gry\Call of Duty Modern Warfare 0\map_source\hqoutside.map on entity 0
brush 3409 at 4130 3936 215
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map D:\Gry\Call of Duty Modern Warfare 0\map_source\hqoutside.map on entity 0
brush 3409 at 4139 3936 178
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map D:\Gry\Call of Duty Modern Warfare 0\map_source\hqoutside.map on entity 1
041 brush 23 at 3927 4284 149
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map D:\Gry\Call of Duty Modern Warfare 0\map_source\hqoutside.map on entity 0
brush 3314 at 3800 4255 151
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map D:\Gry\Call of Duty Modern Warfare 0\map_source\hqoutside.map on entity 0
brush 3072 at 4145 4298 234
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map D:\Gry\Call of Duty Modern Warfare 0\map_source\hqoutside.map on entity 0
brush 3072 at 4173 4298 231
ERROR: Texture repeats too many times.
In map D:\Gry\Call of Duty Modern Warfare 0\map_source\hqoutside.map on entity 0
brush 88 at 275 2850 292
ERROR: Texture repeats too many times.
In map D:\Gry\Call of Duty Modern Warfare 0\map_source\hqoutside.map on entity 0
brush 88 at 255 2850 281
ERROR: Texture repeats too many times.
In map D:\Gry\Call of Duty Modern Warfare 0\map_source\hqoutside.map on entity 0
brush 88 at 235 2850 274
ERROR: Texture repeats too many times.
In map D:\Gry\Call of Duty Modern Warfare 0\map_source\hqoutside.map on entity 0
brush 88 at 215 2850 270
ERROR: Texture repeats too many times.
In map D:\Gry\Call of Duty Modern Warfare 0\map_source\hqoutside.map on entity 0
brush 88 at 195 2850 270
ERROR: Texture repeats too many times.
In map D:\Gry\Call of Duty Modern Warfare 0\map_source\hqoutside.map on entity 0
brush 88 at 174 2850 274
ERROR: Texture repeats too many times.
In map D:\Gry\Call of Duty Modern Warfare 0\map_source\hqoutside.map on entity 0
brush 88 at 154 2850 281
ERROR: Texture repeats too many times.
In map D:\Gry\Call of Duty Modern Warfare 0\map_source\hqoutside.map on entity 0
brush 88 at 133 2850 292
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map D:\Gry\Call of Duty Modern Warfare 0\map_source\hqoutside.map on entity 0
brush 449 at 1825 1704 398
assigning primary lights...
finished in 7 seconds
finding sun shadow casters...
splitting large windings...
merging into concave windings...
finished in 5 seconds
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
finished in 29 seconds
assigning lightmaps...
finding index mapping and snapping vertices...
ERROR: surface 'ch_tile_floor05b' is partially floating or needs to be aligned
In map D:\Gry\Call of Duty Modern Warfare 0\map_source\hqoutside.map on entity 0
brush 63 at -704 4224 2
ERROR: surface 'ch_tile_floor05b' is partially floating or needs to be aligned
In map D:\Gry\Call of Duty Modern Warfare 0\map_source\hqoutside.map on entity 0
brush 63 at -620 4800 111
ERROR: surface 'me_fence_chainlink' is partially floating or needs to be aligned

In map D:\Gry\Call of Duty Modern Warfare 0\map_source\hqoutside.map on entity 0
brush 1650 at 2570 2903 60
ERROR: surface 'me_asphalt_road1_blend' is partially floating or needs to be ali
gned
In map D:\Gry\Call of Duty Modern Warfare 0\map_source\hqoutside.map on entity 0
brush 4 at -672 128 2
ERROR: surface 'me_asphalt_road1_blend' is partially floating or needs to be ali
gned
In map D:\Gry\Call of Duty Modern Warfare 0\map_source\hqoutside.map on entity 0
brush 4 at -352 128 2
ERROR: surface 'me_decal_adobe_top_01' is partially floating or needs to be alig
ned
In map D:\Gry\Call of Duty Modern Warfare 0\map_source\hqoutside.map on entity 1
459 brush 1 at -32 1588 104
ERROR: surface 'me_decal_adobe_top_01' is partially floating or needs to be alig
ned
In map D:\Gry\Call of Duty Modern Warfare 0\map_source\hqoutside.map on entity 1
459 brush 1 at -32 1708 104
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
combining layered materials...
4832 vertices couldn't be merged because the textures point different ways
emitting cells and portals...

building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 3018 brush sides
elapsed time 2 seconds
Finished processing world entity

Processing entity 387 of 1119
Processing entity 778 of 1119
Writing D:\Gry\Call of Duty Modern Warfare 0\raw\maps\hqoutside.d3dbsp
111 seconds elapsed
.
.
###########################################
COMPILE LIGHT
###########################################
.
.
----- FS_Startup -----
Current search path:
D:\Gry\Call of Duty Modern Warfare 0\bin\CoD4CompileTools/main
D:\Gry\Call of Duty Modern Warfare 0\main\iw_11.iwd (448 files)
D:\Gry\Call of Duty Modern Warfare 0\main\iw_10.iwd (230 files)
D:\Gry\Call of Duty Modern Warfare 0\main\iw_09.iwd (447 files)
D:\Gry\Call of Duty Modern Warfare 0\main\iw_08.iwd (66 files)
D:\Gry\Call of Duty Modern Warfare 0\main\iw_07.iwd (34 files)
D:\Gry\Call of Duty Modern Warfare 0\main\iw_06.iwd (416 files)
D:\Gry\Call of Duty Modern Warfare 0\main\iw_05.iwd (716 files)
D:\Gry\Call of Duty Modern Warfare 0\main\iw_04.iwd (765 files)
D:\Gry\Call of Duty Modern Warfare 0\main\iw_03.iwd (670 files)
D:\Gry\Call of Duty Modern Warfare 0\main\iw_02.iwd (1296 files)
D:\Gry\Call of Duty Modern Warfare 0\main\iw_01.iwd (1456 files)
D:\Gry\Call of Duty Modern Warfare 0\main\iw_00.iwd (1054 files)
D:/Gry/Call of Duty Modern Warfare 0//main
D:/Gry/Call of Duty Modern Warfare 0//main_shared
D:\Gry\Call of Duty Modern Warfare 0\bin\CoD4CompileTools/raw
D:\Gry\Call of Duty Modern Warfare 0\bin\CoD4CompileTools/raw_shared
D:\Gry\Call of Duty Modern Warfare 0\bin\CoD4CompileTools/devraw
D:\Gry\Call of Duty Modern Warfare 0\bin\CoD4CompileTools/devraw_shared
D:/Gry/Call of Duty Modern Warfare 0//raw
D:/Gry/Call of Duty Modern Warfare 0//raw_shared
D:/Gry/Call of Duty Modern Warfare 0//devraw
D:/Gry/Call of Duty Modern Warfare 0//devraw_shared
D:\Gry\Call of Duty Modern Warfare 0\main\localized_english_iw06.iwd (7 files)
D:\Gry\Call of Duty Modern Warfare 0\main\localized_english_iw05.iwd (1338 files
)
D:\Gry\Call of Duty Modern Warfare 0\main\localized_english_iw04.iwd (1730 files
)
D:\Gry\Call of Duty Modern Warfare 0\main\localized_english_iw03.iwd (3705 files
)
D:\Gry\Call of Duty Modern Warfare 0\main\localized_english_iw02.iwd (3483 files
)
D:\Gry\Call of Duty Modern Warfare 0\main\localized_english_iw01.iwd (3181 files
)
D:\Gry\Call of Duty Modern Warfare 0\main\localized_english_iw00.iwd (2903 files
)
D:/Gry/Call of Duty Modern Warfare 0//main/english
D:/Gry/Call of Duty Modern Warfare 0//raw/english

File Handles:
----------------------
23945 files in iwd files

using map radiosityScale 2


using default contrastGain 0.3

building collision data...
building collision took 2.0 seconds
----------------------------------------
Calculating sample areas...
Finished in 0 seconds.
----------------------------------------
Getting radiosity color for each sample...
Finished in 10 seconds.
----------------------------------------
Applying radiosity scale...
Finished in 0 seconds.
----------------------------------------
Loading saved light transport for sky and radiosity...
----------------------------------------
Building light transport for light sources...
Finished in 6 seconds.
----------------------------------------
Normalizing transport weights...
Finished in 0 seconds.
----------------------------------------
Seeding sky light...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 1...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 2...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 3...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 4...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 5...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 6...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 7...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 8...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 9...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 10...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 11...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 12...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 13...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 14...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 15...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 16...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 17...
Finished in 0 seconds.
----------------------------------------
Finding lightmap bleeding...
Finished in 1 seconds.
----------------------------------------
Building final lightmaps...
Finished in 17 seconds.
----------------------------------------
Calculating ground lighting for static models...
Finished in 0 seconds.
Light grid sample point file 'D:\Gry\Call of Duty Modern Warfare 0\raw\maps\hqou
tside.grid' not found.
Vis cache logfile 'D:\Gry\Call of Duty Modern Warfare 0\raw\maps\hqoutside.vclog
' not found; using static model origins only.
Using 1507195 grid points from grid logfile 'D:\Gry\Call of Duty Modern Warfare
0\raw\maps\hqoutside.grid_auto'.
Light grid sample point file 'D:\Gry\Call of Duty Modern Warfare 0\raw\maps\hqou
tside.grid_not' not found.

Need 1437802 light grid sample points, but the limit is 1048576
.
.
###########################################
CONNECTING PATHS
###########################################
.
.
.
.
###########################################
DONE
###########################################
.
.
Aby kontynuować, naciśnij dowolny klawisz . . .
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tomv8
General Member
Since: Oct 5, 2008
Posts: 469
Last: Jul 14, 2010
[view latest posts]
Level 5
Category: CoD4 SP Mapping
Posted: Monday, Dec. 7, 2009 03:57 pm
add light grid volume in pleheble areas :3
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