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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Custom Neon Signs
Hippster
General Member
Since: Sep 21, 2008
Posts: 81
Last: Jun 22, 2011
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Level 3
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Wednesday, Jun. 24, 2009 06:57 pm
Hi there,
sorry for asking, but didn't find a answer herein.

Is it possible to make a blinking Neonsign (Vegas Style)?

I have 2 custom decal textures, one with lights off - the other with lights on...

How shall i start? I'm a bloody beginner in scripting....

Thanks for enlighten me [biggrin]
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Wally.*
General Member
Since: Dec 2, 2007
Posts: 49
Last: Jul 7, 2009
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Level 2
Category: CoD4 MP Mapping
Posted: Wednesday, Jun. 24, 2009 11:20 pm
This might be of some help
http://www.modsonline.com/Forums-top-74179-30.html%23630377
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Hippster
General Member
Since: Sep 21, 2008
Posts: 81
Last: Jun 22, 2011
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Level 3
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Thursday, Jun. 25, 2009 05:31 am
I think about to use a Kind of Lightswitch where my light_on Texture moves fast in and out that it looks like light goes on/off...

Maybe this will do the Job?

Thx for helping
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.KiLL3R.
General Member
Since: Oct 26, 2006
Posts: 1437
Last: Jul 3, 2017
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Thursday, Jun. 25, 2009 07:04 am
Make each decal a script_brushmodel and make a script which hides one and shows the other in random intervals
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MODSonline.com Forums : Call of Duty 4 : CoD4 MP Mapping

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