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Latest Posts by ShadowLance194
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mirrored plane ????
Call of Duty 4 : CoD4 MP Mapping
Sweet! That's looking great!... [more]
10 1491 Mar 4, 2008 01:00 am
by ShadowLance194
mirrored plane ????
Call of Duty 4 : CoD4 MP Mapping
well, it may be from two brushes overlapping, where you see that odd flickering pattern where they overlap.. but I can't remember honestly. You could do a forum search for the error message, someone's prolly asked that before good luck mate, post scree... [more]
10 1491 Mar 2, 2008 07:08 pm
by ShadowLance194
Modifying Weapons in CoD4 (SP/MP)
Call of Duty 4 : CoD4 Scripting
If you're making NEW grenades, not modifying the original, you'll have to also change the mission loadouts and such. But if just modifying the existing frag grenade isnt working.. Can you copy-paste your weapons/sp/fraggrenade? Could be something wrong... [more]
17 2391 Feb 26, 2008 07:37 pm
by ShadowLance194
Modifying Weapons in CoD4 (SP/MP)
Call of Duty 4 : CoD4 Scripting
Well. Theres a section in the weapon's file called muzzleflash, if that's what your talking about. You would have to do the proper compiling and creation of your custom fx, reference it properly, then just pop the name in the weapon file. Goes something l... [more]
17 2391 Feb 26, 2008 08:35 am
by ShadowLance194
Weapon Modding Tutorial
Call of Duty 4 : CoD4 Scripting
Btw,the mod I'm doing is just a bunch of random stuff for my own entertainment. But if anyone is interested in it I'd be happy to upload it. Here's a random clip, I modded the Mk19 to shoot helicopter rockets: ... [more]
16 2519 Feb 24, 2008 06:14 pm
by ShadowLance194
Weapon Modding Tutorial
Call of Duty 4 : CoD4 Scripting
Yay, welcome =D ... [more]
16 2519 Feb 24, 2008 05:50 pm
by ShadowLance194
Weapon Modding Tutorial
Call of Duty 4 : CoD4 Scripting
Can't read the written parts of that, but the coding bits looks to me like how to modify the AI and what weapons the AI uses, not the weapons themselves.... [more]
16 2519 Feb 21, 2008 10:55 pm
by ShadowLance194
Elevators
Call of Duty 4 : CoD4 MP Mapping
Answering questions is great. The problem is those topics, where the question is asked and answered, get lost in the archives. And the title isn't always something you would search for. IE: "Plz help", "How does this work?" Tutorials are a great, organ... [more]
28 1511 Feb 19, 2008 03:08 am
by ShadowLance194
game running in small window
Call of Duty 4 : CoD4 General
Add this line to your call of duty shortcut: +set r_fullscreen 1 Note that there's a space in the beginning. That'll force it to run fullscreen for every shortcut you add that to.... [more]
7 1407 Feb 19, 2008 01:54 am
by ShadowLance194
Elevators
Call of Duty 4 : CoD4 MP Mapping
Yes, all in favor of not adding more tutorials, but instead put the line "Get a brain" as the only content of the tutorials section, say aye! Nay ... [more]
28 1511 Feb 19, 2008 01:52 am
by ShadowLance194
Placing Models or Prefab Errors
Call of Duty 4 : CoD4 MP Mapping
Thought it had instructions with the file. From memory, you extract it to the /bin folder and 'replace all'... [more]
10 1990 Feb 19, 2008 01:39 am
by ShadowLance194
Elevators
Call of Duty 4 : CoD4 MP Mapping
Hell yes man, we definitely need more comprehensive tutorials on here... [more]
28 1511 Feb 19, 2008 01:38 am
by ShadowLance194
Preview: Farmland
Call of Duty 4 : CoD4 MP Mapping
you using fast lighting compile or extra? fast cuts down the time significantly, good for test runs edited on Feb. 18, 2008 04:04 am by ShadowLance194... [more]
13 1949 Feb 18, 2008 09:04 am
by ShadowLance194
Treelines
Call of Duty 4 : CoD4 MP Mapping
I layered a bunch of real model trees for my backdrop.. not very efficient but nice looking even zoomed in on them... doubt that helps =D... [more]
4 999 Feb 17, 2008 10:41 pm
by ShadowLance194
elevator scrip
Call of Duty 4 : CoD4 MP Mapping
You can actually just have 'elevator.gsc' sitting in your raw\maps folder. There's a way to 'reference' the scripts in yourmap.gsc Here's what mine looks like: Code:main() { maps\wasteland_stationdoor::main(); maps\wasteland_bunkerdoor::main()... [more]
4 1199 Feb 15, 2008 04:11 am
by ShadowLance194
NightVision
Call of Duty 4 : CoD4 Scripting
oh, lol yeah, just a typo on the forum post, none of my files are like that. Heres the instance in my zone file: rawfile,vision/default_night.vision And the file in my raw\vision folder is default_night.vision The only thing I can think of is thi... [more]
13 1443 Feb 15, 2008 01:16 am
by ShadowLance194
Well done guys ;)
Call of Duty 4 : CoD4 MP Mapping
Looks good mate, congrats! To fix the rainbow colors problem, check the FAQ Think the second one there is how to fix rainbow colors. Good luck on your future mapping endeavors!... [more]
6 1596 Feb 15, 2008 12:29 am
by ShadowLance194
slightly confused.....please help
Call of Duty 4 : CoD4 MP Mapping
Sounds like your map isn't updating when you save it. Here's a link to a topic where that problem is trouble-shot: http://www.modsonline.com/Forums-top-73555-0.html... [more]
3 1028 Feb 15, 2008 12:27 am
by ShadowLance194
NightVision
Call of Duty 4 : CoD4 Scripting
Hmm. Here's my default_night.vision.gsc: Code:r_glow "1" r_glowBloomCutoff "0.681817" r_glowBloomDesaturation "0.0" r_glowBloomIntensity0 "15.6842" r_glowRadius0 "25.2319" r_filmEnable "1" r_filmBrightness "0.337663" r_filmCon... [more]
13 1443 Feb 15, 2008 12:22 am
by ShadowLance194
NightVision
Call of Duty 4 : CoD4 Scripting
Ahhhhh okay, so I mess with nightvision in my map, and all my maps are changed.. What about my fast file? If I mess with my nightvision, build the fast file, and send the fast file to someone, will all of his maps suddenly have my funky nightvision? Or... [more]
13 1443 Feb 14, 2008 11:55 pm
by ShadowLance194
NightVision
Call of Duty 4 : CoD4 Scripting
I made my own .vision file, but when i edit it I get only changes to my normal vision, and nightvision remains unchanged.... [more]
13 1443 Feb 14, 2008 11:42 pm
by ShadowLance194
Water help?
Call of Duty 4 : CoD4 MP Mapping
I think the problem you're having is scale. Select your water texture (Not the clip one). Press S, and try changing the scale to the size that the little boxes (with 1-2-3-4 in them) are about 1 box stretching across your river/lake/pond. Usually this is ... [more]
17 1406 Feb 14, 2008 11:26 pm
by ShadowLance194
changing single player weapons
Call of Duty 4 : CoD4 MP Mapping
Odd answer for a moderator To change your starting loadout, go to: CoD4\raw\maps Open the file _Loadout.gsc (let me know if you don't have this file) The next part looks a little complicated, but it's not that bad. The _Loadout file is basica... [more]
4 1238 Feb 14, 2008 11:21 pm
by ShadowLance194
ERROR Shader_bin_3_0
Call of Duty 4 : CoD4 MP Mapping
Here's the link: http://patches.infinityward.com/modernwarfare/patch/cod4mw_modtools_v1.1_up date.zip they should make it more available on modsonline IMO... [more]
4 951 Feb 14, 2008 11:06 pm
by ShadowLance194
NightVision
Call of Duty 4 : CoD4 Scripting
Is it possible to make your own .vision file, and reference it in your map? edited on Feb. 14, 2008 05:56 pm by ShadowLance194... [more]
13 1443 Feb 14, 2008 10:56 pm
by ShadowLance194
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