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Topic | Replies | Views | Last Post | |
mirrored plane ???? Call of Duty 4 : CoD4 MP Mapping Sweet! That's looking great!... [more] |
10 | 1491 | Mar 4, 2008 01:00 am by ShadowLance194 |
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mirrored plane ???? Call of Duty 4 : CoD4 MP Mapping well, it may be from two brushes overlapping, where you see that odd flickering pattern where they overlap.. but I can't remember honestly. You could do a forum search for the error message, someone's prolly asked that before good luck mate, post scree... [more] |
10 | 1491 | Mar 2, 2008 07:08 pm by ShadowLance194 |
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Modifying Weapons in CoD4 (SP/MP) Call of Duty 4 : CoD4 Scripting If you're making NEW grenades, not modifying the original, you'll have to also change the mission loadouts and such. But if just modifying the existing frag grenade isnt working.. Can you copy-paste your weapons/sp/fraggrenade? Could be something wrong... [more] |
17 | 2391 | Feb 26, 2008 07:37 pm by ShadowLance194 |
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Modifying Weapons in CoD4 (SP/MP) Call of Duty 4 : CoD4 Scripting Well. Theres a section in the weapon's file called muzzleflash, if that's what your talking about. You would have to do the proper compiling and creation of your custom fx, reference it properly, then just pop the name in the weapon file. Goes something l... [more] |
17 | 2391 | Feb 26, 2008 08:35 am by ShadowLance194 |
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Weapon Modding Tutorial Call of Duty 4 : CoD4 Scripting Btw,the mod I'm doing is just a bunch of random stuff for my own entertainment. But if anyone is interested in it I'd be happy to upload it. Here's a random clip, I modded the Mk19 to shoot helicopter rockets: ... [more] |
16 | 2519 | Feb 24, 2008 06:14 pm by ShadowLance194 |
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Weapon Modding Tutorial Call of Duty 4 : CoD4 Scripting Yay, welcome =D ... [more] |
16 | 2519 | Feb 24, 2008 05:50 pm by ShadowLance194 |
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Weapon Modding Tutorial Call of Duty 4 : CoD4 Scripting Can't read the written parts of that, but the coding bits looks to me like how to modify the AI and what weapons the AI uses, not the weapons themselves.... [more] |
16 | 2519 | Feb 21, 2008 10:55 pm by ShadowLance194 |
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Elevators Call of Duty 4 : CoD4 MP Mapping Answering questions is great. The problem is those topics, where the question is asked and answered, get lost in the archives. And the title isn't always something you would search for. IE: "Plz help", "How does this work?" Tutorials are a great, organ... [more] |
28 | 1511 | Feb 19, 2008 03:08 am by ShadowLance194 |
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game running in small window Call of Duty 4 : CoD4 General Add this line to your call of duty shortcut: +set r_fullscreen 1 Note that there's a space in the beginning. That'll force it to run fullscreen for every shortcut you add that to.... [more] |
7 | 1407 | Feb 19, 2008 01:54 am by ShadowLance194 |
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Elevators Call of Duty 4 : CoD4 MP Mapping Yes, all in favor of not adding more tutorials, but instead put the line "Get a brain" as the only content of the tutorials section, say aye! Nay ... [more] |
28 | 1511 | Feb 19, 2008 01:52 am by ShadowLance194 |
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Placing Models or Prefab Errors Call of Duty 4 : CoD4 MP Mapping Thought it had instructions with the file. From memory, you extract it to the /bin folder and 'replace all'... [more] |
10 | 1990 | Feb 19, 2008 01:39 am by ShadowLance194 |
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Elevators Call of Duty 4 : CoD4 MP Mapping Hell yes man, we definitely need more comprehensive tutorials on here... [more] |
28 | 1511 | Feb 19, 2008 01:38 am by ShadowLance194 |
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Preview: Farmland Call of Duty 4 : CoD4 MP Mapping you using fast lighting compile or extra? fast cuts down the time significantly, good for test runs edited on Feb. 18, 2008 04:04 am by ShadowLance194... [more] |
13 | 1949 | Feb 18, 2008 09:04 am by ShadowLance194 |
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Treelines Call of Duty 4 : CoD4 MP Mapping I layered a bunch of real model trees for my backdrop.. not very efficient but nice looking even zoomed in on them... doubt that helps =D... [more] |
4 | 999 | Feb 17, 2008 10:41 pm by ShadowLance194 |
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elevator scrip Call of Duty 4 : CoD4 MP Mapping You can actually just have 'elevator.gsc' sitting in your raw\maps folder. There's a way to 'reference' the scripts in yourmap.gsc Here's what mine looks like: Code:main() { maps\wasteland_stationdoor::main(); maps\wasteland_bunkerdoor::main()... [more] |
4 | 1199 | Feb 15, 2008 04:11 am by ShadowLance194 |
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NightVision Call of Duty 4 : CoD4 Scripting oh, lol yeah, just a typo on the forum post, none of my files are like that. Heres the instance in my zone file: rawfile,vision/default_night.vision And the file in my raw\vision folder is default_night.vision The only thing I can think of is thi... [more] |
13 | 1443 | Feb 15, 2008 01:16 am by ShadowLance194 |
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Well done guys ;) Call of Duty 4 : CoD4 MP Mapping Looks good mate, congrats! To fix the rainbow colors problem, check the FAQ Think the second one there is how to fix rainbow colors. Good luck on your future mapping endeavors!... [more] |
6 | 1596 | Feb 15, 2008 12:29 am by ShadowLance194 |
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slightly confused.....please help Call of Duty 4 : CoD4 MP Mapping Sounds like your map isn't updating when you save it. Here's a link to a topic where that problem is trouble-shot: http://www.modsonline.com/Forums-top-73555-0.html... [more] |
3 | 1028 | Feb 15, 2008 12:27 am by ShadowLance194 |
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NightVision Call of Duty 4 : CoD4 Scripting Hmm. Here's my default_night.vision.gsc: Code:r_glow "1" r_glowBloomCutoff "0.681817" r_glowBloomDesaturation "0.0" r_glowBloomIntensity0 "15.6842" r_glowRadius0 "25.2319" r_filmEnable "1" r_filmBrightness "0.337663" r_filmCon... [more] |
13 | 1443 | Feb 15, 2008 12:22 am by ShadowLance194 |
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NightVision Call of Duty 4 : CoD4 Scripting Ahhhhh okay, so I mess with nightvision in my map, and all my maps are changed.. What about my fast file? If I mess with my nightvision, build the fast file, and send the fast file to someone, will all of his maps suddenly have my funky nightvision? Or... [more] |
13 | 1443 | Feb 14, 2008 11:55 pm by ShadowLance194 |
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NightVision Call of Duty 4 : CoD4 Scripting I made my own .vision file, but when i edit it I get only changes to my normal vision, and nightvision remains unchanged.... [more] |
13 | 1443 | Feb 14, 2008 11:42 pm by ShadowLance194 |
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Water help? Call of Duty 4 : CoD4 MP Mapping I think the problem you're having is scale. Select your water texture (Not the clip one). Press S, and try changing the scale to the size that the little boxes (with 1-2-3-4 in them) are about 1 box stretching across your river/lake/pond. Usually this is ... [more] |
17 | 1406 | Feb 14, 2008 11:26 pm by ShadowLance194 |
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changing single player weapons Call of Duty 4 : CoD4 MP Mapping Odd answer for a moderator To change your starting loadout, go to: CoD4\raw\maps Open the file _Loadout.gsc (let me know if you don't have this file) The next part looks a little complicated, but it's not that bad. The _Loadout file is basica... [more] |
4 | 1238 | Feb 14, 2008 11:21 pm by ShadowLance194 |
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ERROR Shader_bin_3_0 Call of Duty 4 : CoD4 MP Mapping Here's the link: http://patches.infinityward.com/modernwarfare/patch/cod4mw_modtools_v1.1_up date.zip they should make it more available on modsonline IMO... [more] |
4 | 951 | Feb 14, 2008 11:06 pm by ShadowLance194 |
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NightVision Call of Duty 4 : CoD4 Scripting Is it possible to make your own .vision file, and reference it in your map? edited on Feb. 14, 2008 05:56 pm by ShadowLance194... [more] |
13 | 1443 | Feb 14, 2008 10:56 pm by ShadowLance194 |
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