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Topic | Replies | Views | Last Post | |
md3 model-no texture-mapping Soldier of Fortune : SoFII Mapping In game, after compiled, does the model appear as some red/green/blue lines? If so, press n and go to the key "model" and for the value, delete the first part so you're left with something like the following example... "models/objects/Finca/lamps/lightbu... [more] |
3 | 1324 | Jul 22, 2007 02:40 pm by tenfold |
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Triangle Roof Soldier of Fortune : SoFII Mapping I was wondering if anyone knew how to make a triangle roof, but not like "Brush -> 3 Sided" because it's way too tall.... Thx... [more] |
2 | 1842 | Apr 26, 2007 04:34 pm by tenfold |
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Breakable Glass Soldier of Fortune : SoFII Mapping func_glass isnt there, just these.... func_breakable_brush func_brushmodel_child func_button func_group func_npcwall func_rotating func_static func_wall... [more] |
6 | 1678 | Oct 13, 2006 01:44 am by tenfold |
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Breakable Glass Soldier of Fortune : SoFII Mapping i cant do that, thats with SoF2SDK and im using Gtk... [more] |
6 | 1678 | Oct 9, 2006 06:36 am by tenfold |
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Breakable Glass Soldier of Fortune : SoFII Mapping ok lol i give up. how do i make glass that when you shoot, it will break and then the window wont be there anymore?... [more] |
6 | 1678 | Oct 8, 2006 10:33 pm by tenfold |
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How do decrease my compiling time? Soldier of Fortune : SoFII Mapping Cover the brushes that the player will never see in caulk (tools/_caulk) It doesnt draw on the map, wont be calculated in compiling so it reduces compiling time, and reduces game FPS so you have a less lag game ;)... [more] |
5 | 1476 | Oct 6, 2006 07:18 am by tenfold |
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