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Topic | Replies | Views | Last Post | |
Q3Mod 1.0 [beta] | 10 | 3629 | Oct 24, 2010 05:18 pm by hurracane |
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Problem with vectors and angles Call of Duty 4 : CoD4 Scripting sightConeTrace doesn't exist, but the way I see it this could just be replaced by a regular bullettrace. EDIT: It seems to spew out pretty consistent values. I can work with this :D Thanks insane, but of course thank you tristan and thanks to everyo... [more] |
10 | 2786 | Aug 22, 2010 09:09 am by hurracane |
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Problem with vectors and angles Call of Duty 4 : CoD4 Scripting Well yes, that's very easy to do. I'd like to only obliterate players within the field of view. I think the maths tristan pointed out will do the job. I sure hope so. But more importantly, what the hell is this ball so happy for. ... [more] |
10 | 2786 | Aug 21, 2010 08:30 pm by hurracane |
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Problem with vectors and angles Call of Duty 4 : CoD4 Scripting Well, basically I need to know if any player is within the field of view of another player. If anyone is, send these bad-ass (not finished at all in the video @ attachment) spikes to kill that person. I've thought about it, couldn't come up with an... [more] |
10 | 2786 | Aug 21, 2010 08:13 pm by hurracane |
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Problem with vectors and angles Call of Duty 4 : CoD4 Scripting Oh the silly cosines. I hope this is a little bit more reliable than the stuff cod throws at me. I tried getting the angle like this: Code:place = self.origin + maps\mp\_utility::vectorScale(anglestoforward(self.angles),150); place -= (0,25,0); an... [more] |
10 | 2786 | Aug 21, 2010 07:24 pm by hurracane |
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Problem with vectors and angles Call of Duty 4 : CoD4 Scripting Hai, I'll get straight to the point, let me get an image to illustrate. Point A and B are points which I can hopefully get using this: Code:a = self.origin + maps\mp\_utility::vectorScale(anglestoforward(self.angles + (0,-45,0), 500); b = self... [more] |
10 | 2786 | Aug 21, 2010 11:44 am by hurracane |
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Means of reducing gamestate Call of Duty 4 : CoD4 Scripting Hey, I'm sure not a lot of you are aware of "gamestate". And the ones that do probably don't know a lot about it (Like me, for example). To keep things short: I need to reduce the gamestate in my mod. Things that I know about that reduces it: -K... [more] |
1 | 867 | May 18, 2010 06:51 pm by hurracane |
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Script needs some TLC Call of Duty : CoDUO Mapping You've got an infinite loop in the script. As in, a while loop with no wait. Add a .05 wait under the for loop. This loop: Code:while (!GoodPosition) ... [more] |
6 | 1159 | Oct 26, 2009 07:25 pm by hurracane |
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No sound from a script_model Call of Duty : CoDUO Mapping ok i've solved it, apperantly it WAS the soundalias thing (which is kinda weird because i copied it right out of generic_sounds_mp (or one of the others i can't remember)) how it was: distant1,1,explosions/distant01.wav,1,2,0.7,1.3,500000,500000,a... [more] |
2 | 1029 | Nov 11, 2008 05:12 pm by hurracane |
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No sound from a script_model Call of Duty : CoDUO Mapping i've recently tried to create a artillery 'strike' simillar to the one in Stalingrad (the CoD1 Single Player mission) it's going good so far, but i have only 1 problem for the bombs, i am spawning a script_model at certain Coördinates, then i play th... [more] |
2 | 1029 | Nov 10, 2008 05:35 pm by hurracane |
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scripting help [pretty rare] Call of Duty : CoDUO Mapping so i need some help with a script, it's pretty rare (i doubt that there is anything else like it) i have some robots that follow a random target(player) and that target should kill them or get killed by the robots. but there is a downside, i've noti... [more] |
1 | 928 | Nov 9, 2008 06:26 pm by hurracane |
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3d veiw Call of Duty : CoDUO Mapping press the 18th button starting from the left its at the left of a blue X the button is called "Texture View Mode" press it, select trilinear that should solve your problem (ps: the button right of that button, "Toggle snap to grid" should also b... [more] |
4 | 915 | Aug 15, 2008 12:50 pm by hurracane |
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Pretty complicated script question Call of Duty : CoDUO Mapping well it did nothing this is what i did Code:lolcake1 = distance( robot.origin, target.origin ); lolcaker2 = lolcake1 / 100; robot moveto(target.origin,lolcake2,0,0); theres still some stuff to do its not rly complicated but it confuses me ... [more] |
6 | 1108 | Jul 28, 2008 07:50 pm by hurracane |
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Pretty complicated script question Call of Duty : CoDUO Mapping yey \o/ thats very nice though it would be nicer if there was a way to keep the speed of the robot always the same cuz with moveto(bla;10) it takes 10 sec even if its just 1 meter ... [more] |
6 | 1108 | Jul 28, 2008 09:41 am by hurracane |
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Pretty complicated script question Call of Duty : CoDUO Mapping hi everyone. i'm having a big issue with one of my maps so i'm making a "robot-army" attacking players. for this i made a trigger_multiple that triggers the robots (that are connected with a trigger_damage) i need the robots to randomly pick a play... [more] |
6 | 1108 | Jul 26, 2008 03:54 pm by hurracane |
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Graydiant Camera View Call of Duty : CoDUO Mapping hmmmm thats all i needed thank you ... [more] |
14 | 1749 | Jul 1, 2008 03:42 pm by hurracane |
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Graydiant Camera View Call of Duty : CoDUO Mapping well go to a image uploading site. (i prefer mediafire, its not really "image" uploading, but if you upload a image, you can just copy and paste the link to it) then do (img)URL here(/img) NOTE: replace the brackets ( ) with [ ]... [more] |
14 | 1749 | Jul 1, 2008 11:25 am by hurracane |
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Graydiant Camera View Call of Duty : CoDUO Mapping yea thanks, but i find it so annoying to use. it moves so slow and after being used to the richt click Ah well i guess i have to get used to it thanks for trying to help everyone ... [more] |
14 | 1749 | Jun 30, 2008 05:57 pm by hurracane |
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Graydiant Camera View Call of Duty : CoDUO Mapping that didn't really help (it was at center) i put it on minimum, its still the same only slower turning the camera goes very difficult, and when moving its like... the camera is sliding. i already reinstalled radiant, that didn't help a lot. i just n... [more] |
14 | 1749 | Jun 29, 2008 03:02 pm by hurracane |
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Graydiant Camera View Call of Duty : CoDUO Mapping well its the same for me either way, but since i didnt find anything on google (and this site), i will post the solution in here anyway. if 1ninjaman1 doesn't ... [more] |
14 | 1749 | Jun 29, 2008 01:59 pm by hurracane |
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Graydiant Camera View Call of Duty : CoDUO Mapping Hello, i had to format my PC recently, and as i installed graydiant again, the camera acted really, Really weird! when i try to move it (or just right click) its like all spasm and it goes backwards at the speed of light and keeps turning rounds its u... [more] |
14 | 1749 | Jun 29, 2008 10:53 am by hurracane |
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need some serious scripting help Call of Duty : CoDUO Mapping Yey! its working kinda... now i'm having problems with the bombs i get this error: Cannot cast object to vector: line 403 (i marked that line) trace = bulletTrance(bomb6,bomb6.origin + (0,0,-10000), true, bomb6); Code:main() { precachemode... [more] |
4 | 1309 | Mar 31, 2008 01:44 pm by hurracane |
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need some serious scripting help Call of Duty : CoDUO Mapping Yey! its working kinda... now i'm having problems with the bombs i get this error: Cannot cast object to vector: line 403 (i marked that line) trace = bulletTrance(bomb6,bomb6.origin + (0,0,-10000), true, bomb6); Code:main() { precachemode... [more] |
4 | 1309 | Mar 31, 2008 01:37 pm by hurracane |
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need some serious scripting help Call of Duty : CoDUO Mapping i don't know if it makes a diffrence, but this script Does give points to the player that activates the bomb this is a trigger_damage that you have to shoot (to activate the bombs) Code:main() { level._effect["bomb"] = loadfx ("fx/explosions/muth... [more] |
4 | 1309 | Mar 30, 2008 05:22 pm by hurracane |
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need some serious scripting help Call of Duty : CoDUO Mapping hello fellow map/modders i'll keep this short (not so sure about this, there is pretty much to explain) and simple, and in my nicest english. what i'm basicly trying to do here is make a airstrike that's triggered by a button in the map. (trigger_u... [more] |
4 | 1309 | Mar 29, 2008 02:09 pm by hurracane |
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