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Latest Posts by haggis
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Models cod2 to cod4
Call of Duty 4 : CoD4 MP Mapping
Hey, Is it possible to import models from cod2 to cod4? I want some sandbags in my map but I only find the grey/yellow one, but I want the nice yellow one from toujane. But when I place the xmodel from cod2 in cod4 I get this error: Code:Loading... [more]
4 1347 Mar 8, 2008 09:56 pm
by haggis
Red water, but waving
Call of Duty 4 : CoD4 MP Mapping
I have got it with all textures with 1,2,3,4 on it.. And I have done compile with reflections and new fastfile. And I don't get any errors Does someone have something greetz, Haggis edited on Feb. 7, 2008 05:16 am by haggis... [more]
8 1974 Feb 7, 2008 10:15 am
by haggis
Custom Map Problems
Call of Duty 4 : CoD4 General
Hey, Put your .ff files in usermaps\nameofmap Put the .iwd file in Mods\ModWarfare Run modwarfare If it is not showing up in the list, open your console with ~ (left of the 1) and put this in it /map mp_nameofmap greetz, Haggis edited on Fe... [more]
6 1178 Feb 7, 2008 09:30 am
by haggis
Script error by picking up a weapon
Call of Duty 4 : CoD4 Scripting
Thanks for helping. It's working great maybe you can look at my other thread as well: Other thread greetz Haggis... [more]
4 1777 Feb 6, 2008 10:52 pm
by haggis
Red water, but waving
Call of Duty 4 : CoD4 MP Mapping
Hey, I know it's ask many times but I have still got red water. I have got a reflection probe above it and I compiled the reflection. I have a brush with water_clip and the top surface is water_mp_canal. And still I get red water. What I have ... [more]
8 1974 Feb 6, 2008 09:49 pm
by haggis
Script error by picking up a weapon
Call of Duty 4 : CoD4 Scripting
Ok, I have now got this script: Code:main() { thread dragunov(); } dragunov() { dragunov = getent("weapon_dragunov", "targetname"); trig_dragunov = getent ("trigger_dragunov", "targetname"); while(1) { trig_dragunov waittill("trigger... [more]
4 1777 Feb 6, 2008 08:36 pm
by haggis
Script error by picking up a weapon
Call of Duty 4 : CoD4 Scripting
Hey, I'm making a map and I want that you can pick-up a weapon without seeing that pick-up sign. So I thought I can use the script from cod2, because that was working. Now I get this error: Code:Error: ******* script compile error ******* Error... [more]
4 1777 Feb 6, 2008 02:07 pm
by haggis
How Do You Climb Small Walls?
Call of Duty 4 : CoD4 MP Mapping
Just put another brush on top of the wall (4 units height or something) and give it the mantle on/mantle over texture (textures --> usage --> tools) greetz, Haggis... [more]
3 1195 Feb 4, 2008 08:47 pm
by haggis
Can't see flags in radiant.
Call of Duty 4 : CoD4 MP Mapping
Does someone know this?? greetz, Haggis... [more]
5 1093 Feb 4, 2008 08:45 pm
by haggis
Can't see flags in radiant.
Call of Duty 4 : CoD4 MP Mapping
Does someone know this... [more]
5 1093 Feb 3, 2008 06:26 pm
by haggis
Can't see flags in radiant.
Call of Duty 4 : CoD4 MP Mapping
Hey, When I want to place domination in my map, I can't see the flags in radiant. The only thing I see is the red box and when I select it I see the flag only in gray lines. Before selecting: After selecting: Must I turn something on or is... [more]
5 1093 Feb 3, 2008 01:51 pm
by haggis
setting up the mini map
Call of Duty 4 : CoD4 MP Mapping
Hey, I've had got a problem with it. I get this error when I make my fast file: ERROR: Couldn't find material 'compass_map_mp_storage'. I have got: 512*512 tga in raw\materials .gdt in raw\materials .csv in raw\maps .gsc in raw\maps\mp ... [more]
15 1685 Jan 27, 2008 11:21 pm
by haggis
full sceen start after mod tools...?
Call of Duty 4 : CoD4 MP Mapping
Just replied to fast. I thought It was working but it isn't sparks. When I start it in fullscreen I get the red line error. In just a window I don't get it.... [more]
11 1438 Jan 24, 2008 10:29 pm
by haggis
full sceen start after mod tools...?
Call of Duty 4 : CoD4 MP Mapping
@sparks, It works, but 1 thing. Just compile it to with that line otherwise you get the red line in the middle of your screen. greetz, Haggis... [more]
11 1438 Jan 24, 2008 10:15 pm
by haggis
Trigger disappear and appear
Call of Duty 2 : CoD2 Scripting
Hey, Thanks it's working great Old man. Thank you greetz, Haggis... [more]
37 1139 Jul 31, 2007 04:13 pm
by haggis
Trigger disappear and appear
Call of Duty 2 : CoD2 Scripting
Hey, I tested it out with a couple of changes and I had no luck. I have this in my map: What it is: Targetname trigger_use = triggervaas scriptmodel = vaas scriptbrushmodel = clipvaas This is the script now: Code:main() { level... [more]
37 1139 Jul 31, 2007 11:26 am
by haggis
Trigger disappear and appear
Call of Duty 2 : CoD2 Scripting
Hey all First: Thanks for the tip Old_man Second: I've got it working for 4 ways, and I will it get working for 8 ways. Now I've got this. Code:main() { level thread vaas1(); } vaas1() { vaas1 = getent("vaas","targetnam... [more]
37 1139 Jul 29, 2007 10:15 pm
by haggis
Trigger disappear and appear
Call of Duty 2 : CoD2 Scripting
Ok, this is my script now. Code:main() { level thread vaas1(); } vaas1() { vaas1 = getent("vaas","targetname"); vaasclip = getent("vaasclip","targetname"); triggervaas1 = getent("triggervaas1","targetname"); triggerluik = gete... [more]
37 1139 Jul 28, 2007 08:44 pm
by haggis
Trigger disappear and appear
Call of Duty 2 : CoD2 Scripting
Ok, Just a couple of days do everything to get it working, but didn't find everything that worked. Can someone help me out greetz, Haggis ... [more]
37 1139 Jul 27, 2007 08:14 pm
by haggis
Trigger disappear and appear
Call of Duty 2 : CoD2 Scripting
Does someone know this? greetz, Haggis... [more]
37 1139 Jul 26, 2007 08:47 pm
by haggis
choosing teams
Call of Duty 2 : CoD2 Scripting
Ok, If you want to choos the axis/allies in your map who are fighting each other take this: Code:main() { maps\mp\_load::main(); game["allies"] = "british"; // russian, american, british game["axis"] = "german"; // only german game["attackers"... [more]
6 1138 Jul 26, 2007 06:08 am
by haggis
I followed the skybox tut
Call of Duty 2 : CoD2 MP Mapping
I don't know why, but that is the only texture you can't use for your skybox. There are other textures under usage --> sky, where you only can see the name and try them. greetz, Haggis... [more]
5 1011 Jul 25, 2007 09:38 pm
by haggis
Trigger disappear and appear
Call of Duty 2 : CoD2 Scripting
Ok, The script is working, and I know what it is doing. But one thing I don't understand: When am I on 0 degrees of the trigger, or how can I figured it out? Greetz, Haggis... [more]
37 1139 Jul 25, 2007 09:36 pm
by haggis
Trigger disappear and appear
Call of Duty 2 : CoD2 Scripting
OK, But I know the basics of making a script wich moves a script_(brush)model, but I don't know how to specify the trigger.origin in the script so I don't know how to make a good script greetz, Haggis... [more]
37 1139 Jul 25, 2007 11:05 am
by haggis
Trigger disappear and appear
Call of Duty 2 : CoD2 Scripting
Ok, I know what you mean but don't know how to get that in script. In words you mean something like this: if (other.origin == 0,0,0) { Trigger is right and vase moveto right } Else { Trigger is left and vase moveto left } But how do ... [more]
37 1139 Jul 24, 2007 10:08 pm
by haggis
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