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Topic | Replies | Views | Last Post | |
Models cod2 to cod4 Call of Duty 4 : CoD4 MP Mapping Hey, Is it possible to import models from cod2 to cod4? I want some sandbags in my map but I only find the grey/yellow one, but I want the nice yellow one from toujane. But when I place the xmodel from cod2 in cod4 I get this error: Code:Loading... [more] |
4 | 1347 | Mar 8, 2008 09:56 pm by haggis |
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Red water, but waving Call of Duty 4 : CoD4 MP Mapping I have got it with all textures with 1,2,3,4 on it.. And I have done compile with reflections and new fastfile. And I don't get any errors Does someone have something greetz, Haggis edited on Feb. 7, 2008 05:16 am by haggis... [more] |
8 | 1974 | Feb 7, 2008 10:15 am by haggis |
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Custom Map Problems Call of Duty 4 : CoD4 General Hey, Put your .ff files in usermaps\nameofmap Put the .iwd file in Mods\ModWarfare Run modwarfare If it is not showing up in the list, open your console with ~ (left of the 1) and put this in it /map mp_nameofmap greetz, Haggis edited on Fe... [more] |
6 | 1178 | Feb 7, 2008 09:30 am by haggis |
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Script error by picking up a weapon Call of Duty 4 : CoD4 Scripting Thanks for helping. It's working great maybe you can look at my other thread as well: Other thread greetz Haggis... [more] |
4 | 1777 | Feb 6, 2008 10:52 pm by haggis |
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Red water, but waving Call of Duty 4 : CoD4 MP Mapping Hey, I know it's ask many times but I have still got red water. I have got a reflection probe above it and I compiled the reflection. I have a brush with water_clip and the top surface is water_mp_canal. And still I get red water. What I have ... [more] |
8 | 1974 | Feb 6, 2008 09:49 pm by haggis |
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Script error by picking up a weapon Call of Duty 4 : CoD4 Scripting Ok, I have now got this script: Code:main() { thread dragunov(); } dragunov() { dragunov = getent("weapon_dragunov", "targetname"); trig_dragunov = getent ("trigger_dragunov", "targetname"); while(1) { trig_dragunov waittill("trigger... [more] |
4 | 1777 | Feb 6, 2008 08:36 pm by haggis |
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Script error by picking up a weapon Call of Duty 4 : CoD4 Scripting Hey, I'm making a map and I want that you can pick-up a weapon without seeing that pick-up sign. So I thought I can use the script from cod2, because that was working. Now I get this error: Code:Error: ******* script compile error ******* Error... [more] |
4 | 1777 | Feb 6, 2008 02:07 pm by haggis |
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How Do You Climb Small Walls? Call of Duty 4 : CoD4 MP Mapping Just put another brush on top of the wall (4 units height or something) and give it the mantle on/mantle over texture (textures --> usage --> tools) greetz, Haggis... [more] |
3 | 1195 | Feb 4, 2008 08:47 pm by haggis |
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Can't see flags in radiant. Call of Duty 4 : CoD4 MP Mapping Does someone know this?? greetz, Haggis... [more] |
5 | 1093 | Feb 4, 2008 08:45 pm by haggis |
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Can't see flags in radiant. Call of Duty 4 : CoD4 MP Mapping Does someone know this... [more] |
5 | 1093 | Feb 3, 2008 06:26 pm by haggis |
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Can't see flags in radiant. Call of Duty 4 : CoD4 MP Mapping Hey, When I want to place domination in my map, I can't see the flags in radiant. The only thing I see is the red box and when I select it I see the flag only in gray lines. Before selecting: After selecting: Must I turn something on or is... [more] |
5 | 1093 | Feb 3, 2008 01:51 pm by haggis |
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setting up the mini map Call of Duty 4 : CoD4 MP Mapping Hey, I've had got a problem with it. I get this error when I make my fast file: ERROR: Couldn't find material 'compass_map_mp_storage'. I have got: 512*512 tga in raw\materials .gdt in raw\materials .csv in raw\maps .gsc in raw\maps\mp ... [more] |
15 | 1685 | Jan 27, 2008 11:21 pm by haggis |
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full sceen start after mod tools...? Call of Duty 4 : CoD4 MP Mapping Just replied to fast. I thought It was working but it isn't sparks. When I start it in fullscreen I get the red line error. In just a window I don't get it.... [more] |
11 | 1438 | Jan 24, 2008 10:29 pm by haggis |
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full sceen start after mod tools...? Call of Duty 4 : CoD4 MP Mapping @sparks, It works, but 1 thing. Just compile it to with that line otherwise you get the red line in the middle of your screen. greetz, Haggis... [more] |
11 | 1438 | Jan 24, 2008 10:15 pm by haggis |
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Trigger disappear and appear Call of Duty 2 : CoD2 Scripting Hey, Thanks it's working great Old man. Thank you greetz, Haggis... [more] |
37 | 1139 | Jul 31, 2007 04:13 pm by haggis |
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Trigger disappear and appear Call of Duty 2 : CoD2 Scripting Hey, I tested it out with a couple of changes and I had no luck. I have this in my map: What it is: Targetname trigger_use = triggervaas scriptmodel = vaas scriptbrushmodel = clipvaas This is the script now: Code:main() { level... [more] |
37 | 1139 | Jul 31, 2007 11:26 am by haggis |
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Trigger disappear and appear Call of Duty 2 : CoD2 Scripting Hey all First: Thanks for the tip Old_man Second: I've got it working for 4 ways, and I will it get working for 8 ways. Now I've got this. Code:main() { level thread vaas1(); } vaas1() { vaas1 = getent("vaas","targetnam... [more] |
37 | 1139 | Jul 29, 2007 10:15 pm by haggis |
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Trigger disappear and appear Call of Duty 2 : CoD2 Scripting Ok, this is my script now. Code:main() { level thread vaas1(); } vaas1() { vaas1 = getent("vaas","targetname"); vaasclip = getent("vaasclip","targetname"); triggervaas1 = getent("triggervaas1","targetname"); triggerluik = gete... [more] |
37 | 1139 | Jul 28, 2007 08:44 pm by haggis |
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Trigger disappear and appear Call of Duty 2 : CoD2 Scripting Ok, Just a couple of days do everything to get it working, but didn't find everything that worked. Can someone help me out greetz, Haggis ... [more] |
37 | 1139 | Jul 27, 2007 08:14 pm by haggis |
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Trigger disappear and appear Call of Duty 2 : CoD2 Scripting Does someone know this? greetz, Haggis... [more] |
37 | 1139 | Jul 26, 2007 08:47 pm by haggis |
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choosing teams Call of Duty 2 : CoD2 Scripting Ok, If you want to choos the axis/allies in your map who are fighting each other take this: Code:main() { maps\mp\_load::main(); game["allies"] = "british"; // russian, american, british game["axis"] = "german"; // only german game["attackers"... [more] |
6 | 1138 | Jul 26, 2007 06:08 am by haggis |
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I followed the skybox tut Call of Duty 2 : CoD2 MP Mapping I don't know why, but that is the only texture you can't use for your skybox. There are other textures under usage --> sky, where you only can see the name and try them. greetz, Haggis... [more] |
5 | 1011 | Jul 25, 2007 09:38 pm by haggis |
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Trigger disappear and appear Call of Duty 2 : CoD2 Scripting Ok, The script is working, and I know what it is doing. But one thing I don't understand: When am I on 0 degrees of the trigger, or how can I figured it out? Greetz, Haggis... [more] |
37 | 1139 | Jul 25, 2007 09:36 pm by haggis |
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Trigger disappear and appear Call of Duty 2 : CoD2 Scripting OK, But I know the basics of making a script wich moves a script_(brush)model, but I don't know how to specify the trigger.origin in the script so I don't know how to make a good script greetz, Haggis... [more] |
37 | 1139 | Jul 25, 2007 11:05 am by haggis |
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Trigger disappear and appear Call of Duty 2 : CoD2 Scripting Ok, I know what you mean but don't know how to get that in script. In words you mean something like this: if (other.origin == 0,0,0) { Trigger is right and vase moveto right } Else { Trigger is left and vase moveto left } But how do ... [more] |
37 | 1139 | Jul 24, 2007 10:08 pm by haggis |
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