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Topic | Replies | Views | Last Post | |
Weapon Objective Call of Duty: World at War : CoDWW SP Mapping Thanks, but still cant pick it up... [more] |
3 | 1049 | Jun 3, 2009 12:48 pm by Tyger_Glenn |
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Weapon Objective Call of Duty: World at War : CoDWW SP Mapping Working on a Sp/Co-OP map. Placed a weapon in map as a objective but player cant pick it up. The script activates it and the hand comes up but you cant pick it up. Here is my settings for weapon: Code: classname - script_model model - weapon_ger... [more] |
3 | 1049 | Jun 2, 2009 01:28 pm by Tyger_Glenn |
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Effects Call of Duty: World at War : CoDWW SP Mapping my mistake i had a typo... [more] |
4 | 991 | May 15, 2009 06:28 pm by Tyger_Glenn |
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Effects Call of Duty: World at War : CoDWW SP Mapping Also needed in zone file. Looking to add fx, as in tut. Added this to _fx.gsc Code: main() { clientscripts\createfx\dt2_fx::main(); clientscripts\_fx::reportNumEffects(); precache_util_fx(); footsteps(); //precache_createfx_fx... [more] |
4 | 991 | May 15, 2009 05:04 pm by Tyger_Glenn |
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Effects Call of Duty: World at War : CoDWW SP Mapping Been awhile, Followed this tut http://www.modsonline.com/Tutorials-read-239.html , works great. Having a little trouble with fx. Added this to my map fx.gsc Code: #include maps\_utility; #include common_scripts\utility; main() { scriptedFX(); ... [more] |
4 | 991 | May 13, 2009 02:16 am by Tyger_Glenn |
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CODaM CoD 1.4 pak3 Call of Duty : CoD+UO General go to http://www.iwnation.com/Hosted/CoDaM/ and download CoDaM 1.31/HamGoodies 1.31. The zip contains the file you are looking for. Also if you want to try a "Bloodier" version of CoDaM, check the {TK} clans servers.... [more] |
2 | 1682 | Dec 29, 2006 04:00 pm by Tyger_Glenn |
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Planes Call of Duty : CoD Mapping *with out putting a metal clip... [more] |
3 | 1031 | Nov 23, 2006 12:34 pm by Tyger_Glenn |
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Planes Call of Duty : CoD Mapping Makeing a map with stukas, is there any way to put them in the map as a solid object with putting a metal clip around them?... [more] |
3 | 1031 | Nov 23, 2006 12:20 pm by Tyger_Glenn |
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Blood fx Call of Duty : CoD Mapping Trying to make a neck bleed mod for COD. Here is code thread Neck_Bleed(damageDir, damage); playfxontag(level._effect["bloodspurt"],sel.origin,"neck"); Neck_Bleed(damageDir, damage) { for(k = 0 ; k < 100 ; k++ ) { p = (randomint... [more] |
1 | 1044 | Nov 20, 2006 09:14 pm by Tyger_Glenn |
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-=KILL DETAILS=- Call of Duty : CoD+UO General the AWE mod does it as well. its just a obit and damage mod.... [more] |
5 | 1508 | Nov 19, 2006 11:49 am by Tyger_Glenn |
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Console Call of Duty : CoD+UO General That worked, thanks. Is there a script that wil have the multilayer console dump a log? I have been playing around with the CoDaM mod and it drops a log file that contians script errors, what line, and .......... Just looking for a way to duplicate. ... [more] |
3 | 1271 | Nov 19, 2006 11:47 am by Tyger_Glenn |
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Console Call of Duty : CoD+UO General Looking for a way to have console log. That way i can see what has been on it. Is there a setting to have this done?... [more] |
3 | 1271 | Nov 15, 2006 10:33 pm by Tyger_Glenn |
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Color Call of Duty : CoD Mapping Running a modified AWE mod on the server, But the computer I build and test maps on has no mods or custom maps on it. Yes it seems every map I make Team Death changes the color of name and DeathMatch Does not. I have 3 other custom maps That do they same ... [more] |
4 | 959 | Mar 7, 2006 01:37 pm by Tyger_Glenn |
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Color Call of Duty : CoD Mapping When I make a Team Deathmatch map it changes the color players have there name set to. But the same map played in Deathmatch does not. Example Purple changes to Lime or close to this color. Any Ideas? ... [more] |
4 | 959 | Mar 6, 2006 04:28 pm by Tyger_Glenn |
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Connect Paths Call of Duty : CoD Mapping Thanks... [more] |
7 | 1038 | Mar 2, 2006 04:08 am by Tyger_Glenn |
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Connect Paths Call of Duty : CoD Mapping would i put that in the bsp options in the costum command line? if so like this: set g_connectpaths 1... [more] |
7 | 1038 | Mar 1, 2006 05:06 pm by Tyger_Glenn |
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Connect Paths Call of Duty : CoD Mapping I know how to place set g_connectpaths in my short cut for Call of Duty Single Player, but is there some place in the map or .pk3 I can put it so when I share it the other people wont have to?... [more] |
7 | 1038 | Mar 1, 2006 03:27 pm by Tyger_Glenn |
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problem don't know whats wrong Call of Duty : CoD Mapping try trainingcamp sky/trainingcamp... [more] |
12 | 1248 | Mar 1, 2006 03:21 pm by Tyger_Glenn |
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Walking threw walls Call of Duty : CoD Mapping Thats what I thought, Now I get to change them all to Grid 8. Thanks... [more] |
3 | 1049 | Mar 1, 2006 01:43 pm by Tyger_Glenn |
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changing brightness in CoD map? Call of Duty : CoD Mapping what are your worldspawn settings? ... [more] |
17 | 1225 | Feb 28, 2006 01:36 pm by Tyger_Glenn |
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Walking threw walls Call of Duty : CoD Mapping Got a problem with my AI Enemy walking threw walls. How do I correct this? My walls were made on grid 4.... [more] |
3 | 1049 | Feb 27, 2006 05:59 pm by Tyger_Glenn |
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Compile problem, please help me! Call of Duty : CoD Mapping Has anybody figured this out? I am getting this error as well.... [more] |
4 | 1351 | Feb 25, 2006 04:49 pm by Tyger_Glenn |
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Mission objectives Call of Duty : CoD Mapping That worked to some point. It shows up on compass only after I go threw not at start of map. I am goning to try a obj0 as a welcome then have obj1 follow. Yes I ment the objectives were ot comeing up in Mission Objectives (press tab key) But I think I g... [more] |
5 | 1010 | Feb 23, 2006 03:51 pm by Tyger_Glenn |
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Mission objectives Call of Duty : CoD Mapping main() { //Loads all the global scripts... Just use it! maps\_load::main(); maps\_truck::main(); //this precaches models and loads effects // This little bit equips you with some weaponry. You need specifiy which... [more] |
5 | 1010 | Feb 22, 2006 04:17 pm by Tyger_Glenn |
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Mission objectives Call of Duty : CoD Mapping Got my str file but objectives only show up in list after they are completed. Any way to get them to show up before they are completed? I look at the tuts followed them. Also I didnt see any thing in tuts for makeing objectives show on compass.... [more] |
5 | 1010 | Feb 22, 2006 01:09 pm by Tyger_Glenn |
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