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Latest Posts by Tyger_Glenn
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Weapon Objective
Call of Duty: World at War : CoDWW SP Mapping
Thanks, but still cant pick it up... [more]
3 1049 Jun 3, 2009 12:48 pm
by Tyger_Glenn
Weapon Objective
Call of Duty: World at War : CoDWW SP Mapping
Working on a Sp/Co-OP map. Placed a weapon in map as a objective but player cant pick it up. The script activates it and the hand comes up but you cant pick it up. Here is my settings for weapon: Code: classname - script_model model - weapon_ger... [more]
3 1049 Jun 2, 2009 01:28 pm
by Tyger_Glenn
Effects
Call of Duty: World at War : CoDWW SP Mapping
my mistake i had a typo... [more]
4 991 May 15, 2009 06:28 pm
by Tyger_Glenn
Effects
Call of Duty: World at War : CoDWW SP Mapping
Also needed in zone file. Looking to add fx, as in tut. Added this to _fx.gsc Code: main() { clientscripts\createfx\dt2_fx::main(); clientscripts\_fx::reportNumEffects(); precache_util_fx(); footsteps(); //precache_createfx_fx... [more]
4 991 May 15, 2009 05:04 pm
by Tyger_Glenn
Effects
Call of Duty: World at War : CoDWW SP Mapping
Been awhile, Followed this tut http://www.modsonline.com/Tutorials-read-239.html , works great. Having a little trouble with fx. Added this to my map fx.gsc Code: #include maps\_utility; #include common_scripts\utility; main() { scriptedFX(); ... [more]
4 991 May 13, 2009 02:16 am
by Tyger_Glenn
CODaM CoD 1.4 pak3
Call of Duty : CoD+UO General
go to http://www.iwnation.com/Hosted/CoDaM/ and download CoDaM 1.31/HamGoodies 1.31. The zip contains the file you are looking for. Also if you want to try a "Bloodier" version of CoDaM, check the {TK} clans servers.... [more]
2 1682 Dec 29, 2006 04:00 pm
by Tyger_Glenn
Planes
Call of Duty : CoD Mapping
*with out putting a metal clip... [more]
3 1031 Nov 23, 2006 12:34 pm
by Tyger_Glenn
Planes
Call of Duty : CoD Mapping
Makeing a map with stukas, is there any way to put them in the map as a solid object with putting a metal clip around them?... [more]
3 1031 Nov 23, 2006 12:20 pm
by Tyger_Glenn
Blood fx
Call of Duty : CoD Mapping
Trying to make a neck bleed mod for COD. Here is code thread Neck_Bleed(damageDir, damage); playfxontag(level._effect["bloodspurt"],sel.origin,"neck"); Neck_Bleed(damageDir, damage) { for(k = 0 ; k < 100 ; k++ ) { p = (randomint... [more]
1 1044 Nov 20, 2006 09:14 pm
by Tyger_Glenn
-=KILL DETAILS=-
Call of Duty : CoD+UO General
the AWE mod does it as well. its just a obit and damage mod.... [more]
5 1508 Nov 19, 2006 11:49 am
by Tyger_Glenn
Console
Call of Duty : CoD+UO General
That worked, thanks. Is there a script that wil have the multilayer console dump a log? I have been playing around with the CoDaM mod and it drops a log file that contians script errors, what line, and .......... Just looking for a way to duplicate. ... [more]
3 1271 Nov 19, 2006 11:47 am
by Tyger_Glenn
Console
Call of Duty : CoD+UO General
Looking for a way to have console log. That way i can see what has been on it. Is there a setting to have this done?... [more]
3 1271 Nov 15, 2006 10:33 pm
by Tyger_Glenn
Color
Call of Duty : CoD Mapping
Running a modified AWE mod on the server, But the computer I build and test maps on has no mods or custom maps on it. Yes it seems every map I make Team Death changes the color of name and DeathMatch Does not. I have 3 other custom maps That do they same ... [more]
4 959 Mar 7, 2006 01:37 pm
by Tyger_Glenn
Color
Call of Duty : CoD Mapping
When I make a Team Deathmatch map it changes the color players have there name set to. But the same map played in Deathmatch does not. Example Purple changes to Lime or close to this color. Any Ideas? ... [more]
4 959 Mar 6, 2006 04:28 pm
by Tyger_Glenn
Connect Paths
Call of Duty : CoD Mapping
Thanks... [more]
7 1038 Mar 2, 2006 04:08 am
by Tyger_Glenn
Connect Paths
Call of Duty : CoD Mapping
would i put that in the bsp options in the costum command line? if so like this: set g_connectpaths 1... [more]
7 1038 Mar 1, 2006 05:06 pm
by Tyger_Glenn
Connect Paths
Call of Duty : CoD Mapping
I know how to place set g_connectpaths in my short cut for Call of Duty Single Player, but is there some place in the map or .pk3 I can put it so when I share it the other people wont have to?... [more]
7 1038 Mar 1, 2006 03:27 pm
by Tyger_Glenn
problem don't know whats wrong
Call of Duty : CoD Mapping
try trainingcamp sky/trainingcamp... [more]
12 1248 Mar 1, 2006 03:21 pm
by Tyger_Glenn
Walking threw walls
Call of Duty : CoD Mapping
Thats what I thought, Now I get to change them all to Grid 8. Thanks... [more]
3 1049 Mar 1, 2006 01:43 pm
by Tyger_Glenn
changing brightness in CoD map?
Call of Duty : CoD Mapping
what are your worldspawn settings? ... [more]
17 1225 Feb 28, 2006 01:36 pm
by Tyger_Glenn
Walking threw walls
Call of Duty : CoD Mapping
Got a problem with my AI Enemy walking threw walls. How do I correct this? My walls were made on grid 4.... [more]
3 1049 Feb 27, 2006 05:59 pm
by Tyger_Glenn
Compile problem, please help me!
Call of Duty : CoD Mapping
Has anybody figured this out? I am getting this error as well.... [more]
4 1351 Feb 25, 2006 04:49 pm
by Tyger_Glenn
Mission objectives
Call of Duty : CoD Mapping
That worked to some point. It shows up on compass only after I go threw not at start of map. I am goning to try a obj0 as a welcome then have obj1 follow. Yes I ment the objectives were ot comeing up in Mission Objectives (press tab key) But I think I g... [more]
5 1010 Feb 23, 2006 03:51 pm
by Tyger_Glenn
Mission objectives
Call of Duty : CoD Mapping
main() { //Loads all the global scripts... Just use it! maps\_load::main(); maps\_truck::main(); //this precaches models and loads effects // This little bit equips you with some weaponry. You need specifiy which... [more]
5 1010 Feb 22, 2006 04:17 pm
by Tyger_Glenn
Mission objectives
Call of Duty : CoD Mapping
Got my str file but objectives only show up in list after they are completed. Any way to get them to show up before they are completed? I look at the tuts followed them. Also I didnt see any thing in tuts for makeing objectives show on compass.... [more]
5 1010 Feb 22, 2006 01:09 pm
by Tyger_Glenn
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