Members Online»
0 Active | 94 Guests
Online:
|
LATEST FORUM THREADS»
by foyleman
Posts: 5 / 305 The Future of MODSonline
In The News by KAZAM3766
Posts: 1 / 597 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2669 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 3180 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 1018 New Cod UO Rifle Mod.
CoD Mapping |
Polls»
|
|
Topic | Replies | Views | Last Post | |
Fatal Error Call of Duty : CoDUO Mapping hmm this is very weird, i reinstalled the vid card drivers, and now it works perfect, but anyway thnx for your tip ... [more] |
3 | 734 | Apr 26, 2006 11:27 am by dbxxdfire |
|
Fatal Error Call of Duty : CoDUO Mapping I'm having this fatal error, but never had it before: "OpenGL extension GL_ARB_texture_compression is required to run radiant. Try deleting the Radiant::MainWindowPlace in the registry to fix" Where can i find that registry? and what does it mean? Hel... [more] |
3 | 734 | Apr 25, 2006 04:27 pm by dbxxdfire |
|
Creating water. Call of Duty : CoDUO Mapping right thnx ... [more] |
13 | 848 | Apr 20, 2006 10:22 am by dbxxdfire |
|
Creating water. Call of Duty : CoDUO Mapping hmm but i dont understand that both should be 1000 ... [more] |
13 | 848 | Apr 18, 2006 06:11 pm by dbxxdfire |
|
Creating water. Call of Duty : CoDUO Mapping lol value and key of 1000?... [more] |
13 | 848 | Apr 17, 2006 03:33 pm by dbxxdfire |
|
Creating water. Call of Duty : CoDUO Mapping i want them dead instantly btw... do i need to make a bottom in the river?... [more] |
13 | 848 | Apr 17, 2006 03:21 pm by dbxxdfire |
|
Creating water. Call of Duty : CoDUO Mapping soo... key value classname trigger_hurt dmg 5 or should the damage be 100 to kill instantly? edited on Apr. 17, 2006 11:16 am by dbxxdfire... [more] |
13 | 848 | Apr 17, 2006 03:13 pm by dbxxdfire |
|
Creating water. Call of Duty : CoDUO Mapping and the trigger hurt value should be 1.0?... [more] |
13 | 848 | Apr 17, 2006 03:08 pm by dbxxdfire |
|
Creating water. Call of Duty : CoDUO Mapping I'm having slight doubts on how to creat water... is it the one used in common/water and do i need to add some extra scripts and does it kill people instantly when you accidentaly jump in it? or is it some other way? P.S. would it have effect if i want... [more] |
13 | 848 | Apr 17, 2006 03:00 pm by dbxxdfire |
|
2 questions Call of Duty : CoDUO Mapping Ty the map errors are gone ... [more] |
18 | 937 | Aug 22, 2005 02:21 pm by dbxxdfire |
|
2 questions Call of Duty : CoDUO Mapping told you i was new , i shall give it a go... [more] |
18 | 937 | Aug 22, 2005 10:12 am by dbxxdfire |
|
2 questions Call of Duty : CoDUO Mapping Right, i've got it: WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: nod... [more] |
18 | 937 | Aug 21, 2005 11:21 am by dbxxdfire |
|
2 questions Call of Duty : CoDUO Mapping right, i will do that then :), i'll post it as soon it's done edited on Aug. 18, 2005 06:08 am by dbxxdfire... [more] |
18 | 937 | Aug 18, 2005 11:07 am by dbxxdfire |
|
2 questions Call of Duty : CoDUO Mapping eehmmm... how do i do that? (im new to mapping)... [more] |
18 | 937 | Aug 17, 2005 03:21 pm by dbxxdfire |
|
2 questions Call of Duty : CoDUO Mapping eeeeehm.... really poo-poo btu it's not that i do know that, if i check it ingame, i see this small square dot, could it be a compile error?... [more] |
18 | 937 | Aug 15, 2005 03:36 pm by dbxxdfire |
|
2 questions Call of Duty : CoDUO Mapping damnit, there is nothing wrong with it... really odd...... [more] |
18 | 937 | Aug 13, 2005 06:58 pm by dbxxdfire |
|
2 questions Call of Duty : CoDUO Mapping i've not used any csg functions. i will check that waht you said soon :)... [more] |
18 | 937 | Aug 12, 2005 02:17 pm by dbxxdfire |
|
2 questions Call of Duty : CoDUO Mapping hmmm the first is odd i know, i'll try to explain better when i test that building and i want to enter a certain rome, there is a wall that's invicible, but i haven't placed it, and i've checked, it's not in graydaint. and ty for the first tip :)... [more] |
18 | 937 | Aug 9, 2005 08:13 pm by dbxxdfire |
|
2 questions Call of Duty : CoDUO Mapping I've got some questions: 1st. in my map i build (center building) there are walls or something where you have to jump over, i've checked but they aren't there? 2nd. how can i create something like a sun in a map? Would like to know, because it's qu... [more] |
18 | 937 | Aug 9, 2005 05:28 pm by dbxxdfire |
|
Flak vierling Call of Duty : CoDUO Mapping I was wondering, can i make a flak vierling player controlable in CoD:UO MP?... [more] |
4 | 712 | Aug 3, 2005 07:40 pm by dbxxdfire |
|
Placing useable flak 88's and mortars Call of Duty : CoD Mapping haha no problem :) and the soundloadspecs is new map, same as soundaliases? edited on Jun. 16, 2005 01:29 pm by dbxxdfire... [more] |
23 | 867 | Jun 16, 2005 06:27 pm by dbxxdfire |
|
Placing useable flak 88's and mortars Call of Duty : CoD Mapping hmmm i shall give it a go, checking it etc... [more] |
23 | 867 | Jun 16, 2005 06:13 pm by dbxxdfire |
|
Placing useable flak 88's and mortars Call of Duty : CoD Mapping hmm... so what do i have to change?... [more] |
23 | 867 | Jun 16, 2005 05:42 pm by dbxxdfire |
|
Placing useable flak 88's and mortars Call of Duty : CoD Mapping none of the tips worked, this errormessage i get: "recursive error after: Sound alias file beta_distance.csv: missing 'name' and/or 'file' columns" hmmm?... [more] |
23 | 867 | Jun 16, 2005 02:52 pm by dbxxdfire |
|
Placing useable flak 88's and mortars Call of Duty : CoD Mapping i'll give it a go... [more] |
23 | 867 | Jun 16, 2005 02:31 pm by dbxxdfire |
MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) OHMY Valley
Call of Duty 2: Maps: Multiplayer (5.7Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware