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Latest Posts by dbxxdfire
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Fatal Error
Call of Duty : CoDUO Mapping
hmm this is very weird, i reinstalled the vid card drivers, and now it works perfect, but anyway thnx for your tip ... [more]
3 734 Apr 26, 2006 11:27 am
by dbxxdfire
Fatal Error
Call of Duty : CoDUO Mapping
I'm having this fatal error, but never had it before: "OpenGL extension GL_ARB_texture_compression is required to run radiant. Try deleting the Radiant::MainWindowPlace in the registry to fix" Where can i find that registry? and what does it mean? Hel... [more]
3 734 Apr 25, 2006 04:27 pm
by dbxxdfire
Creating water.
Call of Duty : CoDUO Mapping
right thnx ... [more]
13 848 Apr 20, 2006 10:22 am
by dbxxdfire
Creating water.
Call of Duty : CoDUO Mapping
hmm but i dont understand that both should be 1000 ... [more]
13 848 Apr 18, 2006 06:11 pm
by dbxxdfire
Creating water.
Call of Duty : CoDUO Mapping
lol value and key of 1000?... [more]
13 848 Apr 17, 2006 03:33 pm
by dbxxdfire
Creating water.
Call of Duty : CoDUO Mapping
i want them dead instantly btw... do i need to make a bottom in the river?... [more]
13 848 Apr 17, 2006 03:21 pm
by dbxxdfire
Creating water.
Call of Duty : CoDUO Mapping
soo... key value classname trigger_hurt dmg 5 or should the damage be 100 to kill instantly? edited on Apr. 17, 2006 11:16 am by dbxxdfire... [more]
13 848 Apr 17, 2006 03:13 pm
by dbxxdfire
Creating water.
Call of Duty : CoDUO Mapping
and the trigger hurt value should be 1.0?... [more]
13 848 Apr 17, 2006 03:08 pm
by dbxxdfire
Creating water.
Call of Duty : CoDUO Mapping
I'm having slight doubts on how to creat water... is it the one used in common/water and do i need to add some extra scripts and does it kill people instantly when you accidentaly jump in it? or is it some other way? P.S. would it have effect if i want... [more]
13 848 Apr 17, 2006 03:00 pm
by dbxxdfire
2 questions
Call of Duty : CoDUO Mapping
Ty the map errors are gone ... [more]
18 937 Aug 22, 2005 02:21 pm
by dbxxdfire
2 questions
Call of Duty : CoDUO Mapping
told you i was new , i shall give it a go... [more]
18 937 Aug 22, 2005 10:12 am
by dbxxdfire
2 questions
Call of Duty : CoDUO Mapping
Right, i've got it: WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: node with unbounded volume WARNING: nod... [more]
18 937 Aug 21, 2005 11:21 am
by dbxxdfire
2 questions
Call of Duty : CoDUO Mapping
right, i will do that then :), i'll post it as soon it's done edited on Aug. 18, 2005 06:08 am by dbxxdfire... [more]
18 937 Aug 18, 2005 11:07 am
by dbxxdfire
2 questions
Call of Duty : CoDUO Mapping
eehmmm... how do i do that? (im new to mapping)... [more]
18 937 Aug 17, 2005 03:21 pm
by dbxxdfire
2 questions
Call of Duty : CoDUO Mapping
eeeeehm.... really poo-poo btu it's not that i do know that, if i check it ingame, i see this small square dot, could it be a compile error?... [more]
18 937 Aug 15, 2005 03:36 pm
by dbxxdfire
2 questions
Call of Duty : CoDUO Mapping
damnit, there is nothing wrong with it... really odd...... [more]
18 937 Aug 13, 2005 06:58 pm
by dbxxdfire
2 questions
Call of Duty : CoDUO Mapping
i've not used any csg functions. i will check that waht you said soon :)... [more]
18 937 Aug 12, 2005 02:17 pm
by dbxxdfire
2 questions
Call of Duty : CoDUO Mapping
hmmm the first is odd i know, i'll try to explain better when i test that building and i want to enter a certain rome, there is a wall that's invicible, but i haven't placed it, and i've checked, it's not in graydaint. and ty for the first tip :)... [more]
18 937 Aug 9, 2005 08:13 pm
by dbxxdfire
2 questions
Call of Duty : CoDUO Mapping
I've got some questions: 1st. in my map i build (center building) there are walls or something where you have to jump over, i've checked but they aren't there? 2nd. how can i create something like a sun in a map? Would like to know, because it's qu... [more]
18 937 Aug 9, 2005 05:28 pm
by dbxxdfire
Flak vierling
Call of Duty : CoDUO Mapping
I was wondering, can i make a flak vierling player controlable in CoD:UO MP?... [more]
4 712 Aug 3, 2005 07:40 pm
by dbxxdfire
Placing useable flak 88's and mortars
Call of Duty : CoD Mapping
haha no problem :) and the soundloadspecs is new map, same as soundaliases? edited on Jun. 16, 2005 01:29 pm by dbxxdfire... [more]
23 867 Jun 16, 2005 06:27 pm
by dbxxdfire
Placing useable flak 88's and mortars
Call of Duty : CoD Mapping
hmmm i shall give it a go, checking it etc... [more]
23 867 Jun 16, 2005 06:13 pm
by dbxxdfire
Placing useable flak 88's and mortars
Call of Duty : CoD Mapping
hmm... so what do i have to change?... [more]
23 867 Jun 16, 2005 05:42 pm
by dbxxdfire
Placing useable flak 88's and mortars
Call of Duty : CoD Mapping
none of the tips worked, this errormessage i get: "recursive error after: Sound alias file beta_distance.csv: missing 'name' and/or 'file' columns" hmmm?... [more]
23 867 Jun 16, 2005 02:52 pm
by dbxxdfire
Placing useable flak 88's and mortars
Call of Duty : CoD Mapping
i'll give it a go... [more]
23 867 Jun 16, 2005 02:31 pm
by dbxxdfire
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