Members Online»
0 Active | 62 Guests
Online:
|
LATEST FORUM THREADS»
by Welshy
Posts: 6 / 409 The Future of MODSonline
In The News by KAZAM3766
Posts: 1 / 645 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2710 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 3227 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 1034 New Cod UO Rifle Mod.
CoD Mapping |
Polls»
|
|
Topic | Replies | Views | Last Post | |
B17 Call of Duty : CoDUO Mapping I found the B-17 model, can it be used like the stuka and have it fly across a map?... [more] |
2 | 953 | Apr 16, 2005 01:57 pm by revoker |
|
Rotating radar Call of Duty : CoDUO Mapping ummmm make sure you spell origin "origin" and not orgin.....grrrr thanks for the help anyway :)... [more] |
3 | 898 | Apr 15, 2005 03:44 am by revoker |
|
Rotating radar Call of Duty : CoDUO Mapping I'm having a little trouble with this rotating radar, currently I'm using the stock _rotate.gsc and have the script_brushmodel with the orgin, but after compiling the radar flys around the map. ... [more] |
3 | 898 | Apr 15, 2005 12:01 am by revoker |
|
greydiant setting Call of Duty : CoDUO Mapping I'm having a problem with terrain patches, well I know the basics but I think I have a greydiant setting that is incorrect...when I apply the patch....the 3d window will not draw the brush...all i see is the wire frame of the patch....I've looked at diff... [more] |
2 | 914 | Nov 1, 2004 03:21 pm by revoker |
|
New Map Release SK_dino2 Call of Duty : CoD+UO Map + Mod Releases yeah the black tower has a trick entrance that will get you stuck, there is another way into it:) there may be one or 2 deathmatch spawn points. When we play it on our server...it seems to draw alot of people in, can the map be hosted here?... [more] |
4 | 1438 | Nov 1, 2004 03:16 pm by revoker |
|
New Map Release SK_dino2 Call of Duty : CoD+UO Map + Mod Releases oh and tdm only ... [more] |
4 | 1438 | Oct 30, 2004 04:11 pm by revoker |
|
New Map Release SK_dino2 Call of Duty : CoD+UO Map + Mod Releases More of a fun map, rather then a historic location. Your comments on the map would be appreciated. gob.gamedaemons.net/codmaps/sk_dino2.pk3 ... [more] |
4 | 1438 | Oct 30, 2004 03:32 pm by revoker |
|
fps problem with screen shot of new map Call of Duty : CoDUO Mapping Whats the best way, to increase FPS in a map, was beta testing with some guys and all complained of the low fps they were getting. ... [more] |
2 | 924 | Oct 27, 2004 01:37 pm by revoker |
|
Models after time disappear Call of Duty : CoDUO Mapping took the mod off, problem still happens, when more then 2 people get on the map tanks, weapons, and script_brushmodels disappear for like 5 secs and continue to do this. If anybody wants to download the map and see what i mean here is a link gob.gamedae... [more] |
8 | 1190 | Oct 21, 2004 02:28 pm by revoker |
|
Models after time disappear Call of Duty : CoDUO Mapping yes ... [more] |
8 | 1190 | Oct 21, 2004 12:08 am by revoker |
|
Models after time disappear Call of Duty : CoDUO Mapping only error i see ....every once in a while it says "can't find weapon" but doesn't advise which one...could that be the problem?... [more] |
8 | 1190 | Oct 20, 2004 01:12 pm by revoker |
|
Models after time disappear Call of Duty : CoDUO Mapping any ideas on why this is happeing.... I have reduced the amount of vehicles and it still happens.... I do have a brushmodel that rotates in the map and that disappears as well. I've replace the gsc with a copy of mp_foy.gsc and it still happens...would a... [more] |
8 | 1190 | Oct 18, 2004 02:35 pm by revoker |
|
Radar Dish Call of Duty : CoDUO Mapping key value for origin was not correct, when i selected the brush, since the brush was big it was giving me a value on the outside of the brush therefore it was not rotating on its axis... [more] |
12 | 1125 | Oct 17, 2004 05:55 pm by revoker |
|
Models after time disappear Call of Duty : CoDUO Mapping Any body having problems with models disappearing after time? I is the a maximum number of tanks and jeeps u can have on a map?... [more] |
8 | 1190 | Oct 16, 2004 02:57 pm by revoker |
|
Need the mp_foy.bat Call of Duty : CoDUO Mapping cd ..\..\..\uotools\bin q3map -game uo -samplesize 32 ../../uo/maps/mp/mp_foy q3map -vis -fast -game uo ../../uo/maps/mp/mp_foy flare -extra -sundiffusesamples 3 -game uo ../../uo/maps/mp/mp_foy pause but this is the one that worked for me.... [more] |
2 | 850 | Oct 16, 2004 02:54 pm by revoker |
|
Radar Dish Call of Duty : CoDUO Mapping I figured it out thanks guys ... [more] |
12 | 1125 | Oct 16, 2004 12:55 am by revoker |
|
Radar Dish Call of Duty : CoDUO Mapping the rotation works but now the radar dish is rotating around the map and not at a fixed location // entity 355 { "origin" "263.1 150.5 263" "classname" "script_brushmodel" "targetname" "rotate" "speed " "10" "script_noteworthy" "y"... [more] |
12 | 1125 | Oct 15, 2004 03:29 am by revoker |
|
Radar Dish Call of Duty : CoDUO Mapping ok... this is a individual gsc file titled _rotate how do I call this gsc file up in my main gsc file or should i just paste this to the game.gsc file... [more] |
12 | 1125 | Oct 14, 2004 05:36 pm by revoker |
|
Airplane flypasts Call of Duty : CoDUO Mapping does this look right? main() { setCullFog(0, 20000, 0.35, 0.345, 0.33, 0 ); ambientPlay("ambient_mp_carentan"); // set the nighttime flag to be off //setcvar("sv_night", "0" ); maps\mp\_load::main(); level thread maps\mp\_tankdri... [more] |
17 | 2201 | Oct 12, 2004 11:29 pm by revoker |
|
Airplane flypasts Call of Duty : CoDUO Mapping so we don't have to add anything to the .map file? I added the text from the mp_kharkov.gsc file and changed the cordinates...but I don't see anything... [more] |
17 | 2201 | Oct 12, 2004 06:48 pm by revoker |
|
Radar Dish Call of Duty : CoDUO Mapping thanks guys...forgot about that map... [more] |
12 | 1125 | Oct 9, 2004 04:40 am by revoker |
|
Radar Dish Call of Duty : CoDUO Mapping I'm wanting to create a rotating radar dish, creating the model shouldn't be that big of a problem, but anybody have any ideas on how to get it to rotate it.... [more] |
12 | 1125 | Oct 8, 2004 08:21 pm by revoker |
|
Help with vehciles Call of Duty : CoDUO Mapping cod/main/collmaps or cod/main/uo/main/collmaps or should the files just be copyed to main directory....sorry for the trouble... [more] |
5 | 1080 | Oct 4, 2004 03:10 am by revoker |
|
Help with vehciles Call of Duty : CoDUO Mapping Ok guys I've looked at every forum posting and followed all the tips...but can't get vehicles to work. Actually, after I compile the map, the vechile shows up in the bsp but I can walk throught it. Also when i looked at the mp_foy map provided i didn'... [more] |
5 | 1080 | Oct 4, 2004 12:52 am by revoker |
|
Gradant won't install Call of Duty : CoDUO Mapping thanks... had to reinstall both cod and coduo... [more] |
4 | 1497 | Oct 2, 2004 04:12 am by revoker |
MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) OHMY Valley
Call of Duty 2: Maps: Multiplayer (5.7Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware