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Topic | Replies | Views | Last Post | |
Entities/Models Call of Duty : CoDUO Mapping StrYdeR writes...Quote:a csae where the search function would've paid off Indeed. I did search the forums for this and can only guess I put the wrong words into the forums search, but I did look ... [more] |
7 | 1710 | Nov 26, 2005 03:08 am by [ToC]ATP |
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Entities/Models Call of Duty : CoDUO Mapping Nice one qrz ... [more] |
7 | 1710 | Nov 25, 2005 07:04 pm by [ToC]ATP |
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Cant select models Call of Duty : CoDUO Mapping Cheers guys for the info....it worked. Can't understand how that happened at I rarely venture to those keys Now all I have to do is understand portalling. The tut lost me after a while ... [more] |
5 | 1432 | Nov 25, 2005 07:02 pm by [ToC]ATP |
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Entities/Models Call of Duty : CoDUO Mapping Not come across this before, but for some reason my models/entities cannot be selected. Moving them is impossible in Graydient. Any ideas as to what the problem is and more importantly, how can I fix it?... [more] |
7 | 1710 | Nov 25, 2005 01:03 am by [ToC]ATP |
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Want a map to finish? Call of Duty : CoDUO Mapping Anyone out there who has more time than me to finish my map is welcome to it? Due to personal reasons, I can no longer justify the time spent on it. I would prefer some one who has released their own map to complete it (currently about 60-70% done), but... [more] |
2 | 1051 | Jan 6, 2005 07:44 pm by [ToC]ATP |
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The Skating effect Call of Duty : CoD Mapping It happens on several different terrains and they are not custom textures. Does it matter what you make the patch from, caulk or terrain?... [more] |
4 | 1032 | Dec 31, 2004 06:04 pm by [ToC]ATP |
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The Skating effect Call of Duty : CoD Mapping Whenever I test my map, I sometimes hit an area and proceed to 'skate' across it with no control until I hit an object of the terrain ends. The terrain is made up from several large patches and sometimes small patches. There appear to be no posts abou... [more] |
4 | 1032 | Dec 31, 2004 05:54 pm by [ToC]ATP |
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first attempt... Call of Duty : CoDUO Mapping zymeck writes...Quote: Im a still a little uncertain as to the correct layout of the cafe - there is a door behind the bar which leads into a back room, but judging by the screen grabs ive seen - theres also a door to the left of the bar - but I dont kno... [more] |
24 | 3290 | Dec 14, 2004 12:43 pm by [ToC]ATP |
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Suffocate Call of Duty : CoD Mapping I originally made the brush from caulk, turned it all into water and retextured the top with pond water from sfx texture list. The player doesn't walk on the water, but as soon as I add the trig_hurt, the water becomes solid? I'll try and put the trigg... [more] |
26 | 1694 | Nov 29, 2004 04:00 pm by [ToC]ATP |
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Suffocate Call of Duty : CoD Mapping br3nt writes...Quote:Put a trigger_hurt in the water where its deep where player will be submerged Set the parameter KEY:dmg Value: a number between 1 and 100 the player will lose that much health every frame of the game 100 and he dies right a... [more] |
26 | 1694 | Nov 26, 2004 04:05 pm by [ToC]ATP |
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Big NOOB question. Call of Duty : CoDUO Mapping I've not seen that particular error, but I'm sure someone else can help with that one. What map type are you trying to run...dm, tdm, etc? I think I'm right in saying that regardless of what map typr you are running, you still have to have a dm spawn an... [more] |
14 | 1882 | Nov 26, 2004 03:39 pm by [ToC]ATP |
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Big NOOB question. Call of Duty : CoDUO Mapping Have you used Wyatt Earp's tutorial for a skybox, it shows how to run a map as well? You need a deathmatch spawn and a deathmatch intermission and the worldspawn values. Make sure your server settings have Pure set to No, open the console and type in ma... [more] |
14 | 1882 | Nov 26, 2004 02:00 pm by [ToC]ATP |
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Textures dissapear or mess up Call of Duty : CoD Mapping Cheers for that maverick. One other little problem that's giving me a big headache is the lining up of terrain meshes. Initially, I used a brush to define ground level and textured it for a better impression. I had tried to add terrain meshes to the ... [more] |
5 | 1467 | Nov 25, 2004 03:53 pm by [ToC]ATP |
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Textures dissapear or mess up Call of Duty : CoD Mapping I hope it's ok to ressurect this post as it's the first one I've found after searching 10 pages. I too have jet black areas of terrain, but what I want to know is how to fix them. If I note the bad lighting vertices during compiling and then use the M... [more] |
5 | 1467 | Nov 25, 2004 02:42 pm by [ToC]ATP |
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Foliage Call of Duty : CoD Mapping Didn't work as I have no hedgrow texture in my normandy-->foliage section, lots of treelines though. Tried to use the foliage from Dawnville (as Wyatt Earp mentioned gnarly bushes) but players can walk through them...do I need a clip brush here and what ... [more] |
11 | 1497 | Nov 21, 2004 01:38 am by [ToC]ATP |
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Foliage Call of Duty : CoD Mapping Thanks both for the info , I'll give it a try and get back to you.... [more] |
11 | 1497 | Nov 19, 2004 01:31 am by [ToC]ATP |
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Foliage Call of Duty : CoD Mapping What sort of clip brush and where do you put that? You'll have to forgive me, it's my first real map.... [more] |
11 | 1497 | Nov 19, 2004 01:23 am by [ToC]ATP |
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Foliage Call of Duty : CoD Mapping I've had a look in the forums, but no-one has gone into this in any depth. I've got to the stage of enclosing my map. I want to use hedges and treelines to stop the players running off the map, but also to have hedges that the players can run through i... [more] |
11 | 1497 | Nov 19, 2004 01:09 am by [ToC]ATP |
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portals Call of Duty : CoD Mapping All my brushes are Portal No Draw on three sides, with a Portal on the outer side. I cannot see any gaps between the Portal and the adjoining brushes. None of the brushes are copied or rotated, though some are the same size. Is there a certain thicknes... [more] |
12 | 1386 | Oct 27, 2004 04:29 pm by [ToC]ATP |
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portals Call of Duty : CoD Mapping Got it. C:\Program Files\Call of Duty\Main\maps>c: C:\Program Files\Call of Duty\Main\maps>cd \program files\call of duty\tools\bin C:\Program Files\Call of Duty\Tools\bin>q3map -basedir "call of duty" ..\..\main \maps\mdh21.map Q3Map v... [more] |
12 | 1386 | Oct 27, 2004 11:34 am by [ToC]ATP |
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portals Call of Duty : CoD Mapping My ignorance is unbounded. How do I get my compile log?... [more] |
12 | 1386 | Oct 26, 2004 09:24 am by [ToC]ATP |
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portals Call of Duty : CoD Mapping So why are my portals ignored during compiling? ... [more] |
12 | 1386 | Oct 26, 2004 12:13 am by [ToC]ATP |
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A question to StrYder or other master mappers :) Call of Duty : CoD Mapping If the creator has copyrighted the original map, then changing it would be a breach of copyright, unless the adjuster has obtained a licence or permission to do so. It's probably the reason why there are only two stock maps.... [more] |
37 | 1631 | Oct 14, 2004 03:10 pm by [ToC]ATP |
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A question to StrYder or other master mappers :) Call of Duty : CoD Mapping I thought originality was the ethos of all mappers? The last thing I would want to do is make a map that resembles anything that's gone before. Mappers, regardless of experience, want to make their OWN map and that sometimes means incorporating their per... [more] |
37 | 1631 | Oct 14, 2004 02:10 pm by [ToC]ATP |
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Error:brush has less than six sides Call of Duty : CoD Mapping It happens on Southern France, Vitebsk and UO Foy. It only crashes his game and not the server. He was playing for two hours and all three maps had been played before, when suddenly the map load failed and this message came up.... [more] |
3 | 2777 | Oct 13, 2004 08:26 am by [ToC]ATP |
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