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Topic | Replies | Views | Last Post | |
Zombie spawn triggered by level? Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Ok, so I looked at the zombiemode.gsc and I suppose it would go somewhere in here. Quote:round_spawning() { level endon( "intermission" ); if( level.intermission ) { return; } if( level.enemy_spawns.size < 1 ) { ASSERTMSG( "No spawners with ta... [more] |
4 | 1060 | Feb 27, 2009 12:20 am by jbanks25 |
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Bipod script error Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Thanks Techno. I'll check that out when you update it. Until then there will be turrets hanging out behind a building somewhere. :)... [more] |
5 | 820 | Feb 26, 2009 01:49 am by jbanks25 |
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Zombie spawn triggered by level? Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Where would you put that?... [more] |
4 | 1060 | Feb 26, 2009 12:26 am by jbanks25 |
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Zombie spawn triggered by level? Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Is there a key value you can input in the Zombie spawner to make them start spawning based on that level the game is in. FOr instance make a spawn active as soon as it ticks over to level 10. For the map I am working on now I don't want to use blockers,... [more] |
4 | 1060 | Feb 25, 2009 03:22 pm by jbanks25 |
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Bipod script error Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Thank you. It's worth noting that if you want to make someone buy a gun in a zombie map and then be able to mount it, you have to put a fixed turret in the map as well. I hid mine because I don't want people using a fixed turret they didn't pay for, adn... [more] |
5 | 820 | Feb 24, 2009 11:38 pm by jbanks25 |
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Bipod script error Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Has anyone figured out how to get a deployable bipod to work? All the posts I've read have the same problem I do. The aninmation to deploy the gun starts, then you crash out of the game with a script error. Has anyone figured it out yet?... [more] |
5 | 820 | Feb 24, 2009 09:31 pm by jbanks25 |
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Fog Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Found it. In the tutorial the author used : instead of ; so when I copied and pasted into the gsc it gave me that error. Let that be a warning to everyone :)... [more] |
11 | 1033 | Feb 11, 2009 03:58 pm by jbanks25 |
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Fog Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I followed th tutorial modifying it for ZOmbie mode, and picked up a Server script compile (Bad syntax) error Know where I should look to correct this?... [more] |
11 | 1033 | Feb 11, 2009 03:28 am by jbanks25 |
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Fog Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Does all the multiplayer stuff work for zombie maps?... [more] |
11 | 1033 | Feb 10, 2009 11:42 am by jbanks25 |
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Fog Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I had the file there, but it showed the wrong coordinates. I fixed it now. Thank you! I Didn't realize I would need it in both. SO to fog up the whole map, do you just use multiple coordinate entries in those files?... [more] |
11 | 1033 | Feb 9, 2009 11:40 pm by jbanks25 |
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BUYABLE WEAPONS Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping You really don't need the script model at all. It's all in the trigger. If you have the decal, and put the trigger with the correct values in front of it, and don't link anything, the weapon will still be buyable.... [more] |
4 | 1212 | Feb 8, 2009 10:33 pm by jbanks25 |
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Fog Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping UPDATE I changed the fog origin values in mymapname_fx in the Raw/Maps/Createfx file, and the fog still spawns at 0,0,0 on my map. What am I missing?... [more] |
11 | 1033 | Feb 8, 2009 09:37 pm by jbanks25 |
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Fog Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Ok, so I have added fog to my map from the tutorial in scripting. What I get is a whispy little bit of fog at the 0,0,0 location. I am looking for fog that covers most of the map rather than just a little bit. Do you have to change the 600X600 part, or... [more] |
11 | 1033 | Feb 8, 2009 08:33 pm by jbanks25 |
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Strange Radiant Problem Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Thanks to both of you. That made me panic. The first solution worked right off the bat.... [more] |
4 | 647 | Feb 8, 2009 01:32 pm by jbanks25 |
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Strange Radiant Problem Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Somehow I have changed all my textures in the 3d window to shades of grey. I must have changed somthing in the preferences, but I can't figure it out. For textures in use, it just shows lightmap blue, lightmap cyan, etc. Please help. (BTW everything s... [more] |
4 | 647 | Feb 7, 2009 06:59 pm by jbanks25 |
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Zombie GSC CSV info Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping This was a really old post of mine. What kind of error are you getting, I might be able to help.... [more] |
4 | 1610 | Feb 6, 2009 11:24 pm by jbanks25 |
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Specific Radiant Error Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Thank you. I figured it out last night after I posted, but it is worth having this thread. You were right. I had misspelled a skybox entry. I had to ignore the error, then even though Radiant was pretty well locked up you could still pull the entity w... [more] |
4 | 1316 | Feb 5, 2009 11:45 pm by jbanks25 |
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Specific Radiant Error Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Expression: model Module: C:\Program Files (x86)\Activision\Call of Duty - World at War\bin\CoDWaWRadiant.exe File: E:\cod5\cod\codsrc\src\xanim\xmodel.cpp Line: 51 I am getting this error when I try to open my map. I can't open it ... [more] |
4 | 1316 | Feb 5, 2009 05:02 am by jbanks25 |
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Loadscreen Problems Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Thanks, my launcher gives me an error when I do that, so I haven't had any success. I actually used the method Tally posted generating it with a batch file.... [more] |
4 | 1237 | Jan 14, 2009 02:22 am by jbanks25 |
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Loadscreen Problems Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping For what it is worth, I also checked Tally's tutorial, adn I have the CSV's all in the right places with the right wording. I also have my IWI and IWD files in correctly. This is driving me crazy.... [more] |
4 | 1237 | Jan 13, 2009 09:33 pm by jbanks25 |
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Loadscreen Problems Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I have followed this tutorial to the T, but I can't figure out what I'm missing. Map compiles correctly, IWD files are in it, but nothing... http://www.codmapping.com/wiki/index.php/CoD_WW_:_Zombie_Load_and_Mission_S creen Any help?... [more] |
4 | 1237 | Jan 13, 2009 08:54 pm by jbanks25 |
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ZAombie Spawn Problem Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Thnaks, I have it now. I hit the W key though. What does M do?... [more] |
4 | 1245 | Jan 6, 2009 03:14 am by jbanks25 |
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Zombie camera pan Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I have read this somewhere or another. Can't seem to find it in a forum search. Does anyone have the link that explains the script structs to make the camera pan after you die in zombie mode?... [more] |
2 | 1295 | Jan 6, 2009 12:56 am by jbanks25 |
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Map almost ready to release, 1 question... Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping -DoT-Demon writes...Quote:i was wondering this and i found it strange that the wiki doesnt even mention any of this (whats the point making the map if you dont know how t release it?) and found that you just need the mapname.ff and arena file. Yep, the... [more] |
8 | 1388 | Jan 5, 2009 04:24 pm by jbanks25 |
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Map almost ready to release, 1 question... Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Thanks techno, that did it. ANywhere you can point me to add a load screen? ... [more] |
8 | 1388 | Jan 4, 2009 09:38 pm by jbanks25 |
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