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Latest Posts by jbanks25
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Zombie spawn triggered by level?
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Ok, so I looked at the zombiemode.gsc and I suppose it would go somewhere in here. Quote:round_spawning() { level endon( "intermission" ); if( level.intermission ) { return; } if( level.enemy_spawns.size < 1 ) { ASSERTMSG( "No spawners with ta... [more]
4 1060 Feb 27, 2009 12:20 am
by jbanks25
Bipod script error
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Thanks Techno. I'll check that out when you update it. Until then there will be turrets hanging out behind a building somewhere. :)... [more]
5 820 Feb 26, 2009 01:49 am
by jbanks25
Zombie spawn triggered by level?
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Where would you put that?... [more]
4 1060 Feb 26, 2009 12:26 am
by jbanks25
Zombie spawn triggered by level?
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Is there a key value you can input in the Zombie spawner to make them start spawning based on that level the game is in. FOr instance make a spawn active as soon as it ticks over to level 10. For the map I am working on now I don't want to use blockers,... [more]
4 1060 Feb 25, 2009 03:22 pm
by jbanks25
Bipod script error
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Thank you. It's worth noting that if you want to make someone buy a gun in a zombie map and then be able to mount it, you have to put a fixed turret in the map as well. I hid mine because I don't want people using a fixed turret they didn't pay for, adn... [more]
5 820 Feb 24, 2009 11:38 pm
by jbanks25
Bipod script error
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Has anyone figured out how to get a deployable bipod to work? All the posts I've read have the same problem I do. The aninmation to deploy the gun starts, then you crash out of the game with a script error. Has anyone figured it out yet?... [more]
5 820 Feb 24, 2009 09:31 pm
by jbanks25
Fog
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Found it. In the tutorial the author used : instead of ; so when I copied and pasted into the gsc it gave me that error. Let that be a warning to everyone :)... [more]
11 1033 Feb 11, 2009 03:58 pm
by jbanks25
Fog
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
I followed th tutorial modifying it for ZOmbie mode, and picked up a Server script compile (Bad syntax) error Know where I should look to correct this?... [more]
11 1033 Feb 11, 2009 03:28 am
by jbanks25
Fog
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Does all the multiplayer stuff work for zombie maps?... [more]
11 1033 Feb 10, 2009 11:42 am
by jbanks25
Fog
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
I had the file there, but it showed the wrong coordinates. I fixed it now. Thank you! I Didn't realize I would need it in both. SO to fog up the whole map, do you just use multiple coordinate entries in those files?... [more]
11 1033 Feb 9, 2009 11:40 pm
by jbanks25
BUYABLE WEAPONS
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
You really don't need the script model at all. It's all in the trigger. If you have the decal, and put the trigger with the correct values in front of it, and don't link anything, the weapon will still be buyable.... [more]
4 1212 Feb 8, 2009 10:33 pm
by jbanks25
Fog
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
UPDATE I changed the fog origin values in mymapname_fx in the Raw/Maps/Createfx file, and the fog still spawns at 0,0,0 on my map. What am I missing?... [more]
11 1033 Feb 8, 2009 09:37 pm
by jbanks25
Fog
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Ok, so I have added fog to my map from the tutorial in scripting. What I get is a whispy little bit of fog at the 0,0,0 location. I am looking for fog that covers most of the map rather than just a little bit. Do you have to change the 600X600 part, or... [more]
11 1033 Feb 8, 2009 08:33 pm
by jbanks25
Strange Radiant Problem
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Thanks to both of you. That made me panic. The first solution worked right off the bat.... [more]
4 647 Feb 8, 2009 01:32 pm
by jbanks25
Strange Radiant Problem
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Somehow I have changed all my textures in the 3d window to shades of grey. I must have changed somthing in the preferences, but I can't figure it out. For textures in use, it just shows lightmap blue, lightmap cyan, etc. Please help. (BTW everything s... [more]
4 647 Feb 7, 2009 06:59 pm
by jbanks25
Zombie GSC CSV info
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
This was a really old post of mine. What kind of error are you getting, I might be able to help.... [more]
4 1610 Feb 6, 2009 11:24 pm
by jbanks25
Specific Radiant Error
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Thank you. I figured it out last night after I posted, but it is worth having this thread. You were right. I had misspelled a skybox entry. I had to ignore the error, then even though Radiant was pretty well locked up you could still pull the entity w... [more]
4 1316 Feb 5, 2009 11:45 pm
by jbanks25
Specific Radiant Error
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Expression: model Module: C:\Program Files (x86)\Activision\Call of Duty - World at War\bin\CoDWaWRadiant.exe File: E:\cod5\cod\codsrc\src\xanim\xmodel.cpp Line: 51 I am getting this error when I try to open my map. I can't open it ... [more]
4 1316 Feb 5, 2009 05:02 am
by jbanks25
Loadscreen Problems
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Thanks, my launcher gives me an error when I do that, so I haven't had any success. I actually used the method Tally posted generating it with a batch file.... [more]
4 1237 Jan 14, 2009 02:22 am
by jbanks25
Loadscreen Problems
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
For what it is worth, I also checked Tally's tutorial, adn I have the CSV's all in the right places with the right wording. I also have my IWI and IWD files in correctly. This is driving me crazy.... [more]
4 1237 Jan 13, 2009 09:33 pm
by jbanks25
Loadscreen Problems
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
I have followed this tutorial to the T, but I can't figure out what I'm missing. Map compiles correctly, IWD files are in it, but nothing... http://www.codmapping.com/wiki/index.php/CoD_WW_:_Zombie_Load_and_Mission_S creen Any help?... [more]
4 1237 Jan 13, 2009 08:54 pm
by jbanks25
ZAombie Spawn Problem
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Thnaks, I have it now. I hit the W key though. What does M do?... [more]
4 1245 Jan 6, 2009 03:14 am
by jbanks25
Zombie camera pan
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
I have read this somewhere or another. Can't seem to find it in a forum search. Does anyone have the link that explains the script structs to make the camera pan after you die in zombie mode?... [more]
2 1295 Jan 6, 2009 12:56 am
by jbanks25
Map almost ready to release, 1 question...
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
-DoT-Demon writes...Quote:i was wondering this and i found it strange that the wiki doesnt even mention any of this (whats the point making the map if you dont know how t release it?) and found that you just need the mapname.ff and arena file. Yep, the... [more]
8 1388 Jan 5, 2009 04:24 pm
by jbanks25
Map almost ready to release, 1 question...
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Thanks techno, that did it. ANywhere you can point me to add a load screen? ... [more]
8 1388 Jan 4, 2009 09:38 pm
by jbanks25
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